GRGuildrunWiki · Demo 0.5.2
Mechanics

Status, Rush, and Stall

A compact model for Guildrun's debuffs and tempo triggers, with direct links to every effect that names them.

01

Rush and Stall are event triggers

Rush and Stall are not just labels. Abilities, relics, and modifiers can trigger on their start, end, duration, or cumulative count during the run.

When an effect scales per Rush or Stall triggered this game, earlier triggers improve later casts. Effects that shorten Stall or extend Rush change both uptime and the rate of related triggers.

02

Debuffs are separate stacks

Burn, Frost, Poison, Stun, and Bleed are distinct statuses. Many conditions count one status, total debuff types, or the trigger value from a stack change.

Do not collapse every debuff into generic damage. Some builds gain stats from the number of debuff types, while others consume or check a specific stack.

Search the linked catalogue

Try “Rush”, “Irini”, “Burn”, “Mushroom”, “shop price 15”, or “campfire”.