GRGuildrunWiki · Demo 0.5.2
Events

The Slumbering Monster

A giant beast snores away peacefully atop a hoard of precious items it has collected over the eons. Its nostrils bellow smoke with each exhale.

The Slumbering Monster artwork
R

Runtime-filled text

The demo leaves [burnpercent], [name] for the event resolver. The shown value depends on the rolled reward, selected Hero, or current run state.

01

Shipped values

Choices
2
02

Choices and outcomes

Gain [name]. At the start of next combat, your Heroes receive Burn equal to [burnpercent]% of their Max HP.

Your Heroes woke the monster while grabbing its treasure. It bellowed flames from its mouth in anger, but your Heroes were able to run before getting too badly burnt.

Relic pool reward, Item pool reward

Gain [name].

Your Heroes safely grabbed the item and escaped without waking the monster.

Item pool reward
Search the linked catalogue

Try “Rush”, “Irini”, “Burn”, “Mushroom”, “shop price 15”, or “campfire”.