Ming
The Drifter
So this is where the world sends me next.

Base stats
- Max health
- 1100
- Max mana
- 70
- Starting mana
- 30
- Attack
- 0
- Base attack damage
- 37
- Attack speed
- 0
- Base attack speed
- 0.35 / sec
- Attack range
- 1
- Projectile speed
- 0
- Magic
- 0
- Defense
- 41
- Crit
- 15
- Mana regen
- 4
- Mana lock time
- 1 sec
- Move speed
- 1.5 / sec
Rank progression
Draft a duplicate Hero or use a rank-up event. Each row shows the decision made at that rank and cumulative gains above Rank C.
| Rank | What changes | Cumulative stat gains |
|---|---|---|
| C | Starting kitStarts with Inner Flame. | Base stats |
| B | Choose one fixed specializationCompare this Hero's three fixed choices below. | Max HP +12.5%Defense +8Attack +6Magic +6Attack Speed +5Crit +4Mana Regen +1 |
| A | Choose one class modifierOffers come from the class draw set below. | Max HP +37.5%Defense +8Attack +6Magic +6Attack Speed +5Crit +4Mana Regen +1 |
| S | Choose a second class modifierDraw again without repeating the Rank A pick. This is the maximum demo rank. | Max HP +37.5%Defense +16Attack +12Magic +6Attack Speed +10Crit +4Mana Regen +1 |
Starting ability
Fixed specialization choices

The Enlightened
Increase the duration of Rush abilities by 2 × Rank seconds. For Rush (1), Ming is immune to damage.

The Searing
Searing Mantra: Channel flames to deal 100 + 25% of Max Health + 100% of Magic damage, inflict 7 Burn per Rush triggered this game, and Stun all surrounding enemies for 3 seconds.
Channel flames to deal 100 + 25% of Max Health + 100% of Magic damage, inflict 7 Burn per Rush triggered this game, and Stun all surrounding enemies for 3 seconds.

The Tempered
For Rush (15), Vanguards gain (20 + 30 × Rank)% Max HP. Works while the Hero is in Reserves.
Class modifier draw sets
Each rank offers three modifiers from the class set. Pick one; that modifier cannot be offered again at Rank S.
Vanguard modifiers15 possible - show list
Brutal VitalityGain 1000 Max HP and 20 Omnivamp.Bulk FormationAt start of combat, give this Hero and adjacent Heroes 25% of Max HP.Burning AuraOn auto attack or when auto attacked, inflict 1 + Max Health ÷ 1000 Burn on the enemy (Max: 5).
Burning EyeAt start of combat, inflict Max Health ÷ 50 Burn on all enemies.
Burning RestorationOn auto attack or when auto attacked, if the enemy has Burn gain 1 Health per Second.
Calming PresenceVanguards gain 13 + 10 × Rank Health per Second. Works while the Hero is in Reserves.DistractionAfter Stall (10, 20, 30, 40, and 50): Taunt all enemies.
Intimidating AuraEach second, deal 2% of Max Health damage to adjacent enemies.
Rush OverdriveRush abilities last 3 seconds longer. Works while the Hero is in Reserves.Rushed OffenseOn Rush trigger, gain 100 Max HP, 12 Attack, and 10 Attack Speed.Rushed SizeFor Rush (12), gain +100% Max HP.
Shield LineAt start of combat, give all Heroes in the front 2 rows 66% of Max Health as Shields.Vindictive ShieldsThe first time each combat this Hero goes below 50% Max HP, they gain 50% of Max Health as Shields and deal 50% of Max Health damage to adjacent enemies.
Violent PresenceWhenever a Vanguard auto attacks or is auto attacked, they gain 25 Shields. Works while the Hero is in Reserves.Build relationships
Mechanics, stats gained at rank-up, and heroes that share Ming's classes, guild, or mechanics.
Mechanics
Rank gain stats
Related heroes
Lore
Background
He's a frontliner with a particular kind of fire: solid, dependable, quiet in the briefing. Ming owns what fits in one bag and has never needed more. Guilds kept offering him a career path; he kept politely losing the paperwork. The Hunt is lenient enough to keep him on anyway - knowing full well that one morning, his bag will be gone.
Motivation
Ming lives in the moment, and it takes something real to grab his attention. There's something in how you lead that he can't quite let drift past.
