Offers 20 Shards.
- Choices
- 1
Complete record
- Choices
- 1
Choices and outcomes
- Take 20 Shards.Receive 20 Shards.Fixed 20-Shard reward
Relationships
- MechanicsShards
Event scenes with every available choice, requirement, outcome, reward, and route link.
Offers 20 Shards.
Offers 40 Shards.
You found 10 Shards in a pile by the river.
Offers an A-rank Hero, with an option to skip.
Permanently increase a Hero's Attack by a run-specific amount.
Permanently increase a Hero's Attack Speed by a run-specific amount.
Offers a B-rank Hero, with an option to skip.
Offers one eligible Hero rank-up, or one Hero upgrade retrain.
Offers a C-rank Hero, with an option to skip.
Offers one eligible Hero rank-up, or one Hero upgrade retrain.
Choose a Rare Relic
Choose an Epic item.
Permanently increase a Hero's Crit by a run-specific amount.
The path ahead is blocked by a large monster encased in crystal up to its neck. The crystals are draining its power, and it seems to take all of the monster's remaining energy to pry open a single eye to gaze sadly upon your Heroes. It seems harmless, and could use your help.
Permanently increase a Hero's Defense by a run-specific amount.
A figure in a dark uniform skids out of a portal, parcel tucked under one arm. He lands beside your guild, already producing a clipboard.
Draws one reward from Large, with an option to skip.
Get a common item that increases Max HP.
Get a common item that increases Mana Regen.
Get a common item that increases Attack.
Get a common item that increases Magic.
Get a common item that increases Defense.
Get a common item that increases Attack Speed.
Get a common item that increases Crit.
Offers two item-pool draws, with an option to skip.
Permanently increase a Hero's Health per Second by a run-specific amount.
Increase your endless mode score by 1.
Draws one reward from Medium, with an option to skip.
Permanently increase a Hero's Magic by a run-specific amount.
Permanently increase a Hero's Mana Regen by a run-specific amount.
Permanently increase a Hero's Max HP by a run-specific amount.
Draws one reward from Medium Attack reward pool.
Draws one reward from Medium Attack Speed reward pool.
Draws one reward from Medium Crit reward pool.
Draws one reward from Medium Defense reward pool.
Draws one reward from Medium Magic reward pool.
Draws one reward from Medium Mana Regen reward pool.
Draws one reward from Individual Medium Stat Bonuses.
Draws one reward from Small, with an option to skip.
Your guild finds a large node of glowing Shards.
Permanently increase a Hero's Omnivamp by a run-specific amount.
Offers a one-time Hero discount, with an option to skip.
Offers a one-time relic discount, with an option to skip.
Get a random epic relic.
Offers a relic-pool draw, with an option to skip.
Draws one reward from Rare Attack.
Draws one reward from Rare Attack Speed.
Draws one reward from Rare Crit.
Draws one reward from Rare Def.
Draws one reward from Rare Magic.
Draws one reward from Rare Mana Regen.
Draws one reward from Rare Max Health.
Retrain an upgrade on one of your Heroes.
Get a random S-Rank Hero from one of your 3 most-played classes.
Offers a relic-pool draw, with an option to skip.
A clerk from the Department of Guild Affairs leans through the rift's threshold, parcel in hand. She waves your guild over and hands them the parcel before vanishing back to the other side.
Your guild wanders into a large grove of colorful, alien fruits. Upon closer inspection, the fruits are warm to the touch and radiate large amounts of magical energy.
Offers a relic-pool draw.
A camp left behind by an unsuccessful guild, abandoned in a hurry. They didn't die here, but they did leave something useful behind.
A stone altar, mostly reclaimed by moss. Something gleams at its base.
Your guild gathers around the campfire, and your Heroes enjoy a rare moment of calm.
Your guild gathers around the campfire, and your Heroes enjoy a rare moment of calm.
Your guild wanders upon an ornate stone temple. The door to the temple is blocked by the weathered statue of a strange monster. The statue's true form has been lost to time, but its wide mouth and squat frame vaguely resemble that of a frog. The statue whispers something into the minds of your Heroes, not in language they recognize but in a wave of pure intention. "Kiss me. Free me."
A faceless creature drifts towards your guild. It draws a scroll from its sleeve and unfurls it to reveal a mess of swirling, inky, alien runes. The runes thoughtfully re-arrange themselves into symbols your Heroes can recognize: "I have relic, if you have shard."
Your guild decides to investigate a crumbling ruin. Inside, they find an ancient map carved directly into its walls. It points to treasures in four different directions.
Your guild spots a ring of pulsing mushrooms in a clearing, each one as big as a bear. Spores roll off them in slow green waves. At the center, a slim rift hovers above a pile of treasures.
A long-dead beast lies sprawled across the path, swallowed by vines. Its armor is still intact.
Your guild catches a break between fights. Talk drifts to the guild's banner, which needs a design to be submitted to The Department of Guild Affairs by tomorrow. Each Hero has their own opinion on which design they should choose for the banner.
A single egg, big as a barrel, rests in a nest of bones. Something glints inside the shell - an artifact, half-grown into its surface. The mother is nowhere in sight, but it can't be far.
Your Heroes stumble upon a whisper-still pool of bright blue water in a glade. As they gaze into it, its perfectly mirrored surface begins to ripple and swirl with reflections of the past. An object shimmers at the water's surface.
An adorable rift puppy is surrounded by hungry beasts. It pleads for help with beady, sad eyes.
A majestic waterfall appears before your guild. A high-pitched ringing sound pierces through the crashing water every 15 seconds like clockwork. It seems to be coming from behind the waterfall.
A giant beast snores away peacefully atop a hoard of precious items it has collected over the eons. Its nostrils bellow smoke with each exhale.
Your guild discovers a mausoleum. Once inside, they notice a reliquary with three open urns sitting atop it. As your guild approaches the urns, they slam shut and shuffle themselves, as though guided by the hand of some far-off swindler.
An ancient being materializes in front of your guild. It hungers not for flesh or Shards, but memories. It conjures 3 long-lost relics before your guild, and offers them in exchange for a bite of remembrance.
Your Heroes find themselves drawn towards the edge of an old well, the stone worn smooth by age. The water below seems tempting; the deeper they look, the brighter it shines.
A three-way fork in the road. To the left, a quiet meadow. To the middle, a chasm split with jagged pillars. To the right, a dark forest of bone-white trees.
Draws one reward from Some Stats, with an option to skip.
Permanently increase a Hero's Max HP by a run-specific amount.
Permanently increase a Hero's Mana Regen by a run-specific amount.
Permanently increase a Hero's Attack by a run-specific amount.
Permanently increase a Hero's Magic by a run-specific amount.
Permanently increase a Hero's Defense by a run-specific amount.
Permanently increase a Hero's Attack Speed by a run-specific amount.
Permanently increase a Hero's Crit by a run-specific amount.
Your guild spots an energy field surrounding a single armored turtle. It's protecting a pile of Shards. It doesn't seem very threatening, but its shell looks incredibly sturdy.
Your guild turns a corner and notices an energy field surrounding a small army of mushroom monsters. They are guarding a pile of Shards, and seem to be surrounded by an impenetrable shield.
Your guild discovers a massive creature standing inside a canyon. Even from afar they can clearly recognize the very same the boss defeated earlier in the run they defeated not long ago! There are sizzling runes etched around it in a circle.
Your guild crests a hill and notices an energy field containing a single monster waiting in the valley below, standing triumphantly over a pile of treasure.
Offers two item-pool draws, with an option to skip.
Try a shorter name, clear a rarity, or search a mechanic instead.