For Rush (10), gain 5% of Max Health as Attack. Whenever Rip or an enemy adjacent to him first drops below 50% Max HP, refresh all of his Rush abilities and gain 2% of Max Health as Attack Speed.
Passive Abilities
Passive ability effects, scaling, owners, and specializations.
- 88
- entries
- 13
- mechanics
The Dragon's auto attacks inflict 3 + Magic ÷ 10 Burn and hit all Heroes adjacent to its target for 66% damage.
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Relationships
- MechanicsBurn
- Paired enemy abilityFlame Breath
- Target enemyFire Dragon
The Dragon's auto attacks inflict 2 + Magic ÷ 15 Frost and hit all Heroes adjacent to its target for 66% damage.
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Relationships
- MechanicsFrost
- Paired enemy abilityFrost Breath
- Target enemyFrost Dragon
Each second, inflict Max Health ÷ 650 Burn on adjacent enemies. For Rush (7), double the Burn.
At start of combat, jump to the enemy backline, landing on the hex directly opposite the Lizard's starting position. If occupied, land on the nearest available hex.
Start of Combat: Gain 100% of Magic as Defense.
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Relationships
- MechanicsDefense
- Paired enemy abilitySlam
- Target enemyForest Golem
Niklas has an extra item slot. When he survives combat, consume the item in his leftmost item slot to permanently gain 100% of its stats and Shards equal to 80% of its value. For Rush (14), auto attacks inflict 1 + Max Health ÷ 500 Burn per equipped item.
Gain 1% of Max Health as Health per Second.
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Relationships
- Paired enemy abilityRejuvenating Blow
- Target enemySlime
When auto attacked after Stall (10), deal 2 + 100% of Magic damage and inflict Defense ÷ 50 Poison on the attacker.
Every 10 Seconds: Gain 10% of Max Health as Shields.
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Relationships
- MechanicsShields
- Paired enemy abilityBash
- Paired enemy abilityBash
- Target enemyMushroom Tank
- Used by enemiesMushroom Knight
On Crit, permanently gain 1 Defense and 1 Magic. Triggers 2 + Crit ÷ 20 + Defense ÷ 60 times per combat.
On cast, gain 1 Shard. On Shards generated, gain 1 Mana Regen and 5 Magic.
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Relationships
- MechanicsShards
- Target heroGustav
- Used by specializationsThe Avalanche
On cast after Stall (20), permanently give the target primary stats for each of their classes. This ability only triggers 1 + 1 × Rank times per combat.
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Relationships
- MechanicsStall
- Target heroGrace
- Used by specializationsThe Benevolent
For Rush (10), auto attacks deal 5 + 100% of Crit + 50% of Magic bonus damage and heal 5 + 100% of Crit + 50% of Magic. After Stall (20), auto attacks deal 5 + 100% of Crit + 50% of Defense bonus damage and heal 5 + 100% of Crit + 50% of Defense.
After Stall (15), Double Sanctuary of Bloom's healing and Shielding. It lasts 1 second longer.
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Relationships
- MechanicsHealing
- MechanicsStall
- Target heroPollen
- Used by specializationsThe Bloomer
Triple Threat applies 33% more Shields. Gain 1 Attack per 10 Shields, up to 50% of Max Health as Attack.
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Relationships
- MechanicsShields
- Target heroReyna
- Used by specializationsThe Brawler
Whenever a Mage or Duelist inflicts a Debuff, they gain 1 × Rank Attack Speed and 1 × Rank Magic. Works while the Hero is in Reserves.
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Relationships
- MechanicsDebuff
- Target heroSal
- Used by specializationsThe Breezy
At start of combat, for each Tank in combat inflict 10 + 10 × Rank Poison on all enemies and give 10 + 10 × Rank Defense to all Heroes. Works while the Hero is in Reserves.
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Relationships
- MechanicsDefense
- MechanicsPoison
- Target heroSkorn
- Used by specializationsThe Bristleguard
Gain 2 Attack per Rush triggered this game. For Rush (8), Warriors gain 1 Crit and 1 Omnivamp per Rush triggered this game. Works while the Hero is in Reserves.
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Relationships
- MechanicsCrit
- MechanicsOmnivamp
- MechanicsRush
- Target heroReyna
- Used by specializationsThe Champion
Shuriken Shadow Strike fires an additional shuriken. On kill, gain 1d5 Shards then permanently increase the Shards generated from this ability by 1. Triggers once per combat.
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Relationships
- MechanicsShards
- Target heroYuuna
- Used by specializationsThe Collector
On kill, permanently gain 2 Mana Regen and Stealth for 4 seconds. At start of combat, other Assassins and Mystics gain all Mana Regen gained from this ability. Works while the Hero is in Reserves.
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Relationships
- MechanicsStealth
- Target heroHoyoung
- Used by specializationsThe Conduit
On Stall trigger, permanently gain 3 Magic. After Stall (20, 40, and 60), gain +50% Magic and increase the duration of Requiem Barrage by 1 second.
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Relationships
- MechanicsStall
- Target heroAria
- Used by specializationsThe Crescendo
On cast, all enemies in range take 7 + 7 × Rank ticks of Burn damage.
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Relationships
- MechanicsBurn
- Target heroFunke
- Used by specializationsThe Detonator
After Stall (20), Sanctuary of Bloom also inflicts Magic ÷ 33 Frost and Magic ÷ 25 Burn each second.
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Relationships
- MechanicsBurn
- MechanicsFrost
- MechanicsStall
- Target heroPollen
- Used by specializationsThe Earth's Child
Increase the duration of Rush abilities by 2 × Rank seconds. For Rush (1), Ming is immune to damage.
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Relationships
- MechanicsRush
- Target heroMing
- Used by specializationsThe Enlightened
Gain an item slot. For Rush (15), gain 33% of Max Health as Shields per equipped item.
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Relationships
- MechanicsRush
- MechanicsShields
- Target heroNiklas
- Used by specializationsThe Executive
After Stall (10), Sanctuary of Bloom inflicts 100% more Poison. After Stall (30), increase the amount of Debuffs on all enemies by (33 + 33 × Rank)%. Works while the Hero is in Reserves.
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Relationships
- MechanicsDebuff
- MechanicsPoison
- MechanicsStall
- Target heroPollen
- Used by specializationsThe Fae's Kiss
Snowpiercer fires 5 more arrows. After Stall (20), Snowpiercer arrows gain 25 + 25 × Rank Crit.
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Relationships
- MechanicsCrit
- MechanicsStall
- Target heroKarsu
- Used by specializationsThe Falling Snow
Gain an item slot. At start of combat, gain 45 Magic, 3 Mana Regen, and 6 Health per Second per rarity level of each equipped item.
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Relationships
- Target heroRatna
- Used by specializationsThe Fashionable
On Stall trigger, permanently gain 20 Max HP and 4 Defense. Works while the Hero is in Reserves. While the Hero is in Reserves: At start of combat, Tanks and Vanguards gain all Defense and Max HP gained from this ability.
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Relationships
- MechanicsDefense
- MechanicsStall
- Target heroRowan
- Used by specializationsThe Friend
On auto attack, fire an additional arrow that inflicts 1 + Attack Speed ÷ 100 Frost and deals 1 + 10% of Attack of normal auto attack damage.
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Relationships
- MechanicsFrost
- Target heroKarsu
- Used by specializationsThe Frostbite
Blizzard applies 75% of Defense more Shields and always targets Gustav. After Stall (25 and 50), permanently gain 2 + 2 × Rank Defense.
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Relationships
- MechanicsDefense
- MechanicsShields
- MechanicsStall
- Target heroGustav
- Used by specializationsThe Glacier
On Rush trigger, permanently gain 33 Max HP. Works while the Hero is in Reserves. While the Hero is in Reserves: At start of combat, Vanguards gain all Max HP gained from this ability.
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Relationships
- MechanicsRush
- Target heroRip
- Used by specializationsThe Glutton
Devour generates 2 + 1 × Rank more Shards on kill. On cast, consume 2 Shards to permanently gain 1 + 1 × Rank Omnivamp and 1 + 1 × Rank Crit.
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Relationships
- MechanicsCrit
- MechanicsOmnivamp
- MechanicsShards
- Target heroDragomir
- Used by specializationsThe Greedy
Requiem Barrage Shields Heroes for 10 + 33% of Magic + 300% of Mana Regen.
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Relationships
- MechanicsShields
- Target heroAria
- Used by specializationsThe Harmony
Whenever a Vanguard or Tank is auto attacked, they deal 1 damage to the attacker per Shard generated this game. Works while the Hero is in Reserves.
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Relationships
- MechanicsShards
- Target heroNiklas
- Used by specializationsThe Hoarder
Killshot gains 50 + 50 × Rank Crit the first 1 + 1 × Rank times it is cast each combat. On kill, gain 1 Shard for each hex from the enemy.
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Relationships
- MechanicsCrit
- MechanicsShards
- Target heroHoyoung
- Used by specializationsThe Hunter
Gain 2 Attack Range. At start of combat and after Stall (15), inflict 25 + Magic ÷ 3 Burn on all enemies in range.
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Relationships
- MechanicsBurn
- MechanicsStall
- Target heroFunke
- Used by specializationsThe Inferno
On Crit for Rush (8), permanently gain 1 + 1 × Rank Attack and 100 + 200% of Attack lasting Shields. Whenever a Warrior Crits reduce their target's Defense by 2 + 1 × Rank. Works while the Hero is in Reserves.
At start of combat, spend 4 Shards to give Gustav an Investment. Give all Heroes 2 Mana Regen per Investment. Works while the Hero is in Reserves. Every 5 Investments, gain 30 Shards.
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Relationships
- MechanicsShards
- Target heroGustav
- Used by specializationsThe Investor
Whenever Logan deals damage with Execution, he gains lasting Shields equal to (75 + 50 × Rank)% of the damage dealt.
Complete record
Relationships
- MechanicsShields
- Target heroLogan
- Used by specializationsThe Juggernaut
Assassins and Duelists instantly kill any enemies they damage below (20 + 5 × Rank)% Max HP. Works while the Hero is in Reserves.
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Relationships
- Target heroNyx
- Used by specializationsThe Keen-Eyed
For Rush (8), Assassins and Vanguards gain 1 Omnivamp and 1 Crit per Shard generated this game. Works while the Hero is in Reserves.
On cast, gain 33% of Max Health as Shields. Whenever an enemy damages a Shielded Hero, inflict 1 × Rank Burn on that enemy per 20 Shields removed. Works while the Hero is in Reserves.
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Relationships
- MechanicsBurn
- MechanicsShields
- Target heroFiona
- Used by specializationsThe Lustrous
Starfall also hits the lowest health enemy the first 2 + 1 × Rank times it is cast each combat. On kill, gain Stealth for 4 seconds and permanently gain 3 + 2 × Rank Crit.
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Relationships
- MechanicsCrit
- MechanicsStealth
- Target heroRatna
- Used by specializationsThe Magnanimous
After Stall (10), whenever a Duelist auto attacks it gains 1 × Rank Attack Speed and 1 × Rank Attack. Works while the Hero is in Reserves.
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Relationships
- MechanicsStall
- Target heroIrini
- Used by specializationsThe Mighty
On kill, gain 40 Mana and permanently gain 15 Attack and 5 Crit.
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Relationships
- MechanicsCrit
- Target heroLogan
- Used by specializationsThe Momentous
Shuriken Shadow Strike gains +150% Crit against Poisoned enemies. Whenever an Assassin Crits, they inflict 4 + 4 × Rank Poison. Works while the Hero is in Reserves.
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Relationships
- MechanicsCrit
- MechanicsPoison
- Target heroYuuna
- Used by specializationsThe Nightshade
Gain the unique quest item Zeus's Thunder.
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Relationships
- Target heroIrini
- Used by specializationsThe Olympic
On cast, other Heroes gain 25% of Magic and 25% of Mana Regen. While the Hero is in Reserves: At start of combat, Mages and Mystics gain 25% of Magic and 25% of Mana Regen.
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Relationships
- Target heroRatna
- Used by specializationsThe Ostentatious
On auto attack, gain 3% of Max Health as Shields, then deal bonus damage equal to (75 + 25 × Rank)% of current Shields (Maximum damage: 1000% of Max Health).
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Relationships
- MechanicsShields
- Target heroRowan
- Used by specializationsThe Protector
Whenever a Mystic Shields a Hero, give that Hero 4 + 4 × Rank Attack and Magic. Works while the Hero is in Reserves.
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Relationships
- MechanicsShields
- Target heroGrace
- Used by specializationsThe Radiant
Mages inflict (20 + 10 × Rank)% more Debuffs. Works while the Hero is in Reserves. Aria inflicts an additional 50% more Debuffs.
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Relationships
- MechanicsDebuff
- Target heroAria
- Used by specializationsThe Resplendent
Every 5 casts, create a random item and gain 2 + 2 × Rank Shards.
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Relationships
- MechanicsShards
- Target heroFiona
- Used by specializationsThe Right Hand
On cast, gain 5 × Rank Omnivamp and teleport behind the lowest health enemy. On Devour kill, gain 60 Mana and Stealth for 4 seconds.
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Relationships
- MechanicsOmnivamp
- MechanicsStealth
- Target heroDragomir
- Used by specializationsThe Sanguine
Pepper Spray expands in size and lasts 1 second longer. After Stall (15), Tanks and Mages gain 20 + 20 × Rank Defense. Works while the Hero is in Reserves.
Complete record
Relationships
- MechanicsDefense
- MechanicsStall
- Target heroPimenta
- Used by specializationsThe Seasoned
After Stall (10), Salvation targets all Heroes. While the Hero is in Reserves: After Stall (20 and Stall 40), apply 250 + 250 × Rank Shields to all Heroes and heal them for half that amount.
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Relationships
- MechanicsHealing
- MechanicsShields
- MechanicsStall
- Target heroGrace
- Used by specializationsThe Selfless
When auto attacked, inflict 1 + Defense ÷ 60 + Magic ÷ 50 Poison on the attacker and gain 1 × Rank Health per Second.
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Relationships
- MechanicsDefense
- MechanicsPoison
- Target heroZuri
- Used by specializationsThe Serpent's Kiss
When Yuuna goes below 75% Max HP, she gains Stealth for 4 seconds. Triggers once per combat. Whenever Yuuna gains Stealth, she gains 40 Mana and permanently gains 5 + 5 × Rank Crit.
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Relationships
- MechanicsCrit
- MechanicsStealth
- Target heroYuuna
- Used by specializationsThe Shadow
For Rush (10), Warriors gain (8 + 8 × Rank)% Attack and (4 + 4 × Rank)% Crit. Works while the Hero is in Reserves. After Stall (20), Duelists gain (8 + 8 × Rank)% Attack Speed and (4 + 4 × Rank)% Crit. Works while the Hero is in Reserves.
Always choose to target the furthest enemy. Auto attacks gain 10 + 10 × Rank Attack and 3 + 3 × Rank Crit for each hex from the enemy.
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Relationships
- MechanicsCrit
- Target heroHoyoung
- Used by specializationsThe Sniper
After Stall (10), each auto attack inflicts 1 + Attack Speed ÷ 50 Burn. After Stall (20), each auto attack inflicts 1 + Attack Speed ÷ 75 Frost. After Stall (30), each auto attack inflicts 1 + Attack Speed ÷ 100 Poison.
Mages gain 1 + 1 × Rank Magic whenever an enemy in their range takes Burn damage. Works while the Hero is in Reserves. Funke gains 1 Mana whenever an enemy in his range takes Burn damage.
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Relationships
- MechanicsBurn
- Target heroFunke
- Used by specializationsThe Stoked
Gain an item slot. On auto attack, deal bonus damage per Shard generated this game.
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Relationships
- MechanicsShards
- Target heroTilly
- Used by specializationsThe Stylish
For Rush (15), Vanguards gain (20 + 30 × Rank)% Max HP. Works while the Hero is in Reserves.
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Relationships
- MechanicsRush
- Target heroMing
- Used by specializationsThe Tempered
Every 5 casts, gain a Tycoon stack. At start of combat, Heroes gain 75 + 4 × Mana Regen as Max HP per Tycoon stack. Works while the Hero is in Reserves.
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Relationships
- Target heroFiona
- Used by specializationsThe Tycoon
Gain 60 + 25% of Attack more Shields from all sources. Whenever Kai gains Shields, he also gains 9 + 6 × Rank Attack.
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Relationships
- MechanicsShields
- Target heroKai
- Used by specializationsThe Unstoppable
On cast, permanently gain 1 Crit, 2 Attack, and 3 Attack Speed. At start of combat, other Duelists gain all stats gained from this ability. Works while the Hero is in Reserves.
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Relationships
- MechanicsCrit
- Target heroKarsu
- Used by specializationsThe Warband
Whenever Skorn inflicts Poison, he inflicts an equal amount of Frost. Whenever Skorn inflicts Frost, he gains 10 × Rank Shields.
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Relationships
- MechanicsFrost
- MechanicsPoison
- MechanicsShields
- Target heroSkorn
- Used by specializationsThe Winter's Bite
When the Hydra goes below 66% and 33% Max HP it loses a head. The Hydra attacks an additional time for each head it has beyond the first. The bonus attacks deal 33% damage. The Hydra gains 15 Health per Second per head.
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Relationships
- Paired enemy abilityVenomous Bite
- Target enemyHydra
The Dragon's auto attacks inflict 1 + Magic ÷ 20 Poison and hit all Heroes adjacent to its target for 66% damage.
Complete record
Relationships
- MechanicsPoison
- Paired enemy abilityPoison Breath
- Target enemyPoison Dragon
At start of combat, gain 10 Omnivamp. Every 3 auto attacks, inflict 1 + Crit ÷ 50 Poison.
Complete record
Relationships
- MechanicsCrit
- MechanicsOmnivamp
- MechanicsPoison
- Paired enemy abilityNoxious Venom
- Paired enemy abilityNoxious Venom
- Target enemySnake
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