Acquire
Steam demo app 4425970, content version 0.5.2, build 24436268. The installed game remains untouched.
The public wiki is generated from the shipped Guildrun demo 0.5.2 balancing, localization, and player-facing media. Every page carries its source identity.
Playable heroes, exact base stats, lore, classes, kits, specializations, and upgrade relationships.
The seven class identities, primary stats, mechanics, heroes, and rank-modifier draw sets.
Hero guild affiliations, taglines, lore, and complete rosters.
Shipped active ability text, timings, scaling variables, owners, and specializations.
Shipped passive ability text, resolved variables, owners, and specializations.
Every fixed hero specialization choice and its added class or ability links.
All enabled demo items with rarity, shop price, exact stats, effects, quests, and pool membership.
Collectible and quest relics with exact shipped effects, rarity, price, quests, and pools.
Enemy, event, single-battle, act-boss, and team-size relic records kept separate from collectible loot.
Every A/S-rank modifier, exact resolved effect text, tags, and class draw-set links.
Enemy species grouped across all shipped stage-scaled variants, with stat ranges and ability links.
Player-facing shipped encounter layouts with act, floor, difficulty, formation, rewards, and enemy links.
All shipped events with descriptions, choices, outcomes, and exact reward results.
Crossroad nodes and every direct or pooled path to events.
Challenge-fight layouts, modes, thresholds, rewards, and formations.
The full stat-mod pool, target stat, exact value, and pool membership.
Weighted item, relic, hero, event, crossroads, fight, stat, and rank-modifier pools.
Steam demo app 4425970, content version 0.5.2, build 24436268. The installed game remains untouched.
All 25 balancing sheets, 23 gameplay configs, nine locale bundles, and every managed effect registry decoded with byte-complete reads.
Source records, pool membership, classes, guilds, kits, specializations, stages, events, and reverse relationships join before publication.
Disabled, private, implementation-only, and ambiguously named records stay out. Active player records retain version and source provenance.
Descriptions come from the shipped English localization bundle. Smart-format variables are resolved from their managed-reference values. Fixed-point fields use the game’s 65,536 scale. Shop prices come from the shipped shop singleton. Names, stats, weights, formation coordinates, rewards, and relationships come from their balancing entries.
Bracketed event fields are filled by the game at run time and are identified on each affected page. The wiki does not invent a value for them. Source IDs that point to disabled, absent, or ambiguously named targets remain recorded in the catalogue coverage instead of becoming unsafe links.
The wiki does not infer an effect value from prose when the value is available in data. It does not publish a player relationship when an ID cannot be linked safely. Corrections can be submitted from every record page.