The database extraction reflects demo 0.5.3. Patches 0.5.4 and 0.5.5 are documented from the official notes while a current game-file refresh remains pending.
Every time a Hero is actually stunned, they gain a Stun Resistance stack for 15 seconds. Each stack reduces later Stun duration by 25%, and four stacks provide full Stun Immunity. Stacks have independent timers; an already-immune Hero does not gain one. Kai, Skorn, Yuuna, Karsu, and Tilly are immune while casting their active abilities. In-game Stun descriptions are scheduled for a follow-up hotfix.
Assassin: Poisonous Edge Crit 66% to 80%, Poisonous Eye Crit scaling 33% to 50%, Lurker Stealth 4 to 5, and Enforced Presence Attack and Magic 12 to 15.
Duelist: Ranger now gives 40 Attack Speed; Scaling Speed 20 to 25; Poisonous Attacks threshold 1 per 100 to 1 per 66 with max Poison 3 to 6; Burning Attacks threshold 1 per 40 to 1 per 33 with max Burn 9 to 10; Critical Timing Rush 5 to 10.
Mage: Burning Absorption threshold 1 per 6 to 1 per 4; Stalled Growth 30 to 25; Stalled Heat Magic scaling 66% to 80%; Magical Growth Magic 15 to 20.
Mystic: Stall Enlightenment Mana Regen 2 to 4; Arcane Growth Magic 1 to 2; Shield Formation base Shield 250 to 400; Shard Weaver Shards 2 to 3.
Vanguard: Intimidating Aura Max HP scaling 2% to 3%; Burning Eye base Burn 0 to 30; Burning Aura Max HP increment 1000 to 800 and max Burn 5 to 7; Aggressive Presence Attack per rank 40 to 50.
Tank: Poisonous Aura threshold 1 per 250 to 1 per 120 with max Poison 3 to 6; The Best Offense threshold 1 per 3 to 1 per 2; Second Wind Stall 35 to 30 and Defense 20% to 25%.
Warrior: Ranger now gives 50 Attack; Scaling Attack 25 to 33; Victorious Presence Attack 20 to 25.
Poison Bauble Poison 5 to 10; Burn Bauble Burn 15 to 20; Shield Fluctuator Crit 15 to 20 and Mana Regen 4 to 5; Shard Resonator Shields 600 to 400; Acceleration Resonator Shields 250 to 200; and Acceleration and Deceleration Accumulator quest requirements 3 to 2.
Hasty Vest Shields 250 to 300; Toxic Shiv and Toxic Gauntlet Poison 1 to 3; Searing Vest Burn 1 to 2; Searing Tome Burn 15 to 20; Shielding Flask Mana Regen 4 to 6.
Duelist's Outbreak Banner now deals 15 bonus damage per Debuff type when a Duelist auto attacks. Duelist's Toxin Banner and Tank's Poisonplate Banner Poison 1 to 2; Tank's Readiness Banner Stall 6 to 8; Tank's Patience Banner Defense 5 to 8; Vanguard's Flameplate and Flamefists Banner Burn 3 to 4; Mage's Elemental Banner damage per Frost 4 to 6 and per Burn 2 to 3; Mage's Inferno Banner Magic scaling 100% to 150%; Mage's Enlightenment Banner Magic 6 to 10.
Protection Crystal and Force Crystal charges 3 to 2. Burn Conduit quest 600 to 500; Violence and Poison Conduit 200 to 150; Arcane Conduit 20 to 15. Toxic Contract Mana Regen 4 to 6; Searing Contract Max HP 200 to 300; Ring of Virality Max HP 100 to 200.
Niklas: The Hoarder gains Rush 15; The Dealer creates an item every four casts instead of a 25% chance and base damage rises 175 to 225.
Skorn: The Haughty gains 100 base Shields per rank. Nyx: The Wild Attack Speed scaling 33% to 50% and Attack and Magic scaling 25% to 33%.
Reyna: The Boxer base damage 150 to 50 and Attack scaling 150% to 225%. Funke: Wildfire base Burn per fireball 12 to 0 and Magic Burn scaling 66% to 75%.
Zuri: The Cruel gains 10 Starting Mana. Karsu: The Warband Attack Speed per cast 3 to 4. Hoyoung: The Conduit Mana Regen 2 to 3.
Fixes and presentation
Complex effect chains no longer stop partway, revived characters retain active effects, Ratna's Fashionable accounts for equipped items, teleporting into a surrounded position no longer freezes a character, and same-frame death damage and aggro regeneration were corrected.
The Wishlist button no longer covers a hero mastery star. Debuff Channeling no longer triggers too often, Acceleration Filigree works for any enemy death including debuff or relic kills, and the Rift Puppy's Cry relic now has an icon. Big Bow, Spiked Vest, and Battlemage Robes received corrected icons. Kai's The Bold is back to Stall 15 after an accidental 20 value.
The checked-in catalogue is still demo 0.5.3. This entry records the official 0.5.5 notes and links the affected modifier, relic, item, and hero families, but does not overwrite entity stats until a current game-file extraction confirms the live build.
The Act 2 Boss now resists Frost in Red Rift: it takes 4 Frost instead of 2 to reduce Defense and Attack Speed by 1, a 50% reduction in Frost effectiveness.
The Red Rift leaderboard now resets weekly with each patch.
Power Crystal fell from 60 Defense and 400 Max HP to 45 Defense and 300 Max HP; Large Power Crystal fell from 120 and 800 to 90 and 600.
Hasty, Searing, Toxic, Infectious, Shielding, Freezing, and Patient Rings received higher base stats. Greedy Gauntlets fell from 1,250 to 750 Shields per Generate trigger, and Greedy Shiv from 750 to 450 damage.
Heroes and specializations
Niklas: consumed-item stat gain is now 50% base plus 25% per rank.
Karsu: Snowpiercer now fires one extra arrow per 50 Attack Speed, up to 14; each arrow applies 3 base Frost plus 2 per rank. The Falling Snow now reduces Max Mana by 1 per auto attack to a floor of 40.
Kai: base Attack Speed rose from 0.38 to 0.39, Defense from 40 to 41, Resolute Strike scaling from 100% to 150%, and The Intrepid Rush fell from 8 to 6 seconds.
Rowan: The Tectonic Shields fell from 33% to 25%, while Max Mana rose from 110 to 115.
Grace: Salvation Shield duration rose from 5 to 6 seconds; The Benevolent Stall threshold fell from 20 to 15; The Selfless backup Shields fell from 250 to 200 per rank.
Ming, Gustav, Fiona, and Skorn received additional exact damage, Frost, Burn, Max HP, and Poison adjustments listed in the official notes.
Fixes and presentation
Automatic-attack trigger loops, Shield Investment Filigree text, Ming's Enlightened Rush extension, Sentinel's Plate's actual Defense bonus, and two Niklas stat issues were fixed. Death desaturation, resurrection effects, and movement animation scaling also received visual corrections.
Rogue's Cowl was reworked: it no longer uses Rush, and instead grants Stealth at the start of combat and every 20 seconds for 3 seconds, with 5 Crit, 20 Attack Speed, and -25 Magic.
Ring of Virality traded 200 Max HP for 2 Mana Regen and 10 HP per second.
Ming: The Enlightened moved to 2 seconds of Rush per rank with no base, The Searing applies 7 Burn per Rush trigger, and The Tempered moved to 20% base plus 30% per rank Max HP.
Zuri: The Cruel applies 2 Poison per Stone Skin stack and 200 base damage, up from 1 and 150.
Pimenta: Pepper Spray rose to 75% Magic damage and 1/20 Defense Poison per tick, with 2 base plus 2 per rank HP per second after Stall.
Kai: The Bold gained a Stall (15) requirement on its Shield effect, and The Intrepid was reworked to grant permanent Attack and lasting Shields on Crit.
Fixes and presentation
Strange Fruits no longer blocks permanent stat bonus relics, Red Fruits grants its reward immediately, hero growth no longer blocks crossroads buttons, and Russian Rush tracking plus Russian and Chinese text formatting were corrected.
Damage numbers gained icons and color coding. The frozen shop overlay, on-hit effects, death desaturation, rank-up intro framing at 16:10, Gustav's area effect placement, and Red Rift leaderboard titles were revised.
Aria: Requiem Barrage moved from 100% to 75% Magic and from 10 to 25 base damage per tick. The Harmony moved to 33% Magic and 300% Mana Regen scaling, with 10 base Shields per tick.
Sal: The Breezy now starts at 0 Magic per Debuff trigger and still gains 1 per rank.
Loading no longer resets item scaling. Red Rift warnings, final-boss mission state, Ming's compendium ranks, Aria's chain visual, Emergency Rewind shard behavior, and Trial-fight shard accumulation were corrected.
The Three Urns and The Well of Temptations received event art. Tutorial highlights, environment contrast, burn effects, high-speed VFX timing, difficulty selection, leaderboards, event panels, and 16:10 event images were revised.
Rapid Growth, Pain, Decay, Single Combat, and Endurance were reduced where higher difficulties were over-punishing.
Team Size quest relics became 5 Shards cheaper. Bossy fell from 50 to 40 Shards.
Plague Transmission Engine's 10-second trigger was fixed. Shield Fragmentation Engine rose from 200% to 250% Shield reflection.
Critical Absorption Prism fell from 60 to 50 Max HP stolen. Precision Nexus fell from 40 to 30 healing and from 4 to 3 Mana.
Adaptive Sword gained 30 base Attack Speed and later start-of-combat priority.
Poisonous Eye, Poisonous Edge, Poisonous Burst, Golden Eye, Poisonous Attacks, Sideline Empowerment, Burning Absorption, Hermit, and Stalled Heat were increased.
Yuuna, Hoyoung, Zuri, Fiona, and Funke received targeted buffs. Kai, Gustav, Grace, Rip, Nyx, and Dragomir received fixes or high-difficulty reductions.
Quality-of-life and fixes
The selected difficulty now persists between runs. The patch added leaderboard reset timing and fixed doubled Rush counting, shop save exploitation, the missing data-collection setting, an Emergency Rewind results soft lock, Proceed-button errors, and duplicate class modifiers on S-rank offers.