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Rank Modifiers

Every A/S-rank modifier, exact resolved effect text, tags, and class draw-set links.

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Vanguards gain 40 + 40 × Rank Attack. Works while the Hero is in Reserves.

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For Rush (10), Assassins gain 1 Crit per Shard in bank. Works while the Hero is in Reserves.

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At start of combat, give this Hero and adjacent Heroes 25% of Max HP.

Whenever a Duelist attacks an enemy with Burn, they gain 2 Attack Speed. Works while the Hero is in Reserves.

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On auto attack, inflict 1 + Attack Speed ÷ 40 Burn (Max: 9).

On auto attack or when auto attacked, inflict 1 + Max Health ÷ 1000 Burn on the enemy (Max: 5).

On cast, inflict 50% of Magic Burn on enemies in range.

At start of combat, inflict Max Health ÷ 50 Burn on all enemies.

On auto attack or when auto attacked, if the enemy has Burn gain 1 Health per Second.

Vanguards gain 13 + 10 × Rank Health per Second. Works while the Hero is in Reserves.

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At start of combat, if this Hero is in the front row they gain 250% of Crit as Defense.

For Rush (5), gain +50% Crit. After Stall (20), gain +50% Crit.

On cast, increase the amount of each Debuff on enemies in range by 50% of Mana Regen.

On cast, give the lowest percent health Hero 1 Shield per 2 Debuffs on all enemies.

Shields

On auto attack, gain 1 Crit and 1 Attack per Debuff on the target.

After Stall (10, Stall 20, Stall 30, Stall 40, and Stall 50): Taunt all enemies.

On cast, give other Heroes 100% of Mana Regen as Attack and 100% of Mana Regen as Magic.

On Rush trigger, Assassins gain 15 Crit, 12 Attack, and 12 Magic. Works while the Hero is in Reserves.

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Gain 8 Mana Regen and 40 Starting Mana.

On damage dealt for Rush (8), gain lasting Shields equal to 50% of the damage dealt.

Whenever a Duelist attacks an enemy with Frost, they gain 2 Attack Speed. Works while the Hero is in Reserves.

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When auto attacked, inflict 1 + Defense ÷ 100 Frost on the attacker (Max: 6).

On cast, inflict 25% of Magic Frost on enemies in range.

Tanks gain +33% Defense against damage from enemies with Frost. Works while the Hero is in Reserves.

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At start of combat, if this Hero is in the back row they gain +100% Crit and Stealth for 5 seconds.

Every 9 auto attacks, gain 1 Shard.

Shards

At start of combat, if this Hero is alone in the back 2 rows they gain +33% Magic and +50% Crit.

After Stall (15, Stall 30, and Stall 45), gain 100 Mana.

At start of combat, gain Stealth for 4 seconds. On kill, gain Stealth for 4 seconds.

At start of combat, if this Hero is in the front row they gain 100% of Magic as Defense.

At start of combat, Mages permanently gain 15 Magic. Works while the Hero is in Reserves.

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Whenever a Duelist attacks an enemy with Poison, they gain 2 Attack Speed. Works while the Hero is in Reserves.

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When auto attacked, inflict 1 + Defense ÷ 250 Poison on the attacker (Max: 3).

At start of combat, inflict 30 + 33% of Crit Poison on all enemies.

Tanks gain +33% Defense against damage from enemies with Poison. Works while the Hero is in Reserves.

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On cast, give the lowest percent health Hero 100 + 500% of Mana Regen as Shields.

This Hero gains +20% Defense for each enemy targeting it.

At start of combat, if this Hero is in the back row all Heroes gain +75% Defense.

When auto attacked, gain 1 Defense.

Mystics gain 1 Mana Regen for each reroll this game. Works while the Hero is in Reserves.

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Duelists gain 2 Attack Speed per reroll this game. Works while the Hero is in Reserves.

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Duelists gain 1 Attack Speed per Rush trigger this game. Works while the Hero is in Reserves.

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Rush abilities last 3 seconds longer. Works while the Hero is in Reserves.

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Warriors gain 2 Attack per Rush trigger this game. Works while the Hero is in Reserves.

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On Rush trigger, gain 100 Max HP, 12 Attack, and 10 Attack Speed.

At start of combat, if this Hero is adjacent to exactly one other Hero they both permanently gain 25 Attack.

At start of combat, if this Hero is adjacent to exactly one other Hero they both permanently gain 20 Attack Speed.

After Stall (35), heal 100% Max HP, gain 100 Mana, and gain +20% Defense.

At start of combat, give this Hero and adjacent Heroes 250 + 250% of Magic + 1000% of Mana Regen as Shields.

At start of combat, give all Heroes in the front 2 rows 66% of Max Health as Shields.

This Hero gains 1 Attack per 8 Shields it has (Max Bonus: 1000).

At start of combat, Warriors gain 1000 + 500 × Rank lasting Shields. Works while the Hero is in Reserves.

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While the Hero is in Reserves: At start of combat, give Heroes 4 + 4 × Rank Mana Regen, 50 + 25 × Rank Attack, and 50 + 25 × Rank Magic.

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While the Hero is in Reserves: At start of combat, gain 5 Shards and give Heroes 500 + 500 × Rank Shields.

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When auto attacked, deal 50% of Defense damage to adjacent enemies.

On Stall trigger, gain 1 Shard and give Heroes 3 Mana Regen. Works while the Hero is in Reserves.

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Stall abilities trigger 6 seconds faster. Works while the Hero is in Reserves.

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Stall abilities trigger 6 seconds faster. Works while the Hero is in Reserves.

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Duelists gain 1 Attack Speed per Stall trigger this game. Works while the Hero is in Reserves.

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After Stall (20), inflict 35% of Magic Frost on all enemies.

After Stall (20), inflict 66% of Magic Burn on all enemies.

Tanks gain 1 Attack and 1 Magic per 3 Defense they have. Works while the Hero is in Reserves.

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Gain 2 Omnivamp and 2 Crit per 1% of this Hero's missing health.

On combat victory, Warriors permanently gain 20 Attack. Works while the Hero is in Reserves.

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The first time each combat this Hero goes below 50% Max HP, they gain 50% of Max Health as Shields and deal 50% of Max Health damage to adjacent enemies.

Whenever a Vanguard auto attacks or is auto attacked, they gain 25 Shields. Works while the Hero is in Reserves.

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Search the linked catalogue

Try “Rush”, “Irini”, “Burn”, “Mushroom”, “shop price 15”, or “campfire”.