Burn
A damage-over-time debuff that deals damage every second, then decays by one.
What it does
Each second, a character takes damage equal to its current Burn, then loses one Burn. Status damage bypasses Defense but is removed from Shields before Health.
Mechanic coverage
- Related categories
- Active Abilities · Classes · Encounter Relics · Events · Heroes · Items · Passive Abilities · Rank Modifiers · Relics · Reward Pools · Specializations
- Rule source
- Demo 0.5.3 in-game text
Rules
Damage timing
Burn deals damage once per second.
Shipped demo 0.5.3 ruleDamage amount
Each tick deals damage equal to the character's current Burn.
Shipped demo 0.5.3 ruleDecay
After each damage tick, the character loses one Burn.
Shipped demo 0.5.3 ruleDefense and Shields
Burn damage bypasses Defense but damages Shields before Health.
Shipped demo 0.5.3 ruleStack cap
The demo does not set a global Burn cap.
Shipped demo 0.5.3 rule