
Accuracy Contract
Rare item quest. Requirement: Crit 10 times. Reward: Gain 15 Shards.
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Rare item quest. Requirement: Crit 10 times. Reward: Gain 15 Shards.

At start of combat, set the holder's Attack and Magic to the higher of the two.

For Rush (7), gain +33% basic stats.

Defense +15, HP per Second +5

Mana Regen +2, Attack Speed +10

Whenever the holder applies Shields, apply 25% more.

On cast, remove 30 Frost from each enemy with 30 or more Frost to Stun those enemies for 2 seconds.

Epic item quest. Requirement: Inflict 400 Frost Reward: Whenever the holder inflicts Frost, inflict 33% more.

If this item is held by an Assassin, double its stats.

The holder counts as an Assassin during combat.

The holder counts as an Assassin during combat. If they were already an Assassin, they gain +30% Crit.

On kill, if held by an Assassin this item gains 4 Crit.

If this item is held by an Assassin, double its stats.

On kill, gain 25 Mana. On cast, heal 25% Max HP.

Max Health +200

Mana Regen +8

Attack +50

Attack Speed +40

Magic +50

Defense +60

Crit +30

Max Health +400

Crit +7, Attack +12

Attack +12, Omnivamp +7

Max Health +100, Attack Speed +10

Gain 1 Attack per 8 Shards generated this game.

On auto attack, gain 10 Max HP. When auto attacked, gain 1 Attack.

Defense +30

The holder gains 1 Defense and 1 Magic per Stall trigger this game.

Max Health +100, Defense +15

Omnivamp +15

Mana Regen +2, Magic +12

Every 5 seconds, remove 33% of all Debuffs from the holder.

Epic item quest. Requirement: Apply 10000 Shields Reward: Whenever the holder applies Shields, also heal for 50% of the Shields applied.

Rare item quest. Requirement: Apply 2500 Shields. Reward: After Stall (20), remove 50% of all Debuffs from all Heroes.

The holder gains 1 Attack and 8 Max HP per Rush trigger this game.

The holder's Stall abilities trigger 12 seconds sooner.

Starting Mana +25

Attack Speed +20

At start of combat, if the holder is alone in the back row triple this item's stats.

If this item is held by a Duelist, double its stats.

The holder counts as a Duelist during combat.

Every 15 auto attacks, if held by a Duelist this item gains 1 Attack Speed.

The holder counts as a Duelist during combat. If they were already a Duelist, they gain +20% Attack Speed.

If this item is held by a Duelist, double its stats.

On cast, gain 1 Mana Regen and 5 Health per Second.

After Stall (20), gain +20% Max HP and grow in size.

Gain 1 Crit per 1% missing health on the holder's target.

Epic item quest. Requirement: Crit 25 times. Reward: damage from the holder executes enemies below 15% Max HP.

The holder's Rush abilities last 3 seconds longer.

The holder's Stall abilities trigger 6 seconds sooner.

Crit +7, Omnivamp +7

On auto attack, inflict 4 Burn on the target. When auto attacked, inflict 4 Burn on the attacker.

Mana Regen +4

At start of combat, give the holder and adjacent Heroes 100 Attack Speed and 50 Crit. At end of combat, destroy this item if it has been used 3 times.

Rare item quest. Requirement: Inflict 200 Frost. Reward: Whenever the holder inflicts Frost, inflict 20% more.

Every 2 times the holder is auto attacked, inflict 1 Frost on the attacker.

Unique item quest. Requirement: Inflict 50 Frost. Reward: Gain 10 Shards.

On cast, inflict 10 Frost on the nearest enemy.

On cast, inflict 12 Frost on the nearest enemy.

On auto attack, inflict 2 Frost on the target. When auto attacked, inflict 2 Frost on the attacker.

Attack Speed +10, Attack +12

Crit +15

After Stall (30), gain 3 Shards.

On Shards generated, give all Heroes 1250 Shields.

Unique item quest. Requirement: Generate 10 Shards from any source. Reward: At start of combat, gain 1 Shard.

On Shards generated, deal 750 damage to all enemies.

At start of combat, the holder and adjacent Heroes gain a Shield equal to 10% of the holder's Max HP.

Attack +25

Unique item quest. Requirement: Trigger Rush 3 times from any source. Reward: The holder's Rush abilities last 2 seconds longer.

On Rush trigger, gain 15 Attack Speed and 15 Attack.

On Rush trigger, gain 250 Shields.

Rare item quest. Requirement: Trigger Stall 5 times from any source. Reward: After Stall (30), restore the holder to 100% Max HP and give them 100 Mana.

Whenever the holder inflicts a Debuff, inflict 1 more.

Whenever the holder inflicts a Debuff, inflict 1 more.

Unique item quest. Requirement: Inflict 125 Debuffs. Reward: Gain 10 Shards.

When this item is destroyed, permanently give the holder a very large amount of primary stats for each of their classes. When the holder survives combat, destroy this item if it has survived 2 combats.

Max Health +100, HP per Second +5

At start of combat, if there are no Heroes within 2 hexes of the holder the holder's attacks hit the nearest enemy to their target for 50% damage.

The holder counts as a Mage during combat.

The holder counts as a Mage during combat. If they were already a Mage, they gain +25% Magic.

If this item is held by a Mage, double its stats.

If this item is held by a Mage, double its stats.

On active ability kill, if held by a Mage this item gains 6 Magic.

Gain 1 Magic per 8 Shards generated this game.

Rare item quest. Requirement: Win a combat with 25 or more Shards in the bank. Reward: The holder's active abilities gain 150 Crit.

The holder counts as a Mystic during combat.

The holder counts as a Mystic during combat. If they were already a Mystic, they gain +25% Mana Regen.

Every 6 casts, if held by a Mystic this item gains 1 Mana Regen.

If this item is held by a Mystic, double its stats.

If this item is held by a Mystic, double its stats.

For Rush (8), gain 25 Attack Speed. Double the holder's move speed.

After Stall (20), gain Stealth for 4 seconds.

Starting Mana +12, Mana Regen +2

On Stall trigger, gain 15 Attack Speed and 15 Magic.

On Stall trigger, heal 500.

Unique item quest. Requirement: Trigger Stall 3 times from any source. Reward: The holder's Stall abilities trigger 4 seconds faster.

On cast, gain 4 Magic per type of Debuff on all enemies.

Gain +20% to the primary stats of each of the holder's classes.

When this item is destroyed, permanently give the holder a large amount of primary stats for each of their classes. When the holder survives combat, destroy this item.

At start of combat, give the holder and adjacent Heroes 100 Defense and 1000 Max HP. At end of combat, destroy this item if it has been used 3 times.

Attack Speed +10, Crit +7

Always active: Modify all basic stats (-25%). After combat victory: Advance the Rift Anchor objective.

Epic item quest. Requirement: Inflict 175 Poison Reward: Whenever the holder inflicts Poison, inflict 75% more.

Whenever an enemy takes Poison damage, gain 1 Crit and 1 Health per Second.

Max Health +100, Magic +12

For Rush (6), gain Stealth.

Starting Mana +12, Magic +12

At start of combat, the holder gains a Shield equal to 250% of their Defense.

At start of combat, lose 25% Max HP. The first time each combat the holder reaches 100% Max HP, gain 5 Shards.

HP per Second +10

Epic item quest. Requirement: Cast 15 times. Reward: Gain +25% Magic and +25% Mana Regen.

Epic item quest. Requirement: Take 7500 Damage. Reward: Gain +25% Max HP and +25% Defense.

Epic item quest. Requirement: Auto attack 100 times. Reward: Gain +25% Attack and +25% Attack Speed.

Rare item quest. Requirement: Inflict 300 Burn. Reward: Whenever the holder inflicts Burn, inflict 33% more.

On auto attack, inflict 1 Burn.

Unique item quest. Requirement: Inflict 75 Burn. Reward: Gain 10 Shards.

On cast, inflict 15 Burn on the nearest enemy.

Whenever the holder is auto attacked, inflict 1 Burn on the attacker.

At start of combat, if the holder is alone in the front row triple this item's stats.

On Crit, reduce the target's Defense by 3.

Whenever the holder Shields another Hero, damage all enemies equal to 33% of the Shield applied.

Gain 30 Crit and 4 Mana Regen while Shielded.

Unique item quest. Requirement: Apply 750 Shields. Reward: Gain 10 Shards.

At start of combat, gain 500 Shields.

Attack Speed +10, Omnivamp +7

On auto attack, steal 1 Mana from the target.

Attack Range +1, Crit +22, Omnivamp +22

On cast, gain 30 Attack. On auto attack, gain 2 Magic.

Rare item quest. Requirement: Take 2500 Shield damage. Reward: Reflect 33% of Shield damage taken back to the source.

At start of combat, if there is exactly one Hero in front of the holder they both permanently gain 40 Max HP.

At start of combat, if there is exactly one Hero in front of the holder they both permanently gain 6 Attack.

On auto attack, deal bonus damage equal to the Burn on the target.

Epic item quest. Requirement: Inflict 600 Burn. Reward: Whenever the holder inflicts Burn, inflict 66% more.

If this item is held by a Tank, double its stats.

If this item is held by a Tank, double its stats.

The holder counts as a Tank during combat.

The holder counts as a Tank during combat. If they were already a Tank, they gain +15% Defense.

On Stall trigger, if held by a Tank this item gains 2 Defense.

The holder's Rush abilities last 5 seconds longer.

Gain 1 Attack, 1 Magic, 1 Attack Speed, and 1 Defense per 12 Shards generated this game.

On kill, gain 3 Shards.

Magic +25

Rare item quest. Requirement: Inflict 100 Poison. Reward: Whenever the holder inflicts Poison, inflict 50% more.

On Crit, inflict 3 Poison.

Every 3 times the holder is auto attacked, inflict 1 Poison on the attacker.

Unique item quest. Requirement: Inflict 25 Poison. Reward: Gain 10 Shards.

On Crit, inflict 1 Poison.

After Stall (40), gain +33% basic stats.

On Rush trigger, if held by a Vanguard this item gains 20 Max HP.

If this item is held by a Vanguard, double its stats.

The holder counts as a Vanguard during combat.

The holder counts as a Vanguard during combat. If they were already a Vanguard, they gain +25% Max HP.

If this item is held by a Vanguard, double its stats.

On auto attack, inflict 1 Poison on the target. When auto attacked, inflict 1 Poison on the attacker.

Rare item quest. Requirement: Trigger Rush 5 times from any source. Reward: For Rush (7), the holder's auto attacks gain 150 Crit.

If this item is held by a Warrior, double its stats.

The holder counts as a Warrior during combat.

The holder counts as a Warrior during combat. If they were already a Warrior, they gain +25% Attack.

On combat survival, if held by a Warrior this item gains 12 Attack.

If this item is held by a Warrior, double its stats.

At start of combat, if the holder is the only Hero in the back 2 rows they gain 50 Starting Mana and 50 Crit.

Unique item quest. Requirement: Attack 250 times. The holder must be Irini. Reward: On auto attack, deal bonus damage to all enemies equal to 66% of the holder's Attack Speed.

Unique relic quest. Requirement: Trigger Rush 3 times. Reward: Rush abilities last 1 second longer.

Epic relic quest. Requirement: Trigger Rush 15 times. Reward: Rush abilities last 4 seconds longer.

Rare relic quest. Requirement: Trigger Rush 6 times. Reward: Rush abilities last 3 seconds longer.

On kill for Rush (20), gain 12 Shards.

On Rush trigger, give Heroes 10 Attack Speed and 10 Attack.

For Rush (2), Heroes are immune to damage.

For Rush (10), Heroes gain 25 Health per Second.

Legendary Quest relic quest. Requirement: Trigger Rush 25 times. Reward: Increase your team size by 1 (Max: 5).

Every 2 Rush triggers, gain 1 Shard.

On Rush trigger, give Heroes 15 Crit.

On Rush trigger, give Heroes 5 Crit and 10 Attack Speed.

On Rush trigger, Heroes gain 250 Shields.

Common relic quest. Requirement: Trigger Rush 4 times. Reward: Rush abilities last 2 seconds longer.

Shop rerolls cost 2 less.

Epic relic quest. Requirement: Trigger Rush or Stall 25 times. Reward: On Rush or Stall trigger, Heroes gain 15 Attack Speed and 15 Defense.

Gain 40 Shards. Start with Emergency Rewind unavailable.

Mages and Mystics gain 50 Magic and 4 Mana Regen.

Heroes gain 20 Magic per rank of each Mage in the reserves and 2 Mana Regen per rank of each Mystic in the reserves.

Rare relic quest. Requirement: Cast 25 Active Abilities. Reward: Heroes gain 25 Starting Mana.

Legendary Quest relic quest. Requirement: Deal 15000 damage with active abilities. Reward: Increase your team size by 1 (Max: 5).

Legendary Quest relic quest. Requirement: Win a combat with Heroes of 3 or more different ranks in combat. Reward: Increase your team size by 1 (Max: 5).

Get an item which makes a Hero count as an Assassin during combat.

Get an item which benefits Assassins.

Assassins gain 15 Crit and 25 Attack.

Whenever an Assassin kills an enemy they permanently gain 7 Crit then you gain 1 Shard per 100 Crit they have (Max: 10).

If there is an Assassin in combat, Heroes gain Stealth for 3 seconds the first time they go below 66% Max HP each combat.

Assassins gain 15 Crit and 25 Magic.

Assassin's Rush abilities last 3 seconds longer.

Assassins gain 1 Attack and 1 Magic per 5 Shards you've generated this game.

Assassins gain 15 Crit.

At start of combat, gain 5 Shards per Assassin in combat.

Whenever an Assassin Crits, they permanently gain 1 Attack and 1 Magic.

Whenever an Assassin kills an enemy, gain 4 Shards.

Assassins gain Stealth for 3 seconds the first time they go below 33% Max HP each combat.

For Rush (4), Assassins gain Stealth and 200 Crit.

Get a random rare item that gives Attack.

Get a random rare item that gives Attack Speed.

At start of combat, Heroes in the back row gain 10 Attack Speed and 15 Crit.

At start of combat, Heroes in the back row gain 40 Attack Speed and increased move speed.

At start of combat, Heroes in the back row gain 25 Crit and increased move speed.

Shop rerolls cost 1 less.

Whenever an enemy takes Poison or Burn damage, heal all adjacent Heroes to them for 50% of that damage.

Unique relic quest. Requirement: Win 6 combats. Reward: Gain 40 Shards.

Unique relic quest. Requirement: Inflict 150 Burn. Reward: Gain 15 Shards.

Whenever a Hero inflicts Burn, inflict 33% more.

Epic relic quest. Requirement: Inflict 1200 Burn. Reward: The first time each enemy reaches 100 Burn, inflict 50 Burn on their nearest ally.

At start of combat, inflict 15 Burn on all enemies.

For Rush (15), enemies receive 50% more Burn damage.

Rare relic quest. Requirement: Inflict 600 Burn. Reward: Whenever a Hero inflicts Burn, they gain 1 Magic and 1 Attack per 6 Burn inflicted.

Whenever an enemy dies, transfer their Burn to the nearest enemy.

Common relic quest. Requirement: Inflict 300 Burn. Reward: Heroes gain 200 Max HP and 25 Attack.

Heroes gain 1d6 Attack. On combat victory, permanently increase the Attack gained by 6.

Get two random items which make a Hero count as having an additional class.

Get a random rare item that gives Crit.

On Crit, the Hero that Crit steals 40 Max HP from their target.

Epic relic quest. Requirement: Crit 100 times. Reward: Each Hero's first auto attack against each enemy gains 1500 Crit and Stuns them for 2.5 seconds.

Legendary Quest relic quest. Requirement: Crit 200 times. Reward: Increase your team size by 1 (Max: 5).

Common relic quest. Requirement: Crit 20 times. Reward: Heroes gain 25 Attack Speed and 5 Omnivamp.

At start of combat, Heroes take damage equal to 10% of their Max HP.

Unique relic quest. Requirement: Trigger Stall 3 times. Reward: Stall abilities trigger 2 seconds faster.

After Stall (15, 30, and 45), Heroes gain 700 lasting Shields.

After Stall (25, 50, and 75), give Heroes +15% to all their basic stats.

Epic relic quest. Requirement: Trigger Stall 15 times. Reward: Stall abilities trigger 9 seconds faster.

Rare relic quest. Requirement: Trigger Stall 6 times. Reward: Stall abilities trigger 6 seconds faster.

After Stall (15) and (30), double the amount of Poison on all enemies.

After Stall (30 and 60), gain 12 Shards.

On Stall Trigger: Heroes gain 10 Attack Speed and 10 Magic.

After Stall (20), Heroes gain 15 Health per Second.

Legendary Quest relic quest. Requirement: Trigger Stall 25 times. Reward: Increase your team size by 1 (Max: 5).

Every 2 Stall triggers, gain 1 Shard.

On Stall trigger, give Heroes a 10% Max HP Shield and 8 Mana.

On Stall trigger, Heroes heal 250.

Common relic quest. Requirement: Trigger Stall 4 times. Reward: Stall abilities trigger 3 seconds faster.

Get a random rare item that gives Defense.

Tanks and Vanguards gain 45 Defense and 300 Max HP.

Heroes gain 30 Defense per rank of each Tank in the reserves and 200 Max HP per rank of each Vanguard in the reserves.

Legendary Quest relic quest. Requirement: Win a combat with only 1 surviving Hero. Reward: Increase your team size by 1 (Max: 5).

Common relic quest. Requirement: Win a combat with 3 or more Heroes that do not share a Class in play. Reward: Gain 25 Shards.

Legendary Quest relic quest. Requirement: Inflict 5000 Debuffs. Reward: Increase your team size by 1 (Max: 5).

Get an item which makes a Hero count as a Duelist during combat.

Get an item which benefits Duelists.

Whenever a Duelist auto attacks, they inflict 2 Frost on their target.

Duelists gain 20 Attack Speed and 25 Attack.

If there is a Duelist in combat, Heroes deal 30 bonus damage with each auto attack.

Whenever a Duelist auto attacks, they inflict 3 Burn on their target.

For Rush (10), Duelists gain 150 Attack Speed.

Duelists gain 20 Attack Speed.

For each Duelist in combat, Stall abilities trigger 4 seconds earlier.

Whenever a Duelist auto attacks, they gain 1 Attack Speed and 1 Attack per type of Debuff on their target.

Duelists gain 20 Attack Speed and 15 Crit.

Duelists gain 1 Crit per 5 Shards you've generated this game.

After Stall (12), whenever a Duelist auto attacks they also hit the nearest enemy to their target, dealing 25% damage and applying on-hit effects.

Whenever a Duelist auto attacks, they randomly inflict 2 Poison, 4 Frost, or 6 Burn on their target.

Whenever a Duelist auto attacks, they inflict 1 Poison on their target.

Heroes gain 1d6 Magic. On combat victory, permanently increase the Magic gained by 6.

Instantly rank up the above Hero. Start with 10 fewer Shards.

Each second for Rush (10), inflict 3 Burn on all enemies.

At start of combat, Heroes in the front row gain 60 Defense and grow in size.

At start of combat, Heroes in the front row gain 100 Max HP and 15 Defense.

At start of combat, Heroes in the front row gain 400 Max HP and grow in size.

Unique relic quest. Requirement: Inflict 100 Frost. Reward: Gain 15 Shards.

Whenever a Hero inflicts Frost, inflict 33% more.

Epic relic quest. Requirement: Inflict 800 Frost. Reward: The first time each enemy reaches 75 Frost, Stun them for 2 seconds.

At start of combat, inflict 10 Frost on all enemies.

After Stall (15, 30, and 45), all enemies receive damage equal to 5 times the amount of Frost they have.

Rare relic quest. Requirement: Inflict 400 Frost. Reward: Whenever a Hero inflicts Frost, they gain 1 Magic and 1 Attack per 4 Frost inflicted.

Whenever an enemy dies, transfer their Frost to the nearest enemy.

At start of combat, inflict 15 Frost on all enemies.

Common relic quest. Requirement: Inflict 200 Frost. Reward: Heroes gain 30 Defense and 3 Mana Regen.

Rare relic quest. Requirement: Generate 25 Shards. Reward: On Shards generated, Heroes gain 15 Crit and 500 Shields.

Whenever a Hero inflicts Frost, they gain 6 Shields per Frost inflicted.

Epic relic quest. Requirement: Win a combat with 66 or more Shards in your bank. Reward: Get 4 random Crest items. Crest items make a Hero count as having an additional class.

Legendary Quest relic quest. Requirement: Win a combat with 100 or more Shards in your bank. Reward: Increase your team size by 1 (Max: 5).

Get a random rare item that gives Max HP.

On Rush trigger, inflict 20 Burn on all enemies.

Items cost 2 fewer Shards.

Get 3 random common items.

Heroes gain 1d1% basic stats. Every 2 combat victories, permanently increase the amount of basic stats by 1%.

Get an item which makes a Hero count as a Mage during combat.

Get an item which benefits Mages.

Whenever a Mage casts, they deal damage to the lowest-health enemy equal to 300% of their Magic.

Whenever a Mage casts, all enemies in their range take 4 damage per Frost and 2 damage per Burn they have.

If there is a Mage in combat, your Hero's active abilities gain 100 Crit.

After Stall (15), Mages permanently gain 6 Magic.

Mages gain 25 Magic and 4 Mana Regen.

Whenever a Mage casts, they inflict Frost on their target equal to 66% of the Mana spent.

Whenever a Mage casts, they inflict Burn on their target equal to 100% of the Mana spent.

Mages gain 25 Magic.

At start of combat, inflict 12 Frost on all enemies per Mage in combat.

Mages gain 25 Magic and 15 Crit.

After Stall (15 and 30), Mages gain 100 Mana.

Whenever a Mage auto attacks, they deal bonus damage to their target equal to 100% of their Magic.

Get a random rare item that gives Magic.

Get a random rare item that gives Mana Regen.

Assassins, Duelists, and Warriors gain 15 Crit, 20 Attack Speed, and 25 Attack.

Heroes gain 10 Crit per rank of each Assassin in the reserves, 15 Attack Speed per rank of each Duelist in the reserves, and 20 Attack per rank of each Warrior in the reserves.

Legendary Quest relic quest. Requirement: Reroll the shop 8 times, then complete a combat. Reward: Increase your team size by 1 (Max: 5).

Heroes gain 2 Attack Speed for each time you've rerolled the shop this game.

Rare relic quest. Requirement: Win a combat with 4 or more combined classes in play. Reward: Get 3 random Crest items. Crest items make a Hero count as having an additional class.

Get a random rare relic.

Get an item which makes a Hero count as a Mystic during combat.

Get an item which benefits Mystics.

Whenever a Mystic casts, they Shield the lowest-health Hero equal to 500% of their Mana Regen.

If there is a Mystic in combat, Heroes gain 4 Mana Regen and 10 Health per Second.

Mystics gain 4 Mana Regen and 25 Magic.

Whenever a Mystic Shields a Hero, damage their nearest enemy for 50% of the Shield applied.

Mystics gain 4 Mana Regen.

At start of combat, Heroes gain a 15% Max HP Shield per Mystic in combat.

Whenever a Mystic casts, they gain 2 Magic per type of Debuff on all enemies.

Every 5 times a Mystic casts, gain 1 Shard.

Whenever a Mystic casts, they gain Magic equal to 50% of their Mana Regen.

Whenever a Mystic casts after Stall (15), they give the nearest Hero Magic and Attack equal to 66% of their Mana Regen.

Whenever a Mystic casts, they Shield the nearest Hero equal to the total number of Debuff stacks on all enemies.

Mystics gain 4 Mana Regen and 200 Max HP.

Legendary Quest relic quest. Requirement: Win a combat with a Hero of all 7 classes in combat or in the reserves. Reward: Increase your team size by 1 (Max: 5).

At start of combat, if no Heroes in combat share a Class all Heroes gain +25% to all their basic stats.

At start of combat, if all Heroes in combat share a Class all Heroes gain +20% to all their basic stats.

For Rush (12), if an enemy would gain a Debuff they gain 2 more.

For Rush (12), if an enemy would gain a Debuff they gain 1 more.

Epic relic quest. Requirement: Inflict 25 Poison, 50 Frost, and 75 Burn on a single enemy. Reward: At start of Combat, inflict 25 Poison, 50 Frost, and 75 Burn on all enemies.

At start of combat, inflict 3 Poison, 6 Frost, and 9 Burn on all enemies.

Unique relic quest. Requirement: Inflict 250 Debuffs. Reward: Gain 15 Shards.

Rare relic quest. Requirement: Inflict 750 Debuffs. Reward: Gain 30 Shards.

At start of combat, inflict 5 Poison, 10 Frost, and 15 Burn on all enemies.

After Stall (15), Heroes gain 1 Defense and 1 Magic per 25 Debuffs on all enemies.

Every 4 seconds, Heroes gain 1 Attack Speed and 2 Attack per type of Debuff on all enemies.

Heroes gain 1d10 Defense. On combat victory, permanently increase the Defense gained by 10.

Unique relic quest. Requirement: Inflict 50 Poison. Reward: Gain 15 Shards.

Whenever a Hero inflicts Poison, inflict 33% more.

Epic relic quest. Requirement: Inflict 400 Poison. Reward: The first time each enemy reaches 50 Poison, they lose 33% Max HP, 66% Attack, and 66% Attack Speed.

At start of combat, inflict 5 Poison on all enemies.

After Stall (10 and 20), inflict 10 Poison on all enemies.

After Stall (15), whenever an enemy with Poison is auto attacked, they take damage equal to their Poison.

Rare relic quest. Requirement: Inflict 200 Poison. Reward: Whenever a Hero inflicts Poison, they gain 1 Magic and 1 Attack per 2 Poison inflicted.

Whenever an enemy dies, transfer their Poison to the nearest enemy.

Common relic quest. Requirement: Inflict 100 Poison. Reward: Heroes gain 20 Attack Speed and 15 Crit.

Heroes gain 10% basic stats.

Heroes gain 1d4 Crit. On combat victory, permanently increase the Crit gained by 4.

Rare relic quest. Requirement: Crit 40 times. Reward: On Crit, reduce the target's Defense by 4.

Each Hero's first attack against each enemy gains 250 Crit.

On Crit, the Hero that Crit heals 30 and gains 3 Mana.

For Rush (10), Heroes gain 60 Crit.

After Stall (15 and 30), give Heroes a lasting 1% Max HP Shield for each time you've rerolled the shop this game.

Heroes can equip two additional items (Max: 6). Max team size is decreased by 1.

Increase max team size by 1 (Max: 5). Heroes have 1 fewer item slot (Min: 1).

The shop shows an additional relic.

Epic relic quest. Requirement: Win a combat with 2 Heroes in your reserves. Reward: At start of combat, Heroes in the Reserves permanently gain a small amount of every stat.

Unique relic quest. Requirement: Generate 20 Shards. Reward: At start of combat, gain 2 Shards.

Epic relic quest. Requirement: Generate 25 Shards. Reward: On Shards generated, generate 1 more Shard.

After Stall (30), gain 9 Shards.

Heroes gain 1 Attack Speed per 5 Shards you've generated this game.

On combat victory, gain 6 Shards.

On Shards generated, deal 500 damage to all enemies.

On combat victory, gain 3 Shards.

Gain interest on saved Shards. At the end of each combat, gain 1 additional Shard per 5 Shards in your bank (Max: 20. Does not count towards generation).

Gain 12 Shards.

Heroes gain Crit equal to the number of Shards in bank (Max: 1000).

On Shards generated, Heroes gain 1000 Shields.

Common relic quest. Requirement: Generate 15 Shards. Reward: Heroes gain 20 Crit and 5 Omnivamp.

Legendary Quest relic quest. Requirement: Apply 30000 Shields. Reward: Increase your team size by 1 (Max: 5).

Unique relic quest. Requirement: Apply 1250 Shields. Reward: Gain 15 Shards.

Epic relic quest. Requirement: Apply 15000 Shields. Reward: Heroes gain +50% Defense and +50% Crit while Shielded.

After Stall (15), Heroes gain a lasting 33% Max HP Shield.

At start of combat, heroes gain 250 lasting Shields.

Rare relic quest. Requirement: Apply 7500 Shields. Reward: Heroes gain 100 Attack and 100 Magic while Shielded.

Whenever a Hero gains Shields from any source but itself, damage the nearest enemy to them for 50% of the Shield applied.

Heroes gain 15 Crit and 4 Mana Regen while Shielded.

At start of combat, Heroes gain 400 lasting Shields.

At start of combat and after Stall (20), spend 1 Shard to apply lasting Shields to all Heroes, then permanently increase the amount of Shields this applies by 50.

Whenever an enemy damages a Hero's Shields, deal 75% of the damage back to the source.

Common relic quest. Requirement: Apply 2500 Shields. Reward: Heroes gain 30 Magic and 30 Attack.

Legendary Quest relic quest. Requirement: Deal 15000 damage with auto attacks. Reward: Increase your team size by 1 (Max: 5).

Emergency Rewind starts with 25 more Shards.

Heroes gain 3 Defense for each time you've rerolled the shop this game.

Gain a random common item, a random common relic, and 3 Shards.

A Hero permanently gained 35 Attack.

A Hero permanently gained 30 Attack Speed.

A Hero permanently gained 20 Crit.

A Hero permanently gained 45 Defense.

A Hero permanently gained 35 Magic.

A Hero permanently gained 6 Mana Regen.

A Hero permanently gained 300 Max HP.

Get a rare item which gives Attack to the holder.

Get a rare item which gives Attack Speed to the holder.

Get a rare item which gives Crit to the holder.

Get a rare item which gives Defense to the holder.

Get a rare item which gives Magic to the holder.

Get a rare item which gives Mana Regen to the holder.

Get a rare item which gives Max HP to the holder.

Gain 7 Shards.

Until the Act Boss, Heroes gain 40 Attack.

Until the Act Boss, Heroes gain 25 Attack Speed.

Until the Act Boss, Heroes gain 25 Crit.

Until the Act Boss, Heroes gain 45 Defense.

Until the Act Boss, Heroes can equip an additional item (Max: 6).

Until the Act Boss, Heroes gain 40 Magic

Until the Act Boss, Heroes gain 6 Mana Regen.

Until the Act Boss, Heroes gain 300 Max HP.

Until the Act Boss, earn 1 extra Shard per surviving Hero at end of combat.

At the start of Combat #2 and Combat #3, Heroes permanently gain 12 Attack.

At the start of Combat #2 and Combat #3, Heroes permanently gain 10 Attack Speed.

At the start of Combat #2 and Combat #3, Heroes permanently gain 7 Crit.

At the start of Combat #2 and Combat #3, Heroes permanently gain 15 Defense.

Until Combat #4, items cost 2 less.

At the start of Combat #2 and Combat #3, Heroes permanently gain 12 Magic.

At the start of Combat #2 and Combat #3, Heroes permanently gain 2 Mana Regen.

At the start of Combat #2 and Combat #3, Heroes permanently gain 100 Max HP.

For Combat #2 and Combat #3, earn 2 extra Shards per surviving Hero at end of combat.

Heroes lose 12 Attack.

Heroes lose 10 Attack Speed.

Heroes lose 7 Crit.

Heroes lose 15 Defense.

Heroes lose 12 Magic

Heroes lose 2 Mana Regen.

Heroes lose 100 Max HP.

Heroes gain 25 Attack.

Heroes gain 20 Attack Speed.

Heroes gain 15 Crit.

Heroes gain 30 Defense.

Heroes gain 25 Magic.

Heroes gain 4 Mana Regen.

Heroes gain 200 Max HP.

Heroes gain 500 Max HP.

Gain 1 extra Shard per surviving Hero at end of combat.

Heroes gain 1d5 Attack Speed. On combat victory, permanently increase the Attack Speed gained by 5.

Get an item which makes a Hero count as a Tank during combat.

Get an item which benefits Tanks.

Each second if there is a Tank in combat, Heroes gain 1 Defense.

Tanks gain 30 Defense and 25 Magic.

Whenever a Tank is auto attacked, they apply 2 Frost to the attacker.

Tanks gain 50 Defense per enemy targeting them. Every 10 Seconds, the Tank with the highest current HP Taunts all enemies.

After Stall (20), Tanks gain 1 Health per Second per 8 Defense they have.

Tanks gain 30 Defense.

At start of combat, inflict 20 Poison on all enemies per Tank in combat.

After Stall (15), Tanks permanently gain 5 Defense.

Whenever a Tank is auto attacked, they apply 1 Poison to the attacker.

Tank's Stall abilities trigger 6 seconds faster.

Whenever a Tank is auto attacked, they gain 2 Defense.

Tanks gain 30 Defense and 200 Max HP.

Legendary Quest relic quest. Requirement: Trigger Rush or Stall 40 times. Reward: Increase your team size by 1 (Max: 5).

Enemies gain 5% basic stats.

Whenever a Hero inflicts Burn, also inflict 50% of the Burn applied as Frost. Whenever a Hero inflicts Frost, also inflict 50% of the Frost applied as Burn.

Every other Stall trigger, gain 1 Shard. Every other Rush trigger, gain 1 Shard.

On Stall or Rush trigger, give Heroes a lasting 10% Max HP Shield and 2 Mana Regen.

Every 3 Stall triggers, Stun all enemies for 2 seconds. Every 3 Rush triggers, Stun all enemies for 2 seconds.

Legendary Quest relic quest. Requirement: Win a combat with 4 or more heroes of the same class in combat or in the reserves. Reward: Increase your team size by 1 (Max: 5).

Common relic quest. Requirement: Win a combat with 3 or more Heroes of the same Class in play. Reward: Gain 30 Shards.

Heroes gain 1d2 Omnivamp. On combat victory, permanently increase the Omnivamp gained by 2.

Heroes gain 10 Omnivamp.

Get an item which makes a Hero count as a Vanguard during combat.

Get an item which benefits Vanguards.

At start of combat, Vanguards gain Shields equal to 25% of their Max HP.

For Rush (8), Vanguards gain +100% Max HP.

Vanguards gain 200 Max HP and 25 Attack.

Every 5 seconds if there is a Vanguard in combat, Heroes gain 150 Shields.

Vanguard's Rush abilities last 3 seconds longer.

Whenever a Vanguard auto attacks, they inflict 3 Burn on their target.

Whenever a Vanguard is auto attacked, they inflict 3 Burn on the attacker.

Whenever a Vanguard goes below 50% Max HP for the first time each combat they gain +33% Attack Speed, +33% Attack, and +33% Defense.

Vanguards gain 200 Max HP.

At start of combat, inflict 45 Burn on all enemies per Vanguard in combat.

Vanguards gain 200 Max HP and 30 Defense.

For Rush (10), Vanguards gain 1 Attack and 1 Defense per 25 Max HP.

Whenever an enemy takes Poison damage, Heroes gain 2 Crit.

Legendary Quest relic quest. Requirement: Win 4 combats. Reward: Increase your team size by 1 (Max: 5).

Common relic quest. Requirement: Win 3 combats. Reward: Gain 25 Shards.

Rare relic quest. Requirement: Auto attack 200 times. Reward: Each Hero's first auto attack against each enemy gains 750 Crit.

Heroes gain 1d50 Max HP. On combat victory, permanently increase the Max HP gained by 50.

Get an item which makes a Hero count as a Warrior during combat.

Get an item which benefits Warriors.

At start of combat, Warriors gain a lasting Shield equal to 500% of their Attack.

Whenever a Warrior Crits, they deal bonus damage equal to 100% of their Attack.

If there is a Warrior in combat, your Hero's auto attacks gain 50 Crit.

Warrior's Rush abilities last 3 seconds longer.

Whenever a Warrior kills, they gain +50% Attack, heal 100% of their Max HP and gain 100 Mana.

Warriors gain 25 Attack.

For each Warrior in combat, Rush abilities last 2 seconds longer.

Whenever a Warrior Crits, they heal equal to 50% of their Attack.

Warriors gain 25 Attack and 15 Crit.

Rush (10): Warriors gain +50% Attack.

For Rush (8), whenever a Warrior Crits an enemy reduce the enemy's Defense by 15.

Warriors gain 25 Attack and 20 Attack Speed.
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