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Passive Abilities

Shipped passive ability text, resolved variables, owners, and specializations.

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For Rush (10), gain 5% of Max Health as Attack. Whenever Rip or an enemy adjacent to him first drops below 50% Max HP, refresh all of his Rush abilities and gain 2% of Max Health as Attack Speed.

When this unit dies, it deals 50 + 100% of Magic damage and inflicts 20 + Magic ÷ 5 Burn on all adjacent enemies.

For Rush (5), gain 5 + 25% of Attack Speed and 5 + 25% of Attack for each time this ability has triggered this combat. Every 12 auto attacks, refresh all of Nyx's Rush abilities.

The Dragon's auto attacks inflict 3 + Magic ÷ 10 Burn and hit all Heroes adjacent to its target for 66% damage.

The Dragon's auto attacks inflict 2 + Magic ÷ 15 Frost and hit all Heroes adjacent to its target for 66% damage.

When the Demon reaches 50% remaining Max HP, it gains 25 Attack Speed, 25% of Max Health as Shields, and inflicts 100% of Attack Burn on all Heroes.

After Stall (10), gain 2 + Max Health ÷ 100 + Defense ÷ 15 Health per Second.

Each second, inflict Max Health ÷ 650 Burn on adjacent enemies. For Rush (7), double the Burn.

Each auto attack, gain 1 Attack Speed. After Stall (15), auto attacks deal 100% of Attack Speed bonus damage.

At start of combat, jump to the enemy backline, landing on the hex directly opposite the Lizard's starting position. If occupied, land on the nearest available hex.

Gain 25% of Attack as Attack Speed and 25% of Attack Speed as Attack. Every 25 auto attacks, gain 2 + 2 × Rank Shards.

Start of Combat: Gain 100% of Magic as Defense.

Every 3 Attacks: Inflict Crit ÷ 33 Poison.

Every 3 auto attacks, inflict 1 + Crit ÷ 33 Poison.

When Niklas survives combat, consume the item in his left-most item slot. Permanently gain 100% of its stats and gain Shards equal to 80% its value. For Rush (14), auto attacks inflict 1 + Max Health ÷ 500 Burn per equipped item.

When auto attacked after Stall (10), deal 2 + 100% of Magic damage and inflict Defense ÷ 50 Poison on the attacker.

Every 10 Seconds: Gain 10% of Max Health as Shields.

On Crit, permanently gain 1 Defense and 1 Magic. Triggers 2 + Crit ÷ 20 + Defense ÷ 60 times per combat.

On cast, gain 1 Shard. On Shards generated, gain 1 Mana Regen and 5 Magic.

On cast after Stall (20), permanently give the target primary stats for each of their classes. This ability only triggers 1 + 1 × Rank times per combat.

For Rush (10), auto attacks deal 5 + 100% of Crit + 50% of Magic bonus damage and heal 5 + 100% of Crit + 50% of Magic. After Stall (20), auto attacks deal 5 + 100% of Crit + 50% of Defense bonus damage and heal 5 + 100% of Crit + 50% of Defense.

After Stall (15), Double Sanctuary of Bloom's healing and Shielding. It lasts 1 second longer.

Resolute Strike hits 1 second faster and affects a larger area. On cast, gain 100 + 400% of Defense lasting Shields.

Every 3 auto attacks, deal 150 + 150% of Attack bonus damage and inflict 3 + Attack Speed ÷ 5 Burn.

Triple Threat applies 33% more Shields. Gain 1 Attack per 10 Shields, up to 50% of Max Health as Attack.

Whenever a Mage or Duelist inflicts a Debuff, they gain 1 × Rank Attack Speed and 1 × Rank Magic. Works while the Hero is in Reserves.

Bonus damage from Permafrost can Crit. On Crit, inflict 1 + 1 × Rank Frost. On cast, Sal gains 33% of Attack + 33% of Magic as Crit.

At start of combat, for each Tank in combat inflict 5 + 10 × Rank Poison on all enemies and give 5 + 10 × Rank Defense to all Heroes. Works while the Hero is in Reserves.

On Crit, steal 50% of Crit Health from the target.

Gain 2 Attack per Rush triggered this game. For Rush (8), Warriors gain 1 Crit and 1 Omnivamp per Rush triggered this game. Works while the Hero is in Reserves.

Shuriken Shadow Strike fires an additional shuriken. On kill, gain 1d5 Shards then permanently increase the Shards generated from this ability by 1. Triggers once per combat.

On kill, permanently gain 2 Mana Regen and Stealth for 4 seconds. At start of combat, other Assassins and Mystics gain all Mana Regen gained from this ability. Works while the Hero is in Reserves.

On Stall trigger, permanently gain 3 Magic. After Stall (20, 40, and 60), gain +50% Magic and increase the duration of Requiem Barrage by 1 second.

On cast, all enemies in range take 10 + 10 × Rank ticks of Burn damage.

After Stall (20), Sanctuary of Bloom also inflicts Magic ÷ 33 Frost and Magic ÷ 25 Burn each second.

Increase the duration of Rush abilities by 1 + 1 × Rank seconds. For Rush (1), Ming is immune to damage.

Gain two item slots. For Rush (15), gain 33% of Max Health as Shields per equipped item.

After Stall (20), Sanctuary of Bloom inflicts 100% more Poison. After Stall (40), increase the amount of Debuffs on all enemies by 33 + 33 × Rank%. Works while the Hero is in Reserves.

Snowpiercer fires 5 more arrows. After Stall (20), Snowpiercer arrows gain 25 + 25 × Rank Crit.

Gain an item slot. At start of combat, gain 45 Magic, 4 Mana Regen, and 8 Health per Second per rarity level of each equipped item.

On Stall trigger, permanently gain 20 Max HP and 4 Defense. Works while the Hero is in Reserves. While the Hero is in Reserves: At start of combat, Tanks and Vanguards gain all Defense and Max HP gained from this ability.

On auto attack, fire an additional arrow that inflicts 1 + Attack Speed ÷ 100 Frost and deals 1 + 10% of Attack% of normal auto attack damage.

Blizzard applies 75% of Defense more Shields and always targets Gustav. After Stall (25 and 50), permanently gain 2 + 2 × Rank Defense.

On Rush trigger, permanently gain 33 Max HP. Works while the Hero is in Reserves. While the Hero is in Reserves: At start of combat, Vanguards gain all Max HP gained from this ability.

Devour generates 2 + 1 × Rank more Shards on kill. On cast, consume 2 Shards to permanently gain 1 + 1 × Rank Omnivamp and 1 + 1 × Rank Crit.

Requiem Barrage Shields Heroes for 10 + 33% of Magic + 300% of Mana Regen.

Whenever a Vanguard or Tank is auto attacked, they deal 1 damage to the attacker per Shard generated this game. Works while the Hero is in Reserves.

Killshot gains 50 + 50 × Rank Crit the first 1 + 1 × Rank times it is cast each combat. On kill, gain 1 Shard for each hex from the enemy.

Gain 2 Attack Range. At start of combat and after Stall (15), inflict 15 + Magic ÷ 4 Burn on all enemies in range.

For Rush (8), gain 100% of Crit. Whenever a Warrior Crits reduce their target's Defense by 2 + 1 × Rank. Works while the Hero is in Reserves.

At start of combat, spend 4 Shards to give Gustav an Investment. Give all Heroes 2 Mana Regen per Investment. Works while the Hero is in Reserves. Every 5 Investments, gain 30 Shards.

For Rush (12), Warriors gain 2 × Rank Attack and 2 × Rank Defense per Rush trigger this game. Works while the Hero is in Reserves.

Whenever Logan deals damage with Execution, he gains lasting Shields equal to 75 + 50 × Rank% of the damage dealt.

Assassins and Duelists instantly kill any enemies they damage below 20 + 5 × Rank% Max HP. Works while the Hero is in Reserves.

For Rush (8), Assassins and Vanguards gain 1 Omnivamp and 1 Crit per Shard generated this game. Works while the Hero is in Reserves.

At start of combat, Heroes directly behind Pimenta permanently gain 15 Attack Speed. Sal gains 15 more.

At start of combat, Heroes directly in front of Sal permanently gain 20 Defense. Pimenta gains 20 more.

On cast, gain 33% of Max Health as Shields. Whenever an enemy damages a Shielded Hero, inflict 1 × Rank Burn on that enemy per 20 Shields removed. Works while the Hero is in Reserves.

Starfall also hits the lowest health enemy the first 2 + 1 × Rank times it is cast each combat. On kill, gain Stealth for 4 seconds and permanently gain 3 + 2 × Rank Crit.

After Stall (10), whenever a Duelist auto attacks it gains 1 × Rank Attack Speed and 1 × Rank Attack. Works while the Hero is in Reserves.

On kill, gain 40 Mana and permanently gain 15 Attack and 5 Crit.

Shuriken Shadow Strike gains +150% Crit against Poisoned enemies. Whenever an Assassin Crits, they inflict 4 + 4 × Rank Poison. Works while the Hero is in Reserves.

On cast, other Heroes gain 20% of Magic and 25% of Mana Regen. While the Hero is in Reserves: At start of combat, Mages and Mystics gain 20% of Magic and 25% of Mana Regen.

On auto attack, gain 3% of Max Health as Shields, then deal bonus damage equal to 75 + 25 × Rank% of current Shields (Max Damage: 1000% of Max Health.

Whenever a Mystic Shields a Hero, give that Hero 4 + 4 × Rank Attack and Magic. Works while the Hero is in Reserves.

Mages inflict 20 + 10 × Rank% more Debuffs. Works while the Hero is in Reserves. Aria inflicts an additional 50% more Debuffs.

Every 5 casts, create a random item and gain 2 + 2 × Rank Shards.

On cast, gain 5 × Rank Omnivamp and teleport behind the lowest health enemy. On Devour kill, gain 60 Mana and Stealth for 4 seconds.

Pepper Spray expands in size and lasts 1 second longer. After Stall (15), Tanks and Mages gain 20 + 20 × Rank Defense. Works while the Hero is in Reserves.

After Stall (10), Salvation targets all Heroes. While the Hero is in Reserves: After Stall (20 and Stall 40), apply 250 + 250 × Rank Shields to all Heroes and heal them for half that amount.

When auto attacked, inflict 1 + Defense ÷ 60 + Magic ÷ 50 Poison on the attacker and gain 1 × Rank Health per Second.

When Yuuna goes below 75% Max HP, she gains Stealth for 4 seconds. Triggers once per combat. Whenever Yuuna gains Stealth, she gains 30 Mana and permanently gains 5 + 5 × Rank Crit.

For Rush (10), Warriors gain 8 + 8 × Rank% Attack and 4 + 4 × Rank% Crit. Works while the Hero is in Reserves. After Stall (20), Duelists gain 8 + 8 × Rank% Attack Speed and 4 + 4 × Rank% Crit. Works while the Hero is in Reserves.

Always choose to target the furthest enemy. Auto attacks gain 10 + 10 × Rank Attack and 3 + 3 × Rank Crit for each hex from the enemy.

After Stall (10), each auto attack inflicts 1 + Attack Speed ÷ 50 Burn. After Stall (20), each auto attack inflicts 1 + Attack Speed ÷ 75 Frost. After Stall (30), each auto attack inflicts 1 + Attack Speed ÷ 100 Poison.

On auto attack, for each type of Debuff on the target inflict 2 + 1 × Rank more of that Debuff and deal 10 + 75% of Attack Speed bonus damage.

Mages gain 1 + 1 × Rank Magic whenever an enemy in their range takes Burn damage. Works while the Hero is in Reserves. Funke gains 1 Mana whenever an enemy in his range takes Burn damage.

Gain an item slot. On auto attack, deal bonus damage per Shard generated this game.

For Rush (15), Vanguards gain 25 + 25 × Rank% Max HP. Works while the Hero is in Reserves.

Every 5 casts, gain a Tycoon stack. At start of combat, Heroes gain 75 + 4 × Mana Regen as Max HP per Tycoon stack. Works while the Hero is in Reserves.

Gain 60 + 25% of Attack% more Shields from all sources. Whenever Kai gains Shields, he also gains 9 + 6 × Rank Attack.

On cast, permanently gain 1 Crit, 2 Attack, and 3 Attack Speed. At start of combat, other Duelists gain all stats gained from this ability. Works while the Hero is in Reserves.

Whenever Skorn inflicts Poison, he inflicts an equal amount of Frost. Whenever Skorn inflicts Frost, he gains 10 × Rank Shields.

When the Hydra goes below 66% and 33% Max HP it loses a head. The Hydra attacks an additional time for each head it has beyond the first. The bonus attacks deal 33% damage. The Hydra gains 15 Health per Second per head.

The Dragon's auto attacks inflict 1 + Magic ÷ 20 Poison and hit all Heroes adjacent to its target for 66% damage.

At start of combat, gain 10 Omnivamp. Every 3 auto attacks, inflict 1 + Crit ÷ 50 Poison.

Search the linked catalogue

Try “Rush”, “Irini”, “Burn”, “Mushroom”, “shop price 15”, or “campfire”.