Crit
The chance for an auto attack or active ability to deal double damage.
What it does
Crit is the percentage chance that an auto attack or active ability deals double damage. Each Crit above 100 increases Crit Damage by 1%.
Mechanic coverage
- Related categories
- Active Abilities · Classes · Encounter Relics · Events · Heroes · Items · Passive Abilities · Rank Modifiers · Relics · Reward Pools · Specializations · Stat Modifiers
- Rule source
- Demo 0.5.3 in-game text
Rules
At 100 Crit
Auto attacks and active abilities have a 100% chance to deal double damage.
Shipped demo 0.5.3 ruleAbove 100 Crit
Each additional point increases Crit Damage by 1%.
Shipped demo 0.5.3 rule