For Rush (8), Heroes gain +1% basic stats for every 2 times you've triggered Rush this game.
- Shop price
- 40
Complete record
- Rarity
- Legendary
- Shop price
- 40
Relationships
- Available in reward poolsLegendary Relics
- MechanicsRush
Enemy, event, single-battle, act-boss, and team-size relic records kept separate from collectible loot.
For Rush (8), Heroes gain +1% basic stats for every 2 times you've triggered Rush this game.
Whenever a Mage or Mystic casts, they deal damage equal to 100% of their Magic to all enemies and apply Shields equal to 1000% of their Mana Regen to all Heroes.
Heroes gain 30 Crit. Whenever an Assassin auto attacks while Stealthed, they inflict Poison on their target equal to 75% of their Crit. At start of combat, Assassins in the back 2 rows gain Stealth for 5 seconds and target the most threatening enemy.
Heroes have 50% increased basic stats.
At start of combat, inflict Burn on all Heroes equal to 3% of their Max HP.
Whenever an enemy with 100 or more Burn dies, damage all enemies in a large area around them equal to 50% of their Max HP.
Heroes have 20% decreased basic stats.
At start of combat, each Hero with less than 150 Crit has their Crit set to 150. Each Hero with 150 or more Crit has their Attack Speed, Attack, and Magic set to 150 if they had less than 150 of those stats.
Heroes have 20% decreased basic stats.
Heroes have 15% decreased basic stats.
After Stall (45), Heroes gain +1% basic stats for every 2 times you've triggered Stall this game.
At start of combat, Tanks and Vanguards gain Shields equal to 100% of their Max HP. After Stall (20 and 40), Tanks and Vanguards gain Shields equal to 1000% of their Defense.
Kill the Turtle in under 20 seconds to gain 10 Shards.
Kill the Turtle in under 20 seconds to gain 20 Shards.
Tier 3 Trial: Demolition modifier: Turtle Max HP +200%. Reward: 40 Shards.
Whenever an enemy reaches 50% remaining Max HP, it gains 20 Attack Speed and Shields equal to 10% of its Max HP.
Heroes gain 40 Attack Speed. Whenever a Duelist auto attacks, they deal 5 bonus damage for each time they have auto attacked this combat.
Survive for 30 seconds to gain 10 Shards. Enemies in this combat are immune to damage.
Survive for 40 seconds to gain 20 Shards. Enemies in this combat are immune to damage.
Survive for 50 seconds to gain 30 Shards. Enemies in this combat are immune to damage.
Heroes have 25% increased basic stats.
At start of combat, inflict the run's current Burn stacks on all Heroes. On combat victory, permanently increase the amount of Burn this inflicts by 4.
Heroes gain 50 Magic and 4 Mana Regen.
At start of combat, inflict the run's current Frost stacks on all Heroes. On combat victory, permanently increase the amount of Frost this inflicts by 3.
Frost now deals damage to enemies when it ticks down (like Burn does).
For Rush (1), Heroes gain +150% basic stats.
Increase your team size by 1 (Max: 5).
Heroes can equip an additional item (Max: 5).
At start of combat, enemies gain 1 Health per Second per 150 Max HP they have.
Each second, enemies heal 3% Max HP.
Each second, enemies heal 5% Max HP.
Heroes gain 50 Magic. Whenever a Mage casts, they inflict Burn and Frost on all enemies in their range equal to 15% of their Magic.
Auto attacks by Assassins, Duelists, and Warriors gain 100 Crit.
Heroes gain 8 Mana Regen. Whenever a Mystic Shields a Hero, give that Hero lasting Shields equal to 33% of the Shield applied.
Get all 7 Crests. Crests are items which make a Hero count as having an additional class during combat.
Each second, Heroes take damage equal to 2.5% of their Max HP.
Each second, Heroes take damage equal to 7% of their Max HP.
At start of combat and every 10 seconds, inflict 10 Poison, 20 Frost, and 30 Burn on all enemies.
At start of combat, inflict the run's current Poison stacks on all Heroes. On combat victory, permanently increase the amount of Poison this inflicts by 2.
For Rush (9), enemies have 150% increased stats.
For Rush (10), enemies have 66% increased stats.
The Rift Storm starts 30 seconds sooner. Heroes take 100% reduced damage from The Rift Storm.
On Shards generated, deal damage to all enemies equal to 10% of their Max HP (Minimum: 2500 damage).
Whenever an enemy damages a Hero's Shields, deal 250% of the damage back to the source.
Defeat the Forest Golem in single combat to gain 20 Shards. To swap Heroes, drag a Hero from the Reserves on top of your current one.
Defeat the Forest Golem in single combat to get the run-selected relic. To swap Heroes, drag a Hero from the Reserves on top of your current one.
Defeat the Forest Golem in single combat to get the run-selected item. To swap Heroes, drag a Hero from the Reserves on top of your current one.
After Stall (15), enemies have 40% increased stats.
After Stall (15), enemies have 55% increased stats.
At start of combat, Heroes are Stunned for 6 seconds. Heroes gain 500 Max HP when this expires.
Heroes gain 60 Defense. Every 8 times a Tank is auto attacked, Stun that attacking enemy for 1.5 seconds.
On Stall trigger, deal 8 damage to all enemies for each Rush you've triggered this game. On Rush trigger, give 8 lasting Shields to all Heroes for each Stall you've triggered this game.
Earn 10 fewer Shards for combat victory.
Get the run-selected relic when this expires.
At start of combat, inflict Poison on all Heroes equal to 1% of their Max HP. Get the run-selected item when this expires.
Earn no Shards for combat victory. Get the run-selected relic when this expires.
Heroes lose 10% basic stats. Combats rewards 10 more Shards per victory.
Heroes lose 15% basic stats. Get the run-selected relic when this expires.
Get the run-selected relic when this expires.
At start of combat, Heroes take damage equal to 15% of their Max HP.
At start of combat, Heroes take damage equal to 30% of their Max HP.
Gain 25 additional Shards for killing the Act Boss.
After Stall (90), break the rift.
Heroes gain 10% basic stats.
Earn 5 fewer Shards for combat victory.
Get the run-selected item when this expires.
Heroes gain 400 Max HP. Whenever a Vanguard auto attacks or is auto attacked, they gain 10 Max HP. Every 200 Max HP gained this way, give them 25 Attack and increase their size.
Whenever an enemy takes 50 or more damage from Poison, they also take damage equal to 4% of their Max HP.
Heroes gain 50 Attack. Whenever a Warrior deals damage, they gain lasting Shields equal to 10% of the damage dealt.
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