GRGuildrunWiki · Demo 0.5.3
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Passive Abilities

Passive ability effects, scaling, owners, and specializations.

88
entries
13
mechanics
88 shown

For Rush (10), gain 5% of Max Health as Attack. Whenever Rip or an enemy adjacent to him first drops below 50% Max HP, refresh all of his Rush abilities and gain 2% of Max Health as Attack Speed.

Rush
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When this unit dies, it deals 50 + 100% of Magic damage and inflicts 20 + Magic ÷ 5 Burn on all adjacent enemies.

Burn
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For Rush (5), gain 5 + 25% of Attack Speed and 5 + 25% of Attack for each time this ability has triggered this combat. Every 12 auto attacks, refresh all of Nyx's Rush abilities.

Rush
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The Dragon's auto attacks inflict 3 + Magic ÷ 10 Burn and hit all Heroes adjacent to its target for 66% damage.

Burn
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The Dragon's auto attacks inflict 2 + Magic ÷ 15 Frost and hit all Heroes adjacent to its target for 66% damage.

Frost
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When the Demon reaches 50% remaining Max HP, it gains 25 Attack Speed, 25% of Max Health as Shields, and inflicts 100% of Attack Burn on all Heroes.

BurnShields
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After Stall (10), gain 2 + Max Health ÷ 100 + Defense ÷ 15 Health per Second.

DefenseStall
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Each second, inflict Max Health ÷ 650 Burn on adjacent enemies. For Rush (7), double the Burn.

BurnRush
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Each auto attack, gain 1 Attack Speed. After Stall (15), auto attacks deal 100% of Attack Speed bonus damage.

Stall
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At start of combat, jump to the enemy backline, landing on the hex directly opposite the Lizard's starting position. If occupied, land on the nearest available hex.

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Gain 25% of Attack as Attack Speed and 25% of Attack Speed as Attack. Every 25 auto attacks, gain 2 + 2 × Rank Shards.

Shards
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Poisonous1 base Poison

Every 3 auto attacks, inflict 1 + Crit ÷ 33 Poison.

CritPoison
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Niklas has an extra item slot. When he survives combat, consume the item in his leftmost item slot to permanently gain 100% of its stats and Shards equal to 80% of its value. For Rush (14), auto attacks inflict 1 + Max Health ÷ 500 Burn per equipped item.

BurnRushShards
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When auto attacked after Stall (10), deal 2 + 100% of Magic damage and inflict Defense ÷ 50 Poison on the attacker.

DefensePoisonStall
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On Crit, permanently gain 1 Defense and 1 Magic. Triggers 2 + Crit ÷ 20 + Defense ÷ 60 times per combat.

CritDefense
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On cast after Stall (20), permanently give the target primary stats for each of their classes. This ability only triggers 1 + 1 × Rank times per combat.

Stall
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For Rush (10), auto attacks deal 5 + 100% of Crit + 50% of Magic bonus damage and heal 5 + 100% of Crit + 50% of Magic. After Stall (20), auto attacks deal 5 + 100% of Crit + 50% of Defense bonus damage and heal 5 + 100% of Crit + 50% of Defense.

CritDefenseHealingRush
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After Stall (15), Double Sanctuary of Bloom's healing and Shielding. It lasts 1 second longer.

HealingStall
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Resolute Strike hits 1 second faster and affects a larger area. On cast after Stall (15), gain 100 + 400% of Defense lasting Shields.

DefenseShieldsStall
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Every 3 auto attacks, deal 150 + 150% of Attack bonus damage and inflict 3 + Attack Speed ÷ 5 Burn.

Burn
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Triple Threat applies 33% more Shields. Gain 1 Attack per 10 Shields, up to 50% of Max Health as Attack.

Shields
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Whenever a Mage or Duelist inflicts a Debuff, they gain 1 × Rank Attack Speed and 1 × Rank Magic. Works while the Hero is in Reserves.

Debuff
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Bonus damage from Permafrost can Crit. On Crit, inflict 1 + 1 × Rank Frost. On cast, Sal gains 33% of Attack + 33% of Magic as Crit.

CritFrost
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At start of combat, for each Tank in combat inflict 10 + 10 × Rank Poison on all enemies and give 10 + 10 × Rank Defense to all Heroes. Works while the Hero is in Reserves.

DefensePoison
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On Crit, steal 50% of Crit Health from the target.

Crit
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Gain 2 Attack per Rush triggered this game. For Rush (8), Warriors gain 1 Crit and 1 Omnivamp per Rush triggered this game. Works while the Hero is in Reserves.

CritOmnivampRush
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Shuriken Shadow Strike fires an additional shuriken. On kill, gain 1d5 Shards then permanently increase the Shards generated from this ability by 1. Triggers once per combat.

Shards
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On kill, permanently gain 2 Mana Regen and Stealth for 4 seconds. At start of combat, other Assassins and Mystics gain all Mana Regen gained from this ability. Works while the Hero is in Reserves.

Stealth
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On Stall trigger, permanently gain 3 Magic. After Stall (20, 40, and 60), gain +50% Magic and increase the duration of Requiem Barrage by 1 second.

Stall
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On cast, all enemies in range take 7 + 7 × Rank ticks of Burn damage.

Burn
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Increase the duration of Rush abilities by 2 × Rank seconds. For Rush (1), Ming is immune to damage.

Rush
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Gain an item slot. For Rush (15), gain 33% of Max Health as Shields per equipped item.

RushShields
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After Stall (10), Sanctuary of Bloom inflicts 100% more Poison. After Stall (30), increase the amount of Debuffs on all enemies by (33 + 33 × Rank)%. Works while the Hero is in Reserves.

DebuffPoisonStall
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Snowpiercer fires 5 more arrows. After Stall (20), Snowpiercer arrows gain 25 + 25 × Rank Crit.

CritStall
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Gain an item slot. At start of combat, gain 45 Magic, 3 Mana Regen, and 6 Health per Second per rarity level of each equipped item.

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On Stall trigger, permanently gain 20 Max HP and 4 Defense. Works while the Hero is in Reserves. While the Hero is in Reserves: At start of combat, Tanks and Vanguards gain all Defense and Max HP gained from this ability.

DefenseStall
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On auto attack, fire an additional arrow that inflicts 1 + Attack Speed ÷ 100 Frost and deals 1 + 10% of Attack of normal auto attack damage.

Frost
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Blizzard applies 75% of Defense more Shields and always targets Gustav. After Stall (25 and 50), permanently gain 2 + 2 × Rank Defense.

DefenseShieldsStall
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On Rush trigger, permanently gain 33 Max HP. Works while the Hero is in Reserves. While the Hero is in Reserves: At start of combat, Vanguards gain all Max HP gained from this ability.

Rush
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Devour generates 2 + 1 × Rank more Shards on kill. On cast, consume 2 Shards to permanently gain 1 + 1 × Rank Omnivamp and 1 + 1 × Rank Crit.

CritOmnivampShards
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Requiem Barrage Shields Heroes for 10 + 33% of Magic + 300% of Mana Regen.

Shields
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Whenever a Vanguard or Tank is auto attacked, they deal 1 damage to the attacker per Shard generated this game. Works while the Hero is in Reserves.

Shards
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Killshot gains 50 + 50 × Rank Crit the first 1 + 1 × Rank times it is cast each combat. On kill, gain 1 Shard for each hex from the enemy.

CritShards
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Gain 2 Attack Range. At start of combat and after Stall (15), inflict 25 + Magic ÷ 3 Burn on all enemies in range.

BurnStall
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On Crit for Rush (8), permanently gain 1 + 1 × Rank Attack and 100 + 200% of Attack lasting Shields. Whenever a Warrior Crits reduce their target's Defense by 2 + 1 × Rank. Works while the Hero is in Reserves.

CritDefenseRushShields
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At start of combat, spend 4 Shards to give Gustav an Investment. Give all Heroes 2 Mana Regen per Investment. Works while the Hero is in Reserves. Every 5 Investments, gain 30 Shards.

Shards
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For Rush (12), Warriors gain 2 × Rank Attack and 2 × Rank Defense per Rush trigger this game. Works while the Hero is in Reserves.

DefenseRush
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Whenever Logan deals damage with Execution, he gains lasting Shields equal to (75 + 50 × Rank)% of the damage dealt.

Shields
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Assassins and Duelists instantly kill any enemies they damage below (20 + 5 × Rank)% Max HP. Works while the Hero is in Reserves.

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For Rush (8), Assassins and Vanguards gain 1 Omnivamp and 1 Crit per Shard generated this game. Works while the Hero is in Reserves.

CritOmnivampRushShards
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The LoverPimenta, rear allies

At start of combat, Heroes directly behind Pimenta permanently gain 15 Attack Speed. Sal gains 15 more.

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The LoverSal, front allies

At start of combat, Heroes directly in front of Sal permanently gain 20 Defense. Pimenta gains 20 more.

Defense
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On cast, gain 33% of Max Health as Shields. Whenever an enemy damages a Shielded Hero, inflict 1 × Rank Burn on that enemy per 20 Shields removed. Works while the Hero is in Reserves.

BurnShields
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Starfall also hits the lowest health enemy the first 2 + 1 × Rank times it is cast each combat. On kill, gain Stealth for 4 seconds and permanently gain 3 + 2 × Rank Crit.

CritStealth
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After Stall (10), whenever a Duelist auto attacks it gains 1 × Rank Attack Speed and 1 × Rank Attack. Works while the Hero is in Reserves.

Stall
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Shuriken Shadow Strike gains +150% Crit against Poisoned enemies. Whenever an Assassin Crits, they inflict 4 + 4 × Rank Poison. Works while the Hero is in Reserves.

CritPoison
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On cast, other Heroes gain 25% of Magic and 25% of Mana Regen. While the Hero is in Reserves: At start of combat, Mages and Mystics gain 25% of Magic and 25% of Mana Regen.

Complete record

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On auto attack, gain 3% of Max Health as Shields, then deal bonus damage equal to (75 + 25 × Rank)% of current Shields (Maximum damage: 1000% of Max Health).

Shields
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Whenever a Mystic Shields a Hero, give that Hero 4 + 4 × Rank Attack and Magic. Works while the Hero is in Reserves.

Shields
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Mages inflict (20 + 10 × Rank)% more Debuffs. Works while the Hero is in Reserves. Aria inflicts an additional 50% more Debuffs.

Debuff
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On cast, gain 5 × Rank Omnivamp and teleport behind the lowest health enemy. On Devour kill, gain 60 Mana and Stealth for 4 seconds.

OmnivampStealth
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Pepper Spray expands in size and lasts 1 second longer. After Stall (15), Tanks and Mages gain 20 + 20 × Rank Defense. Works while the Hero is in Reserves.

DefenseStall
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After Stall (10), Salvation targets all Heroes. While the Hero is in Reserves: After Stall (20 and Stall 40), apply 250 + 250 × Rank Shields to all Heroes and heal them for half that amount.

HealingShieldsStall
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When auto attacked, inflict 1 + Defense ÷ 60 + Magic ÷ 50 Poison on the attacker and gain 1 × Rank Health per Second.

DefensePoison
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When Yuuna goes below 75% Max HP, she gains Stealth for 4 seconds. Triggers once per combat. Whenever Yuuna gains Stealth, she gains 40 Mana and permanently gains 5 + 5 × Rank Crit.

CritStealth
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For Rush (10), Warriors gain (8 + 8 × Rank)% Attack and (4 + 4 × Rank)% Crit. Works while the Hero is in Reserves. After Stall (20), Duelists gain (8 + 8 × Rank)% Attack Speed and (4 + 4 × Rank)% Crit. Works while the Hero is in Reserves.

CritRushStall
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Always choose to target the furthest enemy. Auto attacks gain 10 + 10 × Rank Attack and 3 + 3 × Rank Crit for each hex from the enemy.

Crit
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After Stall (10), each auto attack inflicts 1 + Attack Speed ÷ 50 Burn. After Stall (20), each auto attack inflicts 1 + Attack Speed ÷ 75 Frost. After Stall (30), each auto attack inflicts 1 + Attack Speed ÷ 100 Poison.

BurnFrostPoisonStall
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On auto attack, for each type of Debuff on the target inflict 2 + 1 × Rank more of that Debuff and deal 10 + 75% of Attack Speed bonus damage.

Debuff
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Mages gain 1 + 1 × Rank Magic whenever an enemy in their range takes Burn damage. Works while the Hero is in Reserves. Funke gains 1 Mana whenever an enemy in his range takes Burn damage.

Burn
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Gain an item slot. On auto attack, deal bonus damage per Shard generated this game.

Shards
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For Rush (15), Vanguards gain (20 + 30 × Rank)% Max HP. Works while the Hero is in Reserves.

Rush
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Every 5 casts, gain a Tycoon stack. At start of combat, Heroes gain 75 + 4 × Mana Regen as Max HP per Tycoon stack. Works while the Hero is in Reserves.

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Gain 60 + 25% of Attack more Shields from all sources. Whenever Kai gains Shields, he also gains 9 + 6 × Rank Attack.

Shields
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On cast, permanently gain 1 Crit, 2 Attack, and 3 Attack Speed. At start of combat, other Duelists gain all stats gained from this ability. Works while the Hero is in Reserves.

Crit
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Whenever Skorn inflicts Poison, he inflicts an equal amount of Frost. Whenever Skorn inflicts Frost, he gains 10 × Rank Shields.

FrostPoisonShields
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When the Hydra goes below 66% and 33% Max HP it loses a head. The Hydra attacks an additional time for each head it has beyond the first. The bonus attacks deal 33% damage. The Hydra gains 15 Health per Second per head.

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The Dragon's auto attacks inflict 1 + Magic ÷ 20 Poison and hit all Heroes adjacent to its target for 66% damage.

Poison
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Search the linked catalogue

Try “Rush”, “Irini”, “Burn”, “Mushroom”, “shop price 15”, or “campfire”.