GRGuildrunWiki · Demo 0.5.3
Demo build history

Guildrun demo patch history

The database extraction reflects demo 0.5.3. Patches 0.5.4 and 0.5.5 are documented from the official notes while a current game-file refresh remains pending.

August 18, 2026

Patch 0.5.5

Official Steam notes

Stun Resistance and Stun Immunity

Every time a Hero is actually stunned, they gain a Stun Resistance stack for 15 seconds. Each stack reduces later Stun duration by 25%, and four stacks provide full Stun Immunity. Stacks have independent timers; an already-immune Hero does not gain one. Kai, Skorn, Yuuna, Karsu, and Tilly are immune while casting their active abilities. In-game Stun descriptions are scheduled for a follow-up hotfix.

Class Modifiers

  • Assassin: Poisonous Edge Crit 66% to 80%, Poisonous Eye Crit scaling 33% to 50%, Lurker Stealth 4 to 5, and Enforced Presence Attack and Magic 12 to 15.
  • Duelist: Ranger now gives 40 Attack Speed; Scaling Speed 20 to 25; Poisonous Attacks threshold 1 per 100 to 1 per 66 with max Poison 3 to 6; Burning Attacks threshold 1 per 40 to 1 per 33 with max Burn 9 to 10; Critical Timing Rush 5 to 10.
  • Mage: Burning Absorption threshold 1 per 6 to 1 per 4; Stalled Growth 30 to 25; Stalled Heat Magic scaling 66% to 80%; Magical Growth Magic 15 to 20.
  • Mystic: Stall Enlightenment Mana Regen 2 to 4; Arcane Growth Magic 1 to 2; Shield Formation base Shield 250 to 400; Shard Weaver Shards 2 to 3.
  • Vanguard: Intimidating Aura Max HP scaling 2% to 3%; Burning Eye base Burn 0 to 30; Burning Aura Max HP increment 1000 to 800 and max Burn 5 to 7; Aggressive Presence Attack per rank 40 to 50.
  • Tank: Poisonous Aura threshold 1 per 250 to 1 per 120 with max Poison 3 to 6; The Best Offense threshold 1 per 3 to 1 per 2; Second Wind Stall 35 to 30 and Defense 20% to 25%.
  • Warrior: Ranger now gives 50 Attack; Scaling Attack 25 to 33; Victorious Presence Attack 20 to 25.

Relics, items, and event decisions

  • Poison Bauble Poison 5 to 10; Burn Bauble Burn 15 to 20; Shield Fluctuator Crit 15 to 20 and Mana Regen 4 to 5; Shard Resonator Shields 600 to 400; Acceleration Resonator Shields 250 to 200; and Acceleration and Deceleration Accumulator quest requirements 3 to 2.
  • Hasty Vest Shields 250 to 300; Toxic Shiv and Toxic Gauntlet Poison 1 to 3; Searing Vest Burn 1 to 2; Searing Tome Burn 15 to 20; Shielding Flask Mana Regen 4 to 6.
  • Duelist's Outbreak Banner now deals 15 bonus damage per Debuff type when a Duelist auto attacks. Duelist's Toxin Banner and Tank's Poisonplate Banner Poison 1 to 2; Tank's Readiness Banner Stall 6 to 8; Tank's Patience Banner Defense 5 to 8; Vanguard's Flameplate and Flamefists Banner Burn 3 to 4; Mage's Elemental Banner damage per Frost 4 to 6 and per Burn 2 to 3; Mage's Inferno Banner Magic scaling 100% to 150%; Mage's Enlightenment Banner Magic 6 to 10.
  • Protection Crystal and Force Crystal charges 3 to 2. Burn Conduit quest 600 to 500; Violence and Poison Conduit 200 to 150; Arcane Conduit 20 to 15. Toxic Contract Mana Regen 4 to 6; Searing Contract Max HP 200 to 300; Ring of Virality Max HP 100 to 200.

Heroes and active abilities

  • Niklas: The Hoarder gains Rush 15; The Dealer creates an item every four casts instead of a 25% chance and base damage rises 175 to 225.
  • Skorn: The Haughty gains 100 base Shields per rank. Nyx: The Wild Attack Speed scaling 33% to 50% and Attack and Magic scaling 25% to 33%.
  • Reyna: The Boxer base damage 150 to 50 and Attack scaling 150% to 225%. Funke: Wildfire base Burn per fireball 12 to 0 and Magic Burn scaling 66% to 75%.
  • Zuri: The Cruel gains 10 Starting Mana. Karsu: The Warband Attack Speed per cast 3 to 4. Hoyoung: The Conduit Mana Regen 2 to 3.

Fixes and presentation

  • Complex effect chains no longer stop partway, revived characters retain active effects, Ratna's Fashionable accounts for equipped items, teleporting into a surrounded position no longer freezes a character, and same-frame death damage and aggro regeneration were corrected.
  • The Wishlist button no longer covers a hero mastery star. Debuff Channeling no longer triggers too often, Acceleration Filigree works for any enemy death including debuff or relic kills, and the Rift Puppy's Cry relic now has an icon. Big Bow, Spiked Vest, and Battlemage Robes received corrected icons. Kai's The Bold is back to Stall 15 after an accidental 20 value.

The checked-in catalogue is still demo 0.5.3. This entry records the official 0.5.5 notes and links the affected modifier, relic, item, and hero families, but does not overwrite entity stats until a current game-file extraction confirms the live build.

August 11, 2026

Patch 0.5.4

Official Steam notes

Red Rift and event items

  • The Act 2 Boss now resists Frost in Red Rift: it takes 4 Frost instead of 2 to reduce Defense and Attack Speed by 1, a 50% reduction in Frost effectiveness.
  • The Red Rift leaderboard now resets weekly with each patch.
  • Power Crystal fell from 60 Defense and 400 Max HP to 45 Defense and 300 Max HP; Large Power Crystal fell from 120 and 800 to 90 and 600.
  • Hasty, Searing, Toxic, Infectious, Shielding, Freezing, and Patient Rings received higher base stats. Greedy Gauntlets fell from 1,250 to 750 Shields per Generate trigger, and Greedy Shiv from 750 to 450 damage.

Heroes and specializations

  • Niklas: consumed-item stat gain is now 50% base plus 25% per rank.
  • Karsu: Snowpiercer now fires one extra arrow per 50 Attack Speed, up to 14; each arrow applies 3 base Frost plus 2 per rank. The Falling Snow now reduces Max Mana by 1 per auto attack to a floor of 40.
  • Kai: base Attack Speed rose from 0.38 to 0.39, Defense from 40 to 41, Resolute Strike scaling from 100% to 150%, and The Intrepid Rush fell from 8 to 6 seconds.
  • Rowan: The Tectonic Shields fell from 33% to 25%, while Max Mana rose from 110 to 115.
  • Logan: The Iron now grants an extra item slot.
  • Grace: Salvation Shield duration rose from 5 to 6 seconds; The Benevolent Stall threshold fell from 20 to 15; The Selfless backup Shields fell from 250 to 200 per rank.
  • Ming, Gustav, Fiona, and Skorn received additional exact damage, Frost, Burn, Max HP, and Poison adjustments listed in the official notes.

Fixes and presentation

Automatic-attack trigger loops, Shield Investment Filigree text, Ming's Enlightened Rush extension, Sentinel's Plate's actual Defense bonus, and two Niklas stat issues were fixed. Death desaturation, resurrection effects, and movement animation scaling also received visual corrections.

August 4, 2026

Patch 0.5.3

Official Steam notes

Starting bonuses and relics

All In now grants 45 starting Shards, up from 40.

Harmony Crystal costs 40 Shards, down from 45.

Acceleration Legacy Crystal extends Rush from 6 to 8 seconds; Assassin's Supremacy Filigree from 4 to 5.

Deceleration Corruptor gained a Stall (45) trigger.

Duelist's Outbreak Banner lost its 1 Attack per Debuff bonus and now grants Attack Speed only.

Shard Resonator: Shield value fell from 1000 to 600.

Every Codex relic was raised: Combative and Enchanted to 9 Attack and Magic, Vital to 75 Max HP, Plated to 15 Defense, Precise to 6 Crit, Swift to 8 Attack Speed, and Vampiric to 3 Omnivamp.

Items

Rogue's Cowl was reworked: it no longer uses Rush, and instead grants Stealth at the start of combat and every 20 seconds for 3 seconds, with 5 Crit, 20 Attack Speed, and -25 Magic.

Ring of Virality traded 200 Max HP for 2 Mana Regen and 10 HP per second.

Squire's Sword grants 10 bonus Attack, up from 6; Squire's Helm grants 50 Max HP, up from 40.

Heroes and specializations

Fixes and presentation

  • Strange Fruits no longer blocks permanent stat bonus relics, Red Fruits grants its reward immediately, hero growth no longer blocks crossroads buttons, and Russian Rush tracking plus Russian and Chinese text formatting were corrected.
  • Damage numbers gained icons and color coding. The frozen shop overlay, on-hit effects, death desaturation, rank-up intro framing at 16:10, Gustav's area effect placement, and Red Rift leaderboard titles were revised.
July 28, 2026

Patch 0.5.2

Official Steam notes

Run economy and events

  • Reaching a boss now grants 2 Boss Tokens instead of 1.
  • Single Combat's shard reward increased from 15 to 20.
  • Crest Windfall, Survivor Charm, and every class Equipment starting bonus lost their -5 starting Shards penalty.
  • Item Windfall lost its -5 Shards penalty but now supplies two fewer common items.
  • Stability System gives 5 fewer Shards, Shard Pouch gives 3 fewer, and Starter Bundle gives 2 fewer.

Relics and items

Mage's Cataclysm Engine: Burn and Frost scaling fell from 20% to 15% Magic.

Warrior's Bloodshed Engine: lasting Shield conversion fell from 15% to 10% of damage.

Mystic's Abundance Engine: lasting Shield replication fell from 50% to 33%.

Warrior's Sundering Filigree: Defense reduction fell from 20 to 15.

Critical Absorption Prism: Max HP stolen fell from 50 to 40.

Perfect Divergence Prism: basic-stat increase fell from 33% to 25%.

Shield Converter: damage scaling rose from 33% to 50% of Shields applied.

Mage's Memento applies 12 Frost per Mage instead of 15; Assassin's Memento gives 5 Shards per Assassin instead of 4.

Frost Surge applies 15 Frost instead of 20.

Polymath's Prism was fixed to grant the stated 20% basic stats per class, not 25%.

Temporal Accelerator: 300 to 200 Max HP, 40 to 0 Attack, plus 15 Omnivamp and 20 Attack Speed.

Ring of Virality now increases Poison by 75%, up from 50%.

Sentinel's Plate fell from 30 to 20 Defense; Runic Buckler fell from 400% to 250% Defense scaling.

Toxic Contract rose from 33% to 50% increased Poison.

Spellblade gives 2 Magic per auto attack and 30 Attack on cast.

Warrior's Greataxe gains 12 Attack on combat survival, up from 10.

Heroes, specializations, and class modifiers

  • Shield Power now grants 1 Attack per 8 Shields; Poisonous Eye now inflicts 30 base Poison.
  • Aria: Requiem Barrage moved from 100% to 75% Magic and from 10 to 25 base damage per tick. The Harmony moved to 33% Magic and 300% Mana Regen scaling, with 10 base Shields per tick.
  • Sal: The Breezy now starts at 0 Magic per Debuff trigger and still gains 1 per rank.
  • Irini: The Mighty gained Stall 10.
  • Kai: The Bold now gives 30 Defense and uses 400% Defense Shield scaling.
  • Gustav: The Glacier gives -1 Attack Range and uses 75% Defense Shield scaling.
  • Pollen: Earth's Child now gives 30 Magic.
  • Ratna: The Magnanimous now grants 3 base plus 2 per rank permanent Crit on kill.
  • Ming: Inner Flame gained 2 seconds of Rush and The Enlightened gained 1 second.
  • Grace: Max Mana moved from 120 to 110, Starting Mana from 35 to 50, and The Radiant now grants 4 base plus 4 per rank Attack and Magic.
  • Logan: The Iron gained 4 seconds of Rush.
  • Reyna: The Champion gained 3 seconds of Rush; The Brawler now gains 1 Attack per 10 Shields up to 50% Max HP.
  • Rip: The Brute now gains 35 Crit when acquired.

Fixes and presentation

  • Loading no longer resets item scaling. Red Rift warnings, final-boss mission state, Ming's compendium ranks, Aria's chain visual, Emergency Rewind shard behavior, and Trial-fight shard accumulation were corrected.
  • The Three Urns and The Well of Temptations received event art. Tutorial highlights, environment contrast, burn effects, high-speed VFX timing, difficulty selection, leaderboards, event panels, and 16:10 event images were revised.
July 23, 2026

Patch 0.5.1.718

Official Steam notes

First demo balance pass

  • Rapid Growth, Pain, Decay, Single Combat, and Endurance were reduced where higher difficulties were over-punishing.
  • Team Size quest relics became 5 Shards cheaper. Bossy fell from 50 to 40 Shards.
  • Plague Transmission Engine's 10-second trigger was fixed. Shield Fragmentation Engine rose from 200% to 250% Shield reflection.
  • Critical Absorption Prism fell from 60 to 50 Max HP stolen. Precision Nexus fell from 40 to 30 healing and from 4 to 3 Mana.
  • Adaptive Sword gained 30 base Attack Speed and later start-of-combat priority.
  • Poisonous Eye, Poisonous Edge, Poisonous Burst, Golden Eye, Poisonous Attacks, Sideline Empowerment, Burning Absorption, Hermit, and Stalled Heat were increased.
  • Yuuna, Hoyoung, Zuri, Fiona, and Funke received targeted buffs. Kai, Gustav, Grace, Rip, Nyx, and Dragomir received fixes or high-difficulty reductions.

Quality-of-life and fixes

The selected difficulty now persists between runs. The patch added leaderboard reset timing and fixed doubled Rush counting, shop save exploitation, the missing data-collection setting, an Emergency Rewind results soft lock, Proceed-button errors, and duplicate class modifiers on S-rank offers.

Search the linked catalogue

Try “Rush”, “Irini”, “Burn”, “Mushroom”, “shop price 15”, or “campfire”.