GRGuildrunWiki · Demo 0.5.2
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Relics

Collectible and quest relics with exact shipped effects, rarity, price, quests, and pools.

322
records
256
linked
322
with art
322 shown

Epic relic quest. Requirement: Trigger Rush 15 times. Reward: Rush abilities last 4 seconds longer.

Rarity
Epic
Shop price
30

Rare relic quest. Requirement: Trigger Rush 6 times. Reward: Rush abilities last 3 seconds longer.

Rarity
Rare
Shop price
20

Legendary Quest relic quest. Requirement: Trigger Rush 25 times. Reward: Increase your team size by 1 (Max: 5).

Rarity
Legendary Quest
Shop price
25

Common relic quest. Requirement: Trigger Rush 4 times. Reward: Rush abilities last 2 seconds longer.

Rarity
Common
Shop price
10

Epic relic quest. Requirement: Trigger Rush or Stall 25 times. Reward: On Rush or Stall trigger, Heroes gain 15 Attack Speed and 15 Defense.

Rarity
Epic
Shop price
30

Gain 40 Shards. Start with Emergency Rewind unavailable.

Rarity
Unique

Heroes gain 20 Magic per rank of each Mage in the reserves and 2 Mana Regen per rank of each Mystic in the reserves.

Rarity
Epic
Shop price
30

Rare relic quest. Requirement: Cast 25 Active Abilities. Reward: Heroes gain 25 Starting Mana.

Rarity
Rare
Shop price
20

Legendary Quest relic quest. Requirement: Deal 15000 damage with active abilities. Reward: Increase your team size by 1 (Max: 5).

Rarity
Legendary Quest
Shop price
25

Legendary Quest relic quest. Requirement: Win a combat with Heroes of 3 or more different ranks in combat. Reward: Increase your team size by 1 (Max: 5).

Rarity
Legendary Quest
Shop price
25

Whenever an Assassin kills an enemy they permanently gain 7 Crit then you gain 1 Shard per 100 Crit they have (Max: 10).

Rarity
Epic
Shop price
30

If there is an Assassin in combat, Heroes gain Stealth for 3 seconds the first time they go below 66% Max HP each combat.

Rarity
Rare
Shop price
20

At start of combat, Heroes in the back row gain 10 Attack Speed and 15 Crit.

Rarity
Common
Shop price
10

At start of combat, Heroes in the back row gain 40 Attack Speed and increased move speed.

Rarity
Rare
Shop price
20

At start of combat, Heroes in the back row gain 25 Crit and increased move speed.

Rarity
Rare
Shop price
20

Whenever an enemy takes Poison or Burn damage, heal all adjacent Heroes to them for 50% of that damage.

Rarity
Epic
Shop price
30

Unique relic quest. Requirement: Win 6 combats. Reward: Gain 40 Shards.

Rarity
Unique

Epic relic quest. Requirement: Inflict 1200 Burn. Reward: The first time each enemy reaches 100 Burn, inflict 50 Burn on their nearest ally.

Rarity
Epic
Shop price
30

For Rush (15), enemies receive 50% more Burn damage.

Rarity
Rare
Shop price
20

Rare relic quest. Requirement: Inflict 600 Burn. Reward: Whenever a Hero inflicts Burn, they gain 1 Magic and 1 Attack per 6 Burn inflicted.

Rarity
Rare
Shop price
20

Whenever an enemy dies, transfer their Burn to the nearest enemy.

Rarity
Epic
Shop price
30

Common relic quest. Requirement: Inflict 300 Burn. Reward: Heroes gain 200 Max HP and 25 Attack.

Rarity
Common
Shop price
10

Heroes gain 1d6 Attack. On combat victory, permanently increase the Attack gained by 6.

Rarity
Rare
Shop price
20

Get two random items which make a Hero count as having an additional class.

Rarity
Unique

Epic relic quest. Requirement: Crit 100 times. Reward: Each Hero's first auto attack against each enemy gains 1500 Crit and Stuns them for 2.5 seconds.

Rarity
Epic
Shop price
30

Legendary Quest relic quest. Requirement: Crit 200 times. Reward: Increase your team size by 1 (Max: 5).

Rarity
Legendary Quest
Shop price
25

Common relic quest. Requirement: Crit 20 times. Reward: Heroes gain 25 Attack Speed and 5 Omnivamp.

Rarity
Common
Shop price
10

At start of combat, Heroes take damage equal to 10% of their Max HP.

Rarity
Unique

Epic relic quest. Requirement: Trigger Stall 15 times. Reward: Stall abilities trigger 9 seconds faster.

Rarity
Epic
Shop price
30

Rare relic quest. Requirement: Trigger Stall 6 times. Reward: Stall abilities trigger 6 seconds faster.

Rarity
Rare
Shop price
20

Legendary Quest relic quest. Requirement: Trigger Stall 25 times. Reward: Increase your team size by 1 (Max: 5).

Rarity
Legendary Quest
Shop price
25

Common relic quest. Requirement: Trigger Stall 4 times. Reward: Stall abilities trigger 3 seconds faster.

Rarity
Common
Shop price
10

Heroes gain 30 Defense per rank of each Tank in the reserves and 200 Max HP per rank of each Vanguard in the reserves.

Rarity
Epic
Shop price
30

Legendary Quest relic quest. Requirement: Win a combat with only 1 surviving Hero. Reward: Increase your team size by 1 (Max: 5).

Rarity
Legendary Quest
Shop price
25

Common relic quest. Requirement: Win a combat with 3 or more Heroes that do not share a Class in play. Reward: Gain 25 Shards.

Rarity
Common
Shop price
10

Legendary Quest relic quest. Requirement: Inflict 5000 Debuffs. Reward: Increase your team size by 1 (Max: 5).

Rarity
Legendary Quest
Shop price
25

Get an item which makes a Hero count as a Duelist during combat.

Rarity
Unique

If there is a Duelist in combat, Heroes deal 30 bonus damage with each auto attack.

Rarity
Rare
Shop price
20

For each Duelist in combat, Stall abilities trigger 4 seconds earlier.

Rarity
Rare
Shop price
20

After Stall (12), whenever a Duelist auto attacks they also hit the nearest enemy to their target, dealing 25% damage and applying on-hit effects.

Rarity
Epic
Shop price
30

Whenever a Duelist auto attacks, they randomly inflict 2 Poison, 4 Frost, or 6 Burn on their target.

Rarity
Epic
Shop price
30

Heroes gain 1d6 Magic. On combat victory, permanently increase the Magic gained by 6.

Rarity
Rare
Shop price
20

Instantly rank up the above Hero. Start with 10 fewer Shards.

Rarity
Unique

Each second for Rush (10), inflict 3 Burn on all enemies.

Rarity
Common
Shop price
10

At start of combat, Heroes in the front row gain 60 Defense and grow in size.

Rarity
Rare
Shop price
20

At start of combat, Heroes in the front row gain 100 Max HP and 15 Defense.

Rarity
Common
Shop price
10

At start of combat, Heroes in the front row gain 400 Max HP and grow in size.

Rarity
Rare
Shop price
20

Epic relic quest. Requirement: Inflict 800 Frost. Reward: The first time each enemy reaches 75 Frost, Stun them for 2 seconds.

Rarity
Epic
Shop price
30

After Stall (15, 30, and 45), all enemies receive damage equal to 5 times the amount of Frost they have.

Rarity
Rare
Shop price
20

Rare relic quest. Requirement: Inflict 400 Frost. Reward: Whenever a Hero inflicts Frost, they gain 1 Magic and 1 Attack per 4 Frost inflicted.

Rarity
Rare
Shop price
20

Whenever an enemy dies, transfer their Frost to the nearest enemy.

Rarity
Epic
Shop price
30

At start of combat, inflict 15 Frost on all enemies.

Rarity
Common
Shop price
10

Common relic quest. Requirement: Inflict 200 Frost. Reward: Heroes gain 30 Defense and 3 Mana Regen.

Rarity
Common
Shop price
10

Rare relic quest. Requirement: Generate 25 Shards. Reward: On Shards generated, Heroes gain 15 Crit and 500 Shields.

Rarity
Rare
Shop price
20

Whenever a Hero inflicts Frost, they gain 6 Shields per Frost inflicted.

Rarity
Epic
Shop price
30

Epic relic quest. Requirement: Win a combat with 66 or more Shards in your bank. Reward: Get 4 random Crest items. Crest items make a Hero count as having an additional class.

Rarity
Epic
Shop price
30

Legendary Quest relic quest. Requirement: Win a combat with 100 or more Shards in your bank. Reward: Increase your team size by 1 (Max: 5).

Rarity
Legendary Quest
Shop price
25

Heroes gain 1d1% basic stats. Every 2 combat victories, permanently increase the amount of basic stats by 1%.

Rarity
Unique

Get an item which makes a Hero count as a Mage during combat.

Rarity
Unique

Whenever a Mage casts, all enemies in their range take 4 damage per Frost and 2 damage per Burn they have.

Rarity
Unique

If there is a Mage in combat, your Hero's active abilities gain 100 Crit.

Rarity
Rare
Shop price
20

At start of combat, inflict 12 Frost on all enemies per Mage in combat.

Rarity
Rare
Shop price
20

Whenever a Mage auto attacks, they deal bonus damage to their target equal to 100% of their Magic.

Rarity
Epic
Shop price
30

Assassins, Duelists, and Warriors gain 15 Crit, 20 Attack Speed, and 25 Attack.

Rarity
Rare
Shop price
20

Heroes gain 10 Crit per rank of each Assassin in the reserves, 15 Attack Speed per rank of each Duelist in the reserves, and 20 Attack per rank of each Warrior in the reserves.

Rarity
Epic
Shop price
30

Legendary Quest relic quest. Requirement: Reroll the shop 8 times, then complete a combat. Reward: Increase your team size by 1 (Max: 5).

Rarity
Legendary Quest
Shop price
25

Rare relic quest. Requirement: Win a combat with 4 or more combined classes in play. Reward: Get 3 random Crest items. Crest items make a Hero count as having an additional class.

Rarity
Rare
Shop price
20

Get an item which makes a Hero count as a Mystic during combat.

Rarity
Unique

If there is a Mystic in combat, Heroes gain 4 Mana Regen and 10 Health per Second.

Rarity
Rare
Shop price
20

At start of combat, Heroes gain a 15% Max HP Shield per Mystic in combat.

Rarity
Rare
Shop price
20

Whenever a Mystic casts after Stall (15), they give the nearest Hero Magic and Attack equal to 66% of their Mana Regen.

Rarity
Epic
Shop price
30

Legendary Quest relic quest. Requirement: Win a combat with a Hero of all 7 classes in combat or in the reserves. Reward: Increase your team size by 1 (Max: 5).

Rarity
Legendary Quest
Shop price
25

At start of combat, if no Heroes in combat share a Class all Heroes gain +25% to all their basic stats.

Rarity
Epic
Shop price
30

At start of combat, if all Heroes in combat share a Class all Heroes gain +20% to all their basic stats.

Rarity
Epic
Shop price
30

For Rush (12), if an enemy would gain a Debuff they gain 1 more.

Rarity
Rare
Shop price
20

Epic relic quest. Requirement: Inflict 25 Poison, 50 Frost, and 75 Burn on a single enemy. Reward: At start of Combat, inflict 25 Poison, 50 Frost, and 75 Burn on all enemies.

Rarity
Epic
Shop price
30

At start of combat, inflict 3 Poison, 6 Frost, and 9 Burn on all enemies.

Rarity
Unique

Unique relic quest. Requirement: Inflict 250 Debuffs. Reward: Gain 15 Shards.

Rarity
Unique

Rare relic quest. Requirement: Inflict 750 Debuffs. Reward: Gain 30 Shards.

Rarity
Rare
Shop price
20

At start of combat, inflict 5 Poison, 10 Frost, and 15 Burn on all enemies.

Rarity
Common
Shop price
10

After Stall (15), Heroes gain 1 Defense and 1 Magic per 25 Debuffs on all enemies.

Rarity
Rare
Shop price
20

Every 4 seconds, Heroes gain 1 Attack Speed and 2 Attack per type of Debuff on all enemies.

Rarity
Epic
Shop price
30

Heroes gain 1d10 Defense. On combat victory, permanently increase the Defense gained by 10.

Rarity
Rare
Shop price
20

Epic relic quest. Requirement: Inflict 400 Poison. Reward: The first time each enemy reaches 50 Poison, they lose 33% Max HP, 66% Attack, and 66% Attack Speed.

Rarity
Epic
Shop price
30

After Stall (10 and 20), inflict 10 Poison on all enemies.

Rarity
Common
Shop price
10

After Stall (15), whenever an enemy with Poison is auto attacked, they take damage equal to their Poison.

Rarity
Rare
Shop price
20

Rare relic quest. Requirement: Inflict 200 Poison. Reward: Whenever a Hero inflicts Poison, they gain 1 Magic and 1 Attack per 2 Poison inflicted.

Rarity
Rare
Shop price
20

Whenever an enemy dies, transfer their Poison to the nearest enemy.

Rarity
Epic
Shop price
30

Common relic quest. Requirement: Inflict 100 Poison. Reward: Heroes gain 20 Attack Speed and 15 Crit.

Rarity
Common
Shop price
10

Heroes gain 1d4 Crit. On combat victory, permanently increase the Crit gained by 4.

Rarity
Rare
Shop price
20

Rare relic quest. Requirement: Crit 40 times. Reward: On Crit, reduce the target's Defense by 4.

Rarity
Rare
Shop price
20

On Crit, the Hero that Crit heals 30 and gains 3 Mana.

Rarity
Rare
Shop price
20

After Stall (15 and 30), give Heroes a lasting 1% Max HP Shield for each time you've rerolled the shop this game.

Rarity
Rare
Shop price
20

Epic relic quest. Requirement: Win a combat with 2 Heroes in your reserves. Reward: At start of combat, Heroes in the Reserves permanently gain a small amount of every stat.

Rarity
Epic
Shop price
30

Unique relic quest. Requirement: Generate 20 Shards. Reward: At start of combat, gain 2 Shards.

Rarity
Unique

Epic relic quest. Requirement: Generate 25 Shards. Reward: On Shards generated, generate 1 more Shard.

Rarity
Epic
Shop price
30

Gain interest on saved Shards. At the end of each combat, gain 1 additional Shard per 5 Shards in your bank (Max: 20. Does not count towards generation).

Rarity
Unique

Common relic quest. Requirement: Generate 15 Shards. Reward: Heroes gain 20 Crit and 5 Omnivamp.

Rarity
Common
Shop price
10

Legendary Quest relic quest. Requirement: Apply 30000 Shields. Reward: Increase your team size by 1 (Max: 5).

Rarity
Legendary Quest
Shop price
25

Epic relic quest. Requirement: Apply 15000 Shields. Reward: Heroes gain +50% Defense and +50% Crit while Shielded.

Rarity
Epic
Shop price
30

After Stall (15), Heroes gain a lasting 33% Max HP Shield.

Rarity
Rare
Shop price
20

Rare relic quest. Requirement: Apply 7500 Shields. Reward: Heroes gain 100 Attack and 100 Magic while Shielded.

Rarity
Rare
Shop price
20

Whenever a Hero gains Shields from any source but itself, damage the nearest enemy to them for 50% of the Shield applied.

Rarity
Epic
Shop price
30

At start of combat and after Stall (20), spend 1 Shard to apply lasting Shields to all Heroes, then permanently increase the amount of Shields this applies by 50.

Rarity
Epic
Shop price
30

Whenever an enemy damages a Hero's Shields, deal 75% of the damage back to the source.

Rarity
Rare
Shop price
20

Common relic quest. Requirement: Apply 2500 Shields. Reward: Heroes gain 30 Magic and 30 Attack.

Rarity
Common
Shop price
10

Legendary Quest relic quest. Requirement: Deal 15000 damage with auto attacks. Reward: Increase your team size by 1 (Max: 5).

Rarity
Legendary Quest
Shop price
25

Heroes gain 1d5 Attack Speed. On combat victory, permanently increase the Attack Speed gained by 5.

Rarity
Rare
Shop price
20

Get an item which makes a Hero count as a Tank during combat.

Rarity
Unique

Each second if there is a Tank in combat, Heroes gain 1 Defense.

Rarity
Rare
Shop price
20

Tanks gain 50 Defense per enemy targeting them. Every 10 Seconds, the Tank with the highest current HP Taunts all enemies.

Rarity
Epic
Shop price
30

At start of combat, inflict 20 Poison on all enemies per Tank in combat.

Rarity
Rare
Shop price
20

Legendary Quest relic quest. Requirement: Trigger Rush or Stall 40 times. Reward: Increase your team size by 1 (Max: 5).

Rarity
Legendary Quest
Shop price
25

Whenever a Hero inflicts Burn, also inflict 50% of the Burn applied as Frost. Whenever a Hero inflicts Frost, also inflict 50% of the Frost applied as Burn.

Rarity
Epic
Shop price
30

Every 3 Stall triggers, Stun all enemies for 2 seconds. Every 3 Rush triggers, Stun all enemies for 2 seconds.

Rarity
Epic
Shop price
30

Legendary Quest relic quest. Requirement: Win a combat with 4 or more heroes of the same class in combat or in the reserves. Reward: Increase your team size by 1 (Max: 5).

Rarity
Legendary Quest
Shop price
25

Common relic quest. Requirement: Win a combat with 3 or more Heroes of the same Class in play. Reward: Gain 30 Shards.

Rarity
Common
Shop price
10

Heroes gain 1d2 Omnivamp. On combat victory, permanently increase the Omnivamp gained by 2.

Rarity
Rare
Shop price
20

Every 5 seconds if there is a Vanguard in combat, Heroes gain 150 Shields.

Rarity
Rare
Shop price
20

Whenever a Vanguard goes below 50% Max HP for the first time each combat they gain +33% Attack Speed, +33% Attack, and +33% Defense.

Rarity
Epic
Shop price
30

At start of combat, inflict 45 Burn on all enemies per Vanguard in combat.

Rarity
Rare
Shop price
20

Legendary Quest relic quest. Requirement: Win 4 combats. Reward: Increase your team size by 1 (Max: 5).

Rarity
Legendary Quest
Shop price
25

Common relic quest. Requirement: Win 3 combats. Reward: Gain 25 Shards.

Rarity
Common
Shop price
10

Rare relic quest. Requirement: Auto attack 200 times. Reward: Each Hero's first auto attack against each enemy gains 750 Crit.

Rarity
Rare
Shop price
20

Heroes gain 1d50 Max HP. On combat victory, permanently increase the Max HP gained by 50.

Rarity
Rare
Shop price
20

Get an item which makes a Hero count as a Warrior during combat.

Rarity
Unique

If there is a Warrior in combat, your Hero's auto attacks gain 50 Crit.

Rarity
Rare
Shop price
20

For each Warrior in combat, Rush abilities last 2 seconds longer.

Rarity
Rare
Shop price
20
Search the linked catalogue

Try “Rush”, “Irini”, “Burn”, “Mushroom”, “shop price 15”, or “campfire”.