On cast, gain 1 Shard. On Shards generated, gain 1 Mana Regen and 5 Magic.
- Hero
- Gustav
- Adds
- The Avalanche
Complete record
- Hero
- Gustav
- Adds
- The Avalanche
Relationships
- Adds passive abilityThe Avalanche
- Fixed choice forGustav
- MechanicsShards
Every fixed hero specialization choice and its added class or ability links.
On cast, gain 1 Shard. On Shards generated, gain 1 Mana Regen and 5 Magic.
On cast after Stall (20), permanently give the target primary stats for each of their classes. This ability only triggers 1 + 1 × Rank times per combat.
For Rush (10), auto attacks deal 5 + 100% of Crit + 50% of Magic bonus damage and heal 5 + 100% of Crit + 50% of Magic. After Stall (20), auto attacks deal 5 + 100% of Crit + 50% of Defense bonus damage and heal 5 + 100% of Crit + 50% of Defense.
After Stall (15), Double Sanctuary of Bloom's healing and Shielding. It lasts 1 second longer.
Gain the Vanguard class and 300 Max HP.
Gain the Duelist class, 20 Attack Speed, and 1 Attack Range.
At start of combat, for each Tank in combat inflict 10 + 10 × Rank Poison on all enemies and give 10 + 10 × Rank Defense to all Heroes. Works while the Hero is in Reserves.
Gain 2 Attack per Rush triggered this game. For Rush (8), Warriors gain 1 Crit and 1 Omnivamp per Rush triggered this game. Works while the Hero is in Reserves.
Shuriken Shadow Strike fires an additional shuriken. On kill, gain 1d5 Shards then permanently increase the Shards generated from this ability by 1. Triggers once per combat.
Gain the Mystic class and 6 Mana Regen.
On Stall trigger, permanently gain 3 Magic. After Stall (20, 40, and 60), gain +50% Magic and increase the duration of Requiem Barrage by 1 second.
Petrification: Petrify all enemies targeting Zuri, dealing 200 + 250% of Magic damage, inflicting 2 Poison per Stone Skin trigger this game, and Stunning for 4 seconds.
Wheel and Deal: Swing a mace to deal 175 + 25% of Max Health + 200% of Attack + 150% of Magic damage and Stun for 3 seconds. This ability has a 25% chance to create a random item.
On cast, all enemies in range take 7 + 7 × Rank ticks of Burn damage.
Gain the Mage class and 30 Magic.
Gathering Storm: Call down lightning, dealing 10 + 20% of Attack Speed + 10% of Attack + 10% of Magic damage per Stall and Rush triggered this game.
Pirouette: Gain 4 + 4 × Rank Crit and 4 + 4 × Rank Omnivamp, then deal 75 + 150% of Attack + 150% of Attack Speed + 150% of Magic damage to all enemies in Tilly's range.
Increase the duration of Rush abilities by 2 × Rank seconds. For Rush (1), Ming is immune to damage.
Rampage: Enter a rage, gaining 10% of Max Health + 250% of Magic Max HP, 5 + 5 × Rank Attack Speed, and 2 + 2 × Rank Omnivamp. This ability stacks.
Gain an item slot. For Rush (15), gain 33% of Max Health as Shields per equipped item.
After Stall (10), Sanctuary of Bloom inflicts 100% more Poison. After Stall (30), increase the amount of Debuffs on all enemies by (33 + 33 × Rank)%. Works while the Hero is in Reserves.
Snowpiercer fires 5 more arrows. After Stall (20), Snowpiercer arrows gain 25 + 25 × Rank Crit.
Gain an item slot. At start of combat, gain 45 Magic, 3 Mana Regen, and 6 Health per Second per rarity level of each equipped item.
On Stall trigger, permanently gain 20 Max HP and 4 Defense. Works while the Hero is in Reserves. While the Hero is in Reserves: At start of combat, Tanks and Vanguards gain all Defense and Max HP gained from this ability.
Gain the Warrior class and 40 Attack.
Gain the Tank class, 40 Defense, and -1 Attack Range.
On Rush trigger, permanently gain 33 Max HP. Works while the Hero is in Reserves. While the Hero is in Reserves: At start of combat, Vanguards gain all Max HP gained from this ability.
Devour generates 2 + 1 × Rank more Shards on kill. On cast, consume 2 Shards to permanently gain 1 + 1 × Rank Omnivamp and 1 + 1 × Rank Crit.
Gain the Mystic class and 4 Mana Regen.
Come At Me!: Taunt all enemies and gain 10 + 10% of Defense + 10% of Magic as Shields per Stall triggered this game. After 5 seconds, deal damage to all enemies targeting Skorn equal to 50% of his remaining Shield.
Gain the Tank class and 30 Defense.
Killshot gains 50 + 50 × Rank Crit the first 1 + 1 × Rank times it is cast each combat. On kill, gain 1 Shard for each hex from the enemy.
Gain 2 Attack Range. At start of combat and after Stall (15), inflict 25 + Magic ÷ 3 Burn on all enemies in range.
On Crit for Rush (8), permanently gain 1 + 1 × Rank Attack and 100 + 200% of Attack lasting Shields. Whenever a Warrior Crits reduce their target's Defense by 2 + 1 × Rank. Works while the Hero is in Reserves.
At start of combat, spend 4 Shards to give Gustav an Investment. Give all Heroes 2 Mana Regen per Investment. Works while the Hero is in Reserves. Every 5 Investments, gain 30 Shards.
For Rush (12), Warriors gain 2 × Rank Attack and 2 × Rank Defense per Rush trigger this game. Works while the Hero is in Reserves.
Whenever Logan deals damage with Execution, he gains lasting Shields equal to (75 + 50 × Rank)% of the damage dealt.
Gain the Assassin class and 30 Crit.
Gain the Vanguard class and 200 Max HP.
Gain the Vanguard class and 200 Max HP.
Gain the Assassin class and 25 Crit.
After Stall (10), whenever a Duelist auto attacks it gains 1 × Rank Attack Speed and 1 × Rank Attack. Works while the Hero is in Reserves.
On kill, gain 40 Mana and permanently gain 15 Attack and 5 Crit.
Shuriken Shadow Strike gains +150% Crit against Poisoned enemies. Whenever an Assassin Crits, they inflict 4 + 4 × Rank Poison. Works while the Hero is in Reserves.
Gain the unique quest item Zeus's Thunder.
Gain the Mystic class and 4 Mana Regen.
On auto attack, gain 3% of Max Health as Shields, then deal bonus damage equal to (75 + 25 × Rank)% of current Shields (Maximum damage: 1000% of Max Health).
Whenever a Mystic Shields a Hero, give that Hero 4 + 4 × Rank Attack and Magic. Works while the Hero is in Reserves.
Mages inflict (20 + 10 × Rank)% more Debuffs. Works while the Hero is in Reserves. Aria inflicts an additional 50% more Debuffs.
Every 5 casts, create a random item and gain 2 + 2 × Rank Shards.
Gain the Mage class and 25 Magic.
Searing Mantra: Channel flames to deal 100 + 25% of Max Health + 100% of Magic damage, inflict 7 Burn per Rush triggered this game, and Stun all surrounding enemies for 3 seconds.
Gain the Mage class and 25 Magic.
After Stall (10), Salvation targets all Heroes. While the Hero is in Reserves: After Stall (20 and Stall 40), apply 250 + 250 × Rank Shields to all Heroes and heal them for half that amount.
When auto attacked, inflict 1 + Defense ÷ 60 + Magic ÷ 50 Poison on the attacker and gain 1 × Rank Health per Second.
When Yuuna goes below 75% Max HP, she gains Stealth for 4 seconds. Triggers once per combat. Whenever Yuuna gains Stealth, she gains 40 Mana and permanently gains 5 + 5 × Rank Crit.
For Rush (10), Warriors gain (8 + 8 × Rank)% Attack and (4 + 4 × Rank)% Crit. Works while the Hero is in Reserves. After Stall (20), Duelists gain (8 + 8 × Rank)% Attack Speed and (4 + 4 × Rank)% Crit. Works while the Hero is in Reserves.
Gain the Warrior class, 50 Attack, 40 Max Mana, and 5 Attack Range.
After Stall (10), each auto attack inflicts 1 + Attack Speed ÷ 50 Burn. After Stall (20), each auto attack inflicts 1 + Attack Speed ÷ 75 Frost. After Stall (30), each auto attack inflicts 1 + Attack Speed ÷ 100 Poison.
Mages gain 1 + 1 × Rank Magic whenever an enemy in their range takes Burn damage. Works while the Hero is in Reserves. Funke gains 1 Mana whenever an enemy in his range takes Burn damage.
Gain an item slot. On auto attack, deal bonus damage per Shard generated this game.
Fault Line: Gain 33% of Max Health as Shields, then deal 50 + 25% of Max Health + 200% of Defense + 100% of Magic damage and Stun enemies in front of Rowan for 4 seconds.
For Rush (15), Vanguards gain (20 + 30 × Rank)% Max HP. Works while the Hero is in Reserves.
Every 5 casts, gain a Tycoon stack. At start of combat, Heroes gain 75 + 4 × Mana Regen as Max HP per Tycoon stack. Works while the Hero is in Reserves.
Gain 60 + 25% of Attack more Shields from all sources. Whenever Kai gains Shields, he also gains 9 + 6 × Rank Attack.
On cast, permanently gain 1 Crit, 2 Attack, and 3 Attack Speed. At start of combat, other Duelists gain all stats gained from this ability. Works while the Hero is in Reserves.
Wild Flurry: Perform a 5-hit combo. Each hit counts as an auto attack that deals 100 + 33% of Attack Speed + 25% of Magic + 25% of Attack damage. If the enemy dies during the combo, Nyx jumps to the nearest enemy and re-casts this ability.
Whenever Skorn inflicts Poison, he inflicts an equal amount of Frost. Whenever Skorn inflicts Frost, he gains 10 × Rank Shields.
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