Plan the guild.
Know the run.
A fully linked player database built from the shipped Guildrun demo. Exact effects, every meaningful catalogue, and tools that turn 1,500+ records into decisions.
- 25
- Heroes
- 163
- Items
- 322
- Relics
- 246
- Stages
From a name to the whole system
Compare classes, guilds, mechanic tags, and exact base stats across a three-hero board.
Open team builder →02What completes the build?Filter every enabled item and collectible relic by effect text, rarity, stat, and price.
Find loot →03What is in the next fight?Inspect all shipped stage formations by act, floor, difficulty, type, and enemy placement.
Plan a route →Every hero is a network
Base stats connect to classes and guilds. Classes connect to rank pools. Every hero connects to a fixed trio of specializations and its exact ability text.
The Executive
- Title
- The Executive
- Quote
- You'll want me here. Trust me.
- Gender
- Masculine
The Analyst
- Title
- The Analyst
- Quote
- I've been wanting to test a scenario like this.
- Gender
- Masculine
Browse by system
Heroes
Playable heroes, exact base stats, lore, classes, kits, specializations, and upgrade relationships.
Classes
The seven class identities, primary stats, mechanics, heroes, and rank-modifier draw sets.
Items
All enabled demo items with rarity, shop price, exact stats, effects, quests, and pool membership.
Relics
Collectible and quest relics with exact shipped effects, rarity, price, quests, and pools.
Rank Modifiers
Every A/S-rank modifier, exact resolved effect text, tags, and class draw-set links.
Enemies
Enemy species grouped across all shipped stage-scaled variants, with stat ranges and ability links.
Stages
Player-facing shipped encounter layouts with act, floor, difficulty, formation, rewards, and enemy links.
Events
All shipped events with descriptions, choices, outcomes, and exact reward results.
The records are exact.
The decisions are yours.
These guides explain how the linked systems fit together without replacing the data with a tier list or pretending the demo is solved.
Read all player guidesA practical route from the first hero to a coherent three-hero board, based on the shipped economy and rank rules.
How base stats, classes, fixed specialization trios, and random class draw sets fit together.
Use board geometry, attack range, targeting, and adjacency effects without guessing what a stage contains.
A compact model for Guildrun's debuffs and tempo triggers, with direct links to every effect that names them.
Every page retains its source sheet, entry ID, demo version, and Steam build. Read the method.






