GRGuildrunWiki · Demo 0.5.2
Demo build history

What changed before build 24436268

This wiki is extracted from demo 0.5.2, so its catalogue already reflects the current values below. These notes preserve the path from the launch demo to the indexed build.

July 28, 2026

Patch 0.5.2

Official Steam notes

Run economy and events

  • Reaching a boss now grants 2 Boss Tokens instead of 1.
  • Single Combat's shard reward increased from 15 to 20.
  • Crest Windfall, Survivor Charm, and every class Equipment starting bonus lost their -5 starting Shards penalty.
  • Item Windfall lost its -5 Shards penalty but now supplies two fewer common items.
  • Stability System gives 5 fewer Shards, Shard Pouch gives 3 fewer, and Starter Bundle gives 2 fewer.

Relics and items

Mage's Cataclysm Engine: Burn and Frost scaling fell from 20% to 15% Magic.

Warrior's Bloodshed Engine: lasting Shield conversion fell from 15% to 10% of damage.

Mystic's Abundance Engine: lasting Shield replication fell from 50% to 33%.

Warrior's Sundering Filigree: Defense reduction fell from 20 to 15.

Critical Absorption Prism: Max HP stolen fell from 50 to 40.

Perfect Divergence Prism: basic-stat increase fell from 33% to 25%.

Shield Converter: damage scaling rose from 33% to 50% of Shields applied.

Mage's Memento applies 12 Frost per Mage instead of 15; Assassin's Memento gives 5 Shards per Assassin instead of 4.

Frost Surge applies 15 Frost instead of 20.

Polymath's Prism was fixed to grant the stated 20% basic stats per class, not 25%.

Temporal Accelerator: 300 to 200 Max HP, 40 to 0 Attack, plus 15 Omnivamp and 20 Attack Speed.

Ring of Virality now increases Poison by 75%, up from 50%.

Sentinel's Plate fell from 30 to 20 Defense; Runic Buckler fell from 400% to 250% Defense scaling.

Toxic Contract rose from 33% to 50% increased Poison.

Spellblade gives 2 Magic per auto attack and 30 Attack on cast.

Warrior's Greataxe gains 12 Attack on combat survival, up from 10.

Heroes, specializations, and class modifiers

  • Shield Power now grants 1 Attack per 8 Shields; Poisonous Eye now inflicts 30 base Poison.
  • Aria: Requiem Barrage moved from 100% to 75% Magic and from 10 to 25 base damage per tick. The Harmony moved to 33% Magic and 300% Mana Regen scaling, with 10 base Shields per tick.
  • Sal: The Breezy now starts at 0 Magic per Debuff trigger and still gains 1 per rank.
  • Irini: The Mighty gained Stall 10.
  • Kai: The Bold now gives 30 Defense and uses 400% Defense Shield scaling.
  • Gustav: The Glacier gives -1 Attack Range and uses 75% Defense Shield scaling.
  • Pollen: Earth's Child now gives 30 Magic.
  • Ratna: The Magnanimous now grants 3 base plus 2 per rank permanent Crit on kill.
  • Ming: Inner Flame gained 2 seconds of Rush and The Enlightened gained 1 second.
  • Grace: Max Mana moved from 120 to 110, Starting Mana from 35 to 50, and The Radiant now grants 4 base plus 4 per rank Attack and Magic.
  • Logan: The Iron gained 4 seconds of Rush.
  • Reyna: The Champion gained 3 seconds of Rush; The Brawler now gains 1 Attack per 10 Shields up to 50% Max HP.
  • Rip: The Brute now gains 35 Crit when acquired.

Fixes and presentation

  • Loading no longer resets item scaling. Red Rift warnings, final-boss mission state, Ming's compendium ranks, Aria's chain visual, Emergency Rewind shard behavior, and Trial-fight shard accumulation were corrected.
  • The Three Urns and The Well of Temptations received event art. Tutorial highlights, environment contrast, burn effects, high-speed VFX timing, difficulty selection, leaderboards, event panels, and 16:10 event images were revised.
July 23, 2026

Patch 0.5.1.718

Official Steam notes

First demo balance pass

  • Rapid Growth, Pain, Decay, Single Combat, and Endurance were reduced where higher difficulties were over-punishing.
  • Team Size quest relics became 5 Shards cheaper. Bossy fell from 50 to 40 Shards.
  • Plague Transmission Engine's 10-second trigger was fixed. Shield Fragmentation Engine rose from 200% to 250% Shield reflection.
  • Critical Absorption Prism fell from 60 to 50 Max HP stolen. Precision Nexus fell from 40 to 30 healing and from 4 to 3 Mana.
  • Adaptive Sword gained 30 base Attack Speed and later start-of-combat priority.
  • Poisonous Eye, Poisonous Edge, Poisonous Burst, Golden Eye, Poisonous Attacks, Sideline Empowerment, Burning Absorption, Hermit, and Stalled Heat were increased.
  • Yuuna, Hoyoung, Zuri, Fiona, and Funke received targeted buffs. Kai, Gustav, Grace, Rip, Nyx, and Dragomir received fixes or high-difficulty reductions.

Quality-of-life and fixes

The selected difficulty now persists between runs. The patch added leaderboard reset timing and fixed doubled Rush counting, shop save exploitation, the missing data-collection setting, an Emergency Rewind results soft lock, Proceed-button errors, and duplicate class modifiers on S-rank offers.

Search the linked catalogue

Try “Rush”, “Irini”, “Burn”, “Mushroom”, “shop price 15”, or “campfire”.