Unique relic quest. Requirement: Trigger Rush 3 times. Reward: Rush abilities last 1 second longer.
- Rarity
- Unique
Collectible and quest relics with exact shipped effects, rarity, price, quests, and pools.
Unique relic quest. Requirement: Trigger Rush 3 times. Reward: Rush abilities last 1 second longer.
Epic relic quest. Requirement: Trigger Rush 15 times. Reward: Rush abilities last 4 seconds longer.
Rare relic quest. Requirement: Trigger Rush 6 times. Reward: Rush abilities last 3 seconds longer.
Legendary Quest relic quest. Requirement: Trigger Rush 25 times. Reward: Increase your team size by 1 (Max: 5).
Common relic quest. Requirement: Trigger Rush 4 times. Reward: Rush abilities last 2 seconds longer.
Epic relic quest. Requirement: Trigger Rush or Stall 25 times. Reward: On Rush or Stall trigger, Heroes gain 15 Attack Speed and 15 Defense.
Heroes gain 20 Magic per rank of each Mage in the reserves and 2 Mana Regen per rank of each Mystic in the reserves.
Rare relic quest. Requirement: Cast 25 Active Abilities. Reward: Heroes gain 25 Starting Mana.
Legendary Quest relic quest. Requirement: Deal 15000 damage with active abilities. Reward: Increase your team size by 1 (Max: 5).
Legendary Quest relic quest. Requirement: Win a combat with Heroes of 3 or more different ranks in combat. Reward: Increase your team size by 1 (Max: 5).
Whenever an Assassin kills an enemy they permanently gain 7 Crit then you gain 1 Shard per 100 Crit they have (Max: 10).
If there is an Assassin in combat, Heroes gain Stealth for 3 seconds the first time they go below 66% Max HP each combat.
Assassins gain 1 Attack and 1 Magic per 5 Shards you've generated this game.
Whenever an Assassin Crits, they permanently gain 1 Attack and 1 Magic.
Assassins gain Stealth for 3 seconds the first time they go below 33% Max HP each combat.
For Rush (4), Assassins gain Stealth and 200 Crit.
At start of combat, Heroes in the back row gain 10 Attack Speed and 15 Crit.
At start of combat, Heroes in the back row gain 40 Attack Speed and increased move speed.
At start of combat, Heroes in the back row gain 25 Crit and increased move speed.
Whenever an enemy takes Poison or Burn damage, heal all adjacent Heroes to them for 50% of that damage.
Unique relic quest. Requirement: Inflict 150 Burn. Reward: Gain 15 Shards.
Epic relic quest. Requirement: Inflict 1200 Burn. Reward: The first time each enemy reaches 100 Burn, inflict 50 Burn on their nearest ally.
Rare relic quest. Requirement: Inflict 600 Burn. Reward: Whenever a Hero inflicts Burn, they gain 1 Magic and 1 Attack per 6 Burn inflicted.
Whenever an enemy dies, transfer their Burn to the nearest enemy.
Common relic quest. Requirement: Inflict 300 Burn. Reward: Heroes gain 200 Max HP and 25 Attack.
Heroes gain 1d6 Attack. On combat victory, permanently increase the Attack gained by 6.
Get two random items which make a Hero count as having an additional class.
On Crit, the Hero that Crit steals 40 Max HP from their target.
Epic relic quest. Requirement: Crit 100 times. Reward: Each Hero's first auto attack against each enemy gains 1500 Crit and Stuns them for 2.5 seconds.
Legendary Quest relic quest. Requirement: Crit 200 times. Reward: Increase your team size by 1 (Max: 5).
Common relic quest. Requirement: Crit 20 times. Reward: Heroes gain 25 Attack Speed and 5 Omnivamp.
Unique relic quest. Requirement: Trigger Stall 3 times. Reward: Stall abilities trigger 2 seconds faster.
After Stall (15, 30, and 45), Heroes gain 700 lasting Shields.
After Stall (25, 50, and 75), give Heroes +15% to all their basic stats.
Epic relic quest. Requirement: Trigger Stall 15 times. Reward: Stall abilities trigger 9 seconds faster.
Rare relic quest. Requirement: Trigger Stall 6 times. Reward: Stall abilities trigger 6 seconds faster.
After Stall (15) and (30), double the amount of Poison on all enemies.
Legendary Quest relic quest. Requirement: Trigger Stall 25 times. Reward: Increase your team size by 1 (Max: 5).
On Stall trigger, give Heroes a 10% Max HP Shield and 8 Mana.
Common relic quest. Requirement: Trigger Stall 4 times. Reward: Stall abilities trigger 3 seconds faster.
Heroes gain 30 Defense per rank of each Tank in the reserves and 200 Max HP per rank of each Vanguard in the reserves.
Legendary Quest relic quest. Requirement: Win a combat with only 1 surviving Hero. Reward: Increase your team size by 1 (Max: 5).
Common relic quest. Requirement: Win a combat with 3 or more Heroes that do not share a Class in play. Reward: Gain 25 Shards.
Legendary Quest relic quest. Requirement: Inflict 5000 Debuffs. Reward: Increase your team size by 1 (Max: 5).
Whenever a Duelist auto attacks, they inflict 2 Frost on their target.
If there is a Duelist in combat, Heroes deal 30 bonus damage with each auto attack.
Whenever a Duelist auto attacks, they inflict 3 Burn on their target.
For each Duelist in combat, Stall abilities trigger 4 seconds earlier.
Whenever a Duelist auto attacks, they gain 1 Attack Speed and 1 Attack per type of Debuff on their target.
After Stall (12), whenever a Duelist auto attacks they also hit the nearest enemy to their target, dealing 25% damage and applying on-hit effects.
Whenever a Duelist auto attacks, they randomly inflict 2 Poison, 4 Frost, or 6 Burn on their target.
Whenever a Duelist auto attacks, they inflict 1 Poison on their target.
Heroes gain 1d6 Magic. On combat victory, permanently increase the Magic gained by 6.
At start of combat, Heroes in the front row gain 60 Defense and grow in size.
At start of combat, Heroes in the front row gain 100 Max HP and 15 Defense.
At start of combat, Heroes in the front row gain 400 Max HP and grow in size.
Unique relic quest. Requirement: Inflict 100 Frost. Reward: Gain 15 Shards.
Epic relic quest. Requirement: Inflict 800 Frost. Reward: The first time each enemy reaches 75 Frost, Stun them for 2 seconds.
After Stall (15, 30, and 45), all enemies receive damage equal to 5 times the amount of Frost they have.
Rare relic quest. Requirement: Inflict 400 Frost. Reward: Whenever a Hero inflicts Frost, they gain 1 Magic and 1 Attack per 4 Frost inflicted.
Whenever an enemy dies, transfer their Frost to the nearest enemy.
Common relic quest. Requirement: Inflict 200 Frost. Reward: Heroes gain 30 Defense and 3 Mana Regen.
Rare relic quest. Requirement: Generate 25 Shards. Reward: On Shards generated, Heroes gain 15 Crit and 500 Shields.
Whenever a Hero inflicts Frost, they gain 6 Shields per Frost inflicted.
Epic relic quest. Requirement: Win a combat with 66 or more Shards in your bank. Reward: Get 4 random Crest items. Crest items make a Hero count as having an additional class.
Legendary Quest relic quest. Requirement: Win a combat with 100 or more Shards in your bank. Reward: Increase your team size by 1 (Max: 5).
Heroes gain 1d1% basic stats. Every 2 combat victories, permanently increase the amount of basic stats by 1%.
Whenever a Mage casts, they deal damage to the lowest-health enemy equal to 300% of their Magic.
Whenever a Mage casts, all enemies in their range take 4 damage per Frost and 2 damage per Burn they have.
If there is a Mage in combat, your Hero's active abilities gain 100 Crit.
Whenever a Mage casts, they inflict Frost on their target equal to 66% of the Mana spent.
Whenever a Mage casts, they inflict Burn on their target equal to 100% of the Mana spent.
At start of combat, inflict 12 Frost on all enemies per Mage in combat.
Whenever a Mage auto attacks, they deal bonus damage to their target equal to 100% of their Magic.
Assassins, Duelists, and Warriors gain 15 Crit, 20 Attack Speed, and 25 Attack.
Heroes gain 10 Crit per rank of each Assassin in the reserves, 15 Attack Speed per rank of each Duelist in the reserves, and 20 Attack per rank of each Warrior in the reserves.
Legendary Quest relic quest. Requirement: Reroll the shop 8 times, then complete a combat. Reward: Increase your team size by 1 (Max: 5).
Heroes gain 2 Attack Speed for each time you've rerolled the shop this game.
Rare relic quest. Requirement: Win a combat with 4 or more combined classes in play. Reward: Get 3 random Crest items. Crest items make a Hero count as having an additional class.
Whenever a Mystic casts, they Shield the lowest-health Hero equal to 500% of their Mana Regen.
If there is a Mystic in combat, Heroes gain 4 Mana Regen and 10 Health per Second.
Whenever a Mystic Shields a Hero, damage their nearest enemy for 50% of the Shield applied.
At start of combat, Heroes gain a 15% Max HP Shield per Mystic in combat.
Whenever a Mystic casts, they gain 2 Magic per type of Debuff on all enemies.
Whenever a Mystic casts, they gain Magic equal to 50% of their Mana Regen.
Whenever a Mystic casts after Stall (15), they give the nearest Hero Magic and Attack equal to 66% of their Mana Regen.
Whenever a Mystic casts, they Shield the nearest Hero equal to the total number of Debuff stacks on all enemies.
Legendary Quest relic quest. Requirement: Win a combat with a Hero of all 7 classes in combat or in the reserves. Reward: Increase your team size by 1 (Max: 5).
At start of combat, if no Heroes in combat share a Class all Heroes gain +25% to all their basic stats.
At start of combat, if all Heroes in combat share a Class all Heroes gain +20% to all their basic stats.
For Rush (12), if an enemy would gain a Debuff they gain 2 more.
For Rush (12), if an enemy would gain a Debuff they gain 1 more.
Epic relic quest. Requirement: Inflict 25 Poison, 50 Frost, and 75 Burn on a single enemy. Reward: At start of Combat, inflict 25 Poison, 50 Frost, and 75 Burn on all enemies.
Unique relic quest. Requirement: Inflict 250 Debuffs. Reward: Gain 15 Shards.
Rare relic quest. Requirement: Inflict 750 Debuffs. Reward: Gain 30 Shards.
At start of combat, inflict 5 Poison, 10 Frost, and 15 Burn on all enemies.
After Stall (15), Heroes gain 1 Defense and 1 Magic per 25 Debuffs on all enemies.
Every 4 seconds, Heroes gain 1 Attack Speed and 2 Attack per type of Debuff on all enemies.
Heroes gain 1d10 Defense. On combat victory, permanently increase the Defense gained by 10.
Unique relic quest. Requirement: Inflict 50 Poison. Reward: Gain 15 Shards.
Epic relic quest. Requirement: Inflict 400 Poison. Reward: The first time each enemy reaches 50 Poison, they lose 33% Max HP, 66% Attack, and 66% Attack Speed.
After Stall (15), whenever an enemy with Poison is auto attacked, they take damage equal to their Poison.
Rare relic quest. Requirement: Inflict 200 Poison. Reward: Whenever a Hero inflicts Poison, they gain 1 Magic and 1 Attack per 2 Poison inflicted.
Whenever an enemy dies, transfer their Poison to the nearest enemy.
Common relic quest. Requirement: Inflict 100 Poison. Reward: Heroes gain 20 Attack Speed and 15 Crit.
Heroes gain 1d4 Crit. On combat victory, permanently increase the Crit gained by 4.
Rare relic quest. Requirement: Crit 40 times. Reward: On Crit, reduce the target's Defense by 4.
Each Hero's first attack against each enemy gains 250 Crit.
After Stall (15 and 30), give Heroes a lasting 1% Max HP Shield for each time you've rerolled the shop this game.
Heroes can equip two additional items (Max: 6). Max team size is decreased by 1.
Increase max team size by 1 (Max: 5). Heroes have 1 fewer item slot (Min: 1).
Epic relic quest. Requirement: Win a combat with 2 Heroes in your reserves. Reward: At start of combat, Heroes in the Reserves permanently gain a small amount of every stat.
Unique relic quest. Requirement: Generate 20 Shards. Reward: At start of combat, gain 2 Shards.
Epic relic quest. Requirement: Generate 25 Shards. Reward: On Shards generated, generate 1 more Shard.
Heroes gain 1 Attack Speed per 5 Shards you've generated this game.
Gain interest on saved Shards. At the end of each combat, gain 1 additional Shard per 5 Shards in your bank (Max: 20. Does not count towards generation).
Heroes gain Crit equal to the number of Shards in bank (Max: 1000).
Common relic quest. Requirement: Generate 15 Shards. Reward: Heroes gain 20 Crit and 5 Omnivamp.
Legendary Quest relic quest. Requirement: Apply 30000 Shields. Reward: Increase your team size by 1 (Max: 5).
Unique relic quest. Requirement: Apply 1250 Shields. Reward: Gain 15 Shards.
Epic relic quest. Requirement: Apply 15000 Shields. Reward: Heroes gain +50% Defense and +50% Crit while Shielded.
Rare relic quest. Requirement: Apply 7500 Shields. Reward: Heroes gain 100 Attack and 100 Magic while Shielded.
Whenever a Hero gains Shields from any source but itself, damage the nearest enemy to them for 50% of the Shield applied.
At start of combat and after Stall (20), spend 1 Shard to apply lasting Shields to all Heroes, then permanently increase the amount of Shields this applies by 50.
Whenever an enemy damages a Hero's Shields, deal 75% of the damage back to the source.
Common relic quest. Requirement: Apply 2500 Shields. Reward: Heroes gain 30 Magic and 30 Attack.
Legendary Quest relic quest. Requirement: Deal 15000 damage with auto attacks. Reward: Increase your team size by 1 (Max: 5).
Heroes gain 3 Defense for each time you've rerolled the shop this game.
Get a rare item which gives Attack Speed to the holder.
Get a rare item which gives Defense to the holder.
Get a rare item which gives Mana Regen to the holder.
Until the Act Boss, Heroes can equip an additional item (Max: 6).
Until the Act Boss, earn 1 extra Shard per surviving Hero at end of combat.
At the start of Combat #2 and Combat #3, Heroes permanently gain 12 Attack.
At the start of Combat #2 and Combat #3, Heroes permanently gain 10 Attack Speed.
At the start of Combat #2 and Combat #3, Heroes permanently gain 7 Crit.
At the start of Combat #2 and Combat #3, Heroes permanently gain 15 Defense.
At the start of Combat #2 and Combat #3, Heroes permanently gain 12 Magic.
At the start of Combat #2 and Combat #3, Heroes permanently gain 2 Mana Regen.
At the start of Combat #2 and Combat #3, Heroes permanently gain 100 Max HP.
For Combat #2 and Combat #3, earn 2 extra Shards per surviving Hero at end of combat.
Heroes gain 1d5 Attack Speed. On combat victory, permanently increase the Attack Speed gained by 5.
Whenever a Tank is auto attacked, they apply 2 Frost to the attacker.
Tanks gain 50 Defense per enemy targeting them. Every 10 Seconds, the Tank with the highest current HP Taunts all enemies.
After Stall (20), Tanks gain 1 Health per Second per 8 Defense they have.
At start of combat, inflict 20 Poison on all enemies per Tank in combat.
Whenever a Tank is auto attacked, they apply 1 Poison to the attacker.
Legendary Quest relic quest. Requirement: Trigger Rush or Stall 40 times. Reward: Increase your team size by 1 (Max: 5).
Whenever a Hero inflicts Burn, also inflict 50% of the Burn applied as Frost. Whenever a Hero inflicts Frost, also inflict 50% of the Frost applied as Burn.
Every other Stall trigger, gain 1 Shard. Every other Rush trigger, gain 1 Shard.
On Stall or Rush trigger, give Heroes a lasting 10% Max HP Shield and 2 Mana Regen.
Every 3 Stall triggers, Stun all enemies for 2 seconds. Every 3 Rush triggers, Stun all enemies for 2 seconds.
Legendary Quest relic quest. Requirement: Win a combat with 4 or more heroes of the same class in combat or in the reserves. Reward: Increase your team size by 1 (Max: 5).
Common relic quest. Requirement: Win a combat with 3 or more Heroes of the same Class in play. Reward: Gain 30 Shards.
Heroes gain 1d2 Omnivamp. On combat victory, permanently increase the Omnivamp gained by 2.
At start of combat, Vanguards gain Shields equal to 25% of their Max HP.
Every 5 seconds if there is a Vanguard in combat, Heroes gain 150 Shields.
Whenever a Vanguard auto attacks, they inflict 3 Burn on their target.
Whenever a Vanguard is auto attacked, they inflict 3 Burn on the attacker.
Whenever a Vanguard goes below 50% Max HP for the first time each combat they gain +33% Attack Speed, +33% Attack, and +33% Defense.
At start of combat, inflict 45 Burn on all enemies per Vanguard in combat.
For Rush (10), Vanguards gain 1 Attack and 1 Defense per 25 Max HP.
Whenever an enemy takes Poison damage, Heroes gain 2 Crit.
Legendary Quest relic quest. Requirement: Win 4 combats. Reward: Increase your team size by 1 (Max: 5).
Common relic quest. Requirement: Win 3 combats. Reward: Gain 25 Shards.
Rare relic quest. Requirement: Auto attack 200 times. Reward: Each Hero's first auto attack against each enemy gains 750 Crit.
Heroes gain 1d50 Max HP. On combat victory, permanently increase the Max HP gained by 50.
At start of combat, Warriors gain a lasting Shield equal to 500% of their Attack.
Whenever a Warrior Crits, they deal bonus damage equal to 100% of their Attack.
If there is a Warrior in combat, your Hero's auto attacks gain 50 Crit.
Whenever a Warrior kills, they gain +50% Attack, heal 100% of their Max HP and gain 100 Mana.
For each Warrior in combat, Rush abilities last 2 seconds longer.
Whenever a Warrior Crits, they heal equal to 50% of their Attack.
For Rush (8), whenever a Warrior Crits an enemy reduce the enemy's Defense by 15.
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