Guides that point back to facts
Short decision frameworks backed by the exact catalogue. No universal tier list, no invented meta, and no detour around the records you need.
First run, without wasted picks
A practical route from the first hero to a coherent three-hero board, based on the shipped economy and rank rules.
Read guide →02ProgressionHeroes, ranks, and specializations
How base stats, classes, fixed specialization trios, and random class draw sets fit together.
Read guide →03CombatFormation and targeting
Use board geometry, attack range, targeting, and adjacency effects without guessing what a stage contains.
Read guide →04MechanicsStatus, Rush, and Stall
A compact model for Guildrun's debuffs and tempo triggers, with direct links to every effect that names them.
Read guide →05PlanningEconomy and shop breakpoints
Exact demo prices, reroll growth, interest, hero ranks, and team-size rules in one place.
Read guide →06Route knowledgeEvents and crossroads
How to inspect event choices, outcomes, exact reward types, and direct versus pooled crossroads paths.
Read guide →07About this databaseDemo data and provenance
What was extracted, what is published, how IDs are linked, and how this wiki avoids mixing speculation with shipped facts.
Read guide →