Rush
An opening-combat effect that starts immediately and expires after its listed duration.
What it does
Rush (X) triggers at the start of combat and expires after X seconds.
Mechanic coverage
- Related categories
- Active Abilities · Classes · Encounter Relics · Heroes · Items · Passive Abilities · Rank Modifiers · Relics · Reward Pools · Specializations
- Rule source
- Demo 0.5.3 in-game text
Rules
Start
Rush triggers at the start of combat.
Shipped demo 0.5.3 ruleDuration
Rush (X) remains active for X seconds.
Shipped demo 0.5.3 rule