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Rank Modifiers

Rank A/S modifiers with effects, mechanics, and class draw sets.

99
entries
14
mechanics
99 shown

For Rush (10), Assassins gain 1 Crit per Shard in bank. Works while the Hero is in Reserves.

BackupCritRushShards
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At start of combat, give this Hero and adjacent Heroes 25% of Max HP.

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On cast, gain 1 Magic per 6 Burn on enemies in range.

Burn
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Whenever a Duelist attacks an enemy with Burn, they gain 2 Attack Speed. Works while the Hero is in Reserves.

BackupBurn
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On auto attack, inflict 1 + Attack Speed ÷ 40 Burn (Max: 9).

Burn
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On auto attack or when auto attacked, inflict 1 + Max Health ÷ 1000 Burn on the enemy (Max: 5).

Burn
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On cast, inflict 50% of Magic Burn on enemies in range.

Burn
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At start of combat, inflict Max Health ÷ 50 Burn on all enemies.

Burn
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On auto attack or when auto attacked, if the enemy has Burn gain 1 Health per Second.

Burn
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Vanguards gain 13 + 10 × Rank Health per Second. Works while the Hero is in Reserves.

Backup
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At start of combat, if this Hero is in the front row they gain 250% of Crit as Defense.

CritDefense
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On cast, increase the amount of each Debuff on enemies in range by 50% of Mana Regen.

Debuff
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On cast, gain 1 Mana Regen for each type of Debuff on all enemies.

Debuff
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On cast, give the lowest percent health Hero 1 Shield per 2 Debuffs on all enemies.

DebuffShields
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On auto attack, gain 1 Crit and 1 Attack per Debuff on the target.

CritDebuff
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After Stall (10, 20, 30, 40, and 50): Taunt all enemies.

Stall
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On cast, give other Heroes 100% of Mana Regen as Attack and 100% of Mana Regen as Magic.

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On auto attack, deal 100% of Magic bonus damage.

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  • Available in reward poolsMage A
  • Available in reward poolsMage S

On Rush trigger, Assassins gain 15 Crit, 12 Attack, and 12 Magic. Works while the Hero is in Reserves.

BackupCritRush
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Gain 8 Mana Regen and 40 Starting Mana.

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  • Available in reward poolsMage A
  • Available in reward poolsMage S

On damage dealt for Rush (8), gain lasting Shields equal to 50% of the damage dealt.

RushShields
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On cast, gain 1 Magic per 5 Frost on enemies in range.

Frost
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Whenever a Duelist attacks an enemy with Frost, they gain 2 Attack Speed. Works while the Hero is in Reserves.

BackupFrost
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When auto attacked, inflict 1 + Defense ÷ 100 Frost on the attacker (Max: 6).

DefenseFrost
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On cast, inflict 25% of Magic Frost on enemies in range.

Frost
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Tanks gain +33% Defense against damage from enemies with Frost. Works while the Hero is in Reserves.

BackupDefenseFrost
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When auto attacked by an enemy with Frost, gain 2 Health per Second.

Frost
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At start of combat, if this Hero is in the back row they gain +100% Crit and Stealth for 5 seconds.

CritStealth
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At start of combat, if this Hero is alone in the back 2 rows they gain +33% Magic and +50% Crit.

Crit
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After Stall (15, 30, and 45), gain 100 Mana.

Stall
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At start of combat, gain Stealth for 4 seconds. On kill, gain Stealth for 4 seconds.

Stealth
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At start of combat, if this Hero is in the front row they gain 100% of Magic as Defense.

Defense
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At start of combat, Mages permanently gain 15 Magic. Works while the Hero is in Reserves.

Backup
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Whenever a Duelist attacks an enemy with Poison, they gain 2 Attack Speed. Works while the Hero is in Reserves.

BackupPoison
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When auto attacked, inflict 1 + Defense ÷ 250 Poison on the attacker (Max: 3).

DefensePoison
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At start of combat, inflict 30 + 33% of Crit Poison on all enemies.

CritPoison
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Tanks gain +33% Defense against damage from enemies with Poison. Works while the Hero is in Reserves.

BackupDefensePoison
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When auto attacked by an enemy with Poison, gain 2 Health per Second.

Poison
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On cast, give the lowest percent health Hero 100 + 500% of Mana Regen as Shields.

Shields
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This Hero gains +20% Defense for each enemy targeting it.

Defense
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At start of combat, if this Hero is in the back row all Heroes gain +75% Defense.

Defense
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When auto attacked, gain 1 Defense.

Defense
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Mystics gain 1 Mana Regen for each reroll this game. Works while the Hero is in Reserves.

Backup
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Duelists gain 2 Attack Speed per reroll this game. Works while the Hero is in Reserves.

Backup
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Duelists gain 1 Attack Speed per Rush trigger this game. Works while the Hero is in Reserves.

BackupRush
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Warriors gain 2 Attack per Rush trigger this game. Works while the Hero is in Reserves.

BackupRush
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On Rush trigger, gain 100 Max HP, 12 Attack, and 10 Attack Speed.

Rush
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At start of combat, if this Hero is adjacent to exactly one other Hero they both permanently gain 25 Attack.

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At start of combat, if this Hero is adjacent to exactly one other Hero they both permanently gain 20 Attack Speed.

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After Stall (35), heal 100% Max HP, gain 100 Mana, and gain +20% Defense.

DefenseHealingStall
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At start of combat, give this Hero and adjacent Heroes 250 + 250% of Magic + 1000% of Mana Regen as Shields.

Shields
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At start of combat, give all Heroes in the front 2 rows 66% of Max Health as Shields.

Shields
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This Hero gains 1 Attack per 8 Shields it has (Max Bonus: 1000).

Shields
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At start of combat, Warriors gain 1000 + 500 × Rank lasting Shields. Works while the Hero is in Reserves.

BackupShields
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While the Hero is in Reserves: At start of combat, give Heroes 4 + 4 × Rank Mana Regen, 50 + 25 × Rank Attack, and 50 + 25 × Rank Magic.

Backup
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While the Hero is in Reserves: At start of combat, gain 5 Shards and give Heroes 500 + 500 × Rank Shields.

BackupShardsShields
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When auto attacked, deal 50% of Defense damage to adjacent enemies.

Defense
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On Stall trigger, gain 1 Shard and give Heroes 3 Mana Regen. Works while the Hero is in Reserves.

BackupShardsStall
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Duelists gain 1 Attack Speed per Stall trigger this game. Works while the Hero is in Reserves.

BackupStall
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After Stall (20), inflict 35% of Magic Frost on all enemies.

FrostStall
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After Stall (30), permanently gain 40 Magic.

Stall
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After Stall (20), inflict 66% of Magic Burn on all enemies.

BurnStall
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Tanks gain 1 Attack and 1 Magic per 3 Defense they have. Works while the Hero is in Reserves.

BackupDefense
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On combat victory, Warriors permanently gain 20 Attack. Works while the Hero is in Reserves.

Backup
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The first time each combat this Hero goes below 50% Max HP, they gain 50% of Max Health as Shields and deal 50% of Max Health damage to adjacent enemies.

Shields
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Whenever a Vanguard auto attacks or is auto attacked, they gain 25 Shields. Works while the Hero is in Reserves.

BackupShields
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Search the linked catalogue

Try “Rush”, “Irini”, “Burn”, “Mushroom”, “shop price 15”, or “campfire”.