GRGuildrunWiki · Demo 0.5.2
485 collectible records

Find the effect, not just the name

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485 shown
Item · Rare · 15 shards

Accuracy Contract

Rare item quest. Requirement: Crit 10 times. Reward: Gain 15 Shards.

Item · Epic · 25 shards

Adaptive Sword

At start of combat, set the holder's Attack and Magic to the higher of the two.

Item · Epic · 25 shards

Adrenal Eye

For Rush (7), gain +33% basic stats.

Item · Common · 5 shards

Aegis

Defense +15, HP per Second +5

Item · Common · 5 shards

Amulet

Mana Regen +2, Attack Speed +10

Item · Epic · 25 shards

Amulet of Shields

Whenever the holder applies Shields, apply 25% more.

Item · Epic · 25 shards

Amulet of Storms

On cast, remove 30 Frost from each enemy with 30 or more Frost to Stun those enemies for 2 seconds.

Item · Epic · 25 shards

Amulet of Winter

Epic item quest. Requirement: Inflict 400 Frost Reward: Whenever the holder inflicts Frost, inflict 33% more.

Item · Unique · 5 shards

Assassin's Blade

If this item is held by an Assassin, double its stats.

Item · Unique · 5 shards

Assassin's Crest

The holder counts as an Assassin during combat.

Item · Epic · 25 shards

Assassin's Glyph

The holder counts as an Assassin during combat. If they were already an Assassin, they gain +30% Crit.

Item · Rare · 15 shards

Assassin's Hood

On kill, if held by an Assassin this item gains 4 Crit.

Item · Unique · 5 shards

Assassin's Tome

If this item is held by an Assassin, double its stats.

Item · Rare · 15 shards

Battlemage Robes

On kill, gain 25 Mana. On cast, heal 25% Max HP.

Item · Common · 5 shards

Belt

Max Health +200

Item · Unique · 5 shards

Big Amulet

Mana Regen +8

Item · Unique · 5 shards

Big Blade

Attack +50

Item · Unique · 5 shards

Big Bow

Attack Speed +40

Item · Unique · 5 shards

Big Shield

Defense +60

Item · Unique · 5 shards

Big Shiv

Crit +30

Item · Unique · 5 shards

Big Vest

Max Health +400

Item · Common · 5 shards

Blade

Crit +7, Attack +12

Item · Common · 5 shards

Bloodfang

Attack +12, Omnivamp +7

Item · Common · 5 shards

Boots

Max Health +100, Attack Speed +10

Item · Rare · 15 shards

Brawler's Ledger

Gain 1 Attack per 8 Shards generated this game.

Item · Rare · 15 shards

Bruiser's Mitts

On auto attack, gain 10 Max HP. When auto attacked, gain 1 Attack.

Item · Common · 5 shards

Bulwark

Defense +30

Item · Epic · 25 shards

Catalyst of Patience

The holder gains 1 Defense and 1 Magic per Stall trigger this game.

Item · Common · 5 shards

Chain Mail

Max Health +100, Defense +15

Item · Common · 5 shards

Chalice

Omnivamp +15

Item · Common · 5 shards

Charm

Mana Regen +2, Magic +12

Item · Epic · 25 shards

Cleansing Charm

Every 5 seconds, remove 33% of all Debuffs from the holder.

Item · Epic · 25 shards

Cleric's Circlet

Epic item quest. Requirement: Apply 10000 Shields Reward: Whenever the holder applies Shields, also heal for 50% of the Shields applied.

Item · Rare · 15 shards

Cleric's Scroll

Rare item quest. Requirement: Apply 2500 Shields. Reward: After Stall (20), remove 50% of all Debuffs from all Heroes.

Item · Epic · 25 shards

Crown of Haste

The holder gains 1 Attack and 8 Max HP per Rush trigger this game.

Item · Epic · 25 shards

Crown of Patience

The holder's Stall abilities trigger 12 seconds sooner.

Item · Common · 5 shards

Crystal

Starting Mana +25

Item · Common · 5 shards

Dagger

Attack Speed +20

Item · Rare · 15 shards

Deadeye Hood

At start of combat, if the holder is alone in the back row triple this item's stats.

Item · Unique · 5 shards

Duelist's Bow

If this item is held by a Duelist, double its stats.

Item · Unique · 5 shards

Duelist's Crest

The holder counts as a Duelist during combat.

Item · Rare · 15 shards

Duelist's Foil

Every 15 auto attacks, if held by a Duelist this item gains 1 Attack Speed.

Item · Epic · 25 shards

Duelist's Glyph

The holder counts as a Duelist during combat. If they were already a Duelist, they gain +20% Attack Speed.

Item · Unique · 5 shards

Duelist's Vest

If this item is held by a Duelist, double its stats.

Item · Rare · 15 shards

Emerald Charm

On cast, gain 1 Mana Regen and 5 Health per Second.

Item · Rare · 15 shards

Enlarging Vest

After Stall (20), gain +20% Max HP and grow in size.

Item · Rare · 15 shards

Executioner's Axe

Gain 1 Crit per 1% missing health on the holder's target.

Item · Epic · 25 shards

Executioner's Blade

Epic item quest. Requirement: Crit 25 times. Reward: damage from the holder executes enemies below 15% Max HP.

Item · Rare · 15 shards

Eye of Haste

The holder's Rush abilities last 3 seconds longer.

Item · Rare · 15 shards

Eye of Patience

The holder's Stall abilities trigger 6 seconds sooner.

Item · Common · 5 shards

Fang

Crit +7, Omnivamp +7

Item · Epic · 25 shards

Flaming Gauntlets

On auto attack, inflict 4 Burn on the target. When auto attacked, inflict 4 Burn on the attacker.

Item · Common · 5 shards

Flask

Mana Regen +4

Item · Unique · 5 shards

Force Crystal

At start of combat, give the holder and adjacent Heroes 100 Attack Speed and 50 Crit. At end of combat, destroy this item if it has been used 3 times.

Item · Rare · 15 shards

Freezing Contract

Rare item quest. Requirement: Inflict 200 Frost. Reward: Whenever the holder inflicts Frost, inflict 20% more.

Item · Unique · 5 shards

Freezing Gauntlet

Every 2 times the holder is auto attacked, inflict 1 Frost on the attacker.

Item · Unique · 5 shards

Freezing Ring

Unique item quest. Requirement: Inflict 50 Frost. Reward: Gain 10 Shards.

Item · Unique · 5 shards

Freezing Tome

On cast, inflict 10 Frost on the nearest enemy.

Item · Rare · 15 shards

Freezing Wand

On cast, inflict 12 Frost on the nearest enemy.

Item · Epic · 25 shards

Frosted Gauntlets

On auto attack, inflict 2 Frost on the target. When auto attacked, inflict 2 Frost on the attacker.

Item · Common · 5 shards

Gauntlet

Attack Speed +10, Attack +12

Item · Common · 5 shards

Gem

Crit +15

Item · Rare · 15 shards

Golden Helmet

After Stall (30), gain 3 Shards.

Item · Unique · 5 shards

Greedy Gauntlet

On Shards generated, give all Heroes 1250 Shields.

Item · Unique · 5 shards

Greedy Ring

Unique item quest. Requirement: Generate 10 Shards from any source. Reward: At start of combat, gain 1 Shard.

Item · Unique · 5 shards

Greedy Shiv

On Shards generated, deal 750 damage to all enemies.

Item · Rare · 15 shards

Guardian's Lantern

At start of combat, the holder and adjacent Heroes gain a Shield equal to 10% of the holder's Max HP.

Item · Common · 5 shards

Hammer

Attack +25

Item · Unique · 5 shards

Hasty Ring

Unique item quest. Requirement: Trigger Rush 3 times from any source. Reward: The holder's Rush abilities last 2 seconds longer.

Item · Unique · 5 shards

Hasty Sword

On Rush trigger, gain 15 Attack Speed and 15 Attack.

Item · Unique · 5 shards

Hasty Vest

On Rush trigger, gain 250 Shields.

Item · Rare · 15 shards

Hourglass

Rare item quest. Requirement: Trigger Stall 5 times from any source. Reward: After Stall (30), restore the holder to 100% Max HP and give them 100 Mana.

Item · Unique · 5 shards

Infectious Bow

Whenever the holder inflicts a Debuff, inflict 1 more.

Item · Unique · 5 shards

Infectious Gauntlet

Whenever the holder inflicts a Debuff, inflict 1 more.

Item · Unique · 5 shards

Infectious Ring

Unique item quest. Requirement: Inflict 125 Debuffs. Reward: Gain 10 Shards.

Item · Unique · 5 shards

Large Power Crystal

When this item is destroyed, permanently give the holder a very large amount of primary stats for each of their classes. When the holder survives combat, destroy this item if it has survived 2 combats.

Item · Common · 5 shards

Leather Vest

Max Health +100, HP per Second +5

Item · Epic · 25 shards

Lone Wolf's Bow

At start of combat, if there are no Heroes within 2 hexes of the holder the holder's attacks hit the nearest enemy to their target for 50% damage.

Item · Unique · 5 shards

Mage's Crest

The holder counts as a Mage during combat.

Item · Epic · 25 shards

Mage's Glyph

The holder counts as a Mage during combat. If they were already a Mage, they gain +25% Magic.

Item · Unique · 5 shards

Mage's Staff

If this item is held by a Mage, double its stats.

Item · Unique · 5 shards

Mage's Tome

If this item is held by a Mage, double its stats.

Item · Rare · 15 shards

Mage's Wand

On active ability kill, if held by a Mage this item gains 6 Magic.

Item · Rare · 15 shards

Magician's Ledger

Gain 1 Magic per 8 Shards generated this game.

Item · Rare · 15 shards

Merchant's Scroll

Rare item quest. Requirement: Win a combat with 25 or more Shards in the bank. Reward: The holder's active abilities gain 150 Crit.

Item · Unique · 5 shards

Mystic's Crest

The holder counts as a Mystic during combat.

Item · Epic · 25 shards

Mystic's Glyph

The holder counts as a Mystic during combat. If they were already a Mystic, they gain +25% Mana Regen.

Item · Rare · 15 shards

Mystic's Orb

Every 6 casts, if held by a Mystic this item gains 1 Mana Regen.

Item · Unique · 5 shards

Mystic's Staff

If this item is held by a Mystic, double its stats.

Item · Unique · 5 shards

Mystic's Tome

If this item is held by a Mystic, double its stats.

Item · Rare · 15 shards

Nimble Boots

For Rush (8), gain 25 Attack Speed. Double the holder's move speed.

Item · Rare · 15 shards

Onyx Gem

After Stall (20), gain Stealth for 4 seconds.

Item · Common · 5 shards

Orb

Starting Mana +12, Mana Regen +2

Item · Unique · 5 shards

Patient Flask

On Stall trigger, gain 15 Attack Speed and 15 Magic.

Item · Unique · 5 shards

Patient Ring

Unique item quest. Requirement: Trigger Stall 3 times from any source. Reward: The holder's Stall abilities trigger 4 seconds faster.

Item · Rare · 15 shards

Plague Amulet

On cast, gain 4 Magic per type of Debuff on all enemies.

Item · Epic · 25 shards

Polymath's Prism

Gain +20% to the primary stats of each of the holder's classes.

Item · Unique · 5 shards

Power Crystal

When this item is destroyed, permanently give the holder a large amount of primary stats for each of their classes. When the holder survives combat, destroy this item.

Item · Unique · 5 shards

Protection Crystal

At start of combat, give the holder and adjacent Heroes 100 Defense and 1000 Max HP. At end of combat, destroy this item if it has been used 3 times.

Item · Common · 5 shards

Quiver

Attack Speed +10, Crit +7

Item · Unique · 5 shards

Rift Seal

Always active: Modify all basic stats (-25%). After combat victory: Advance the Rift Anchor objective.

Item · Epic · 25 shards

Ring of Virality

Epic item quest. Requirement: Inflict 175 Poison Reward: Whenever the holder inflicts Poison, inflict 75% more.

Item · Epic · 25 shards

Ring of the Leech

Whenever an enemy takes Poison damage, gain 1 Crit and 1 Health per Second.

Item · Common · 5 shards

Robes

Max Health +100, Magic +12

Item · Epic · 25 shards

Rogue's Cowl

For Rush (6), gain Stealth.

Item · Common · 5 shards

Runestone

Starting Mana +12, Magic +12

Item · Rare · 15 shards

Runic Buckler

At start of combat, the holder gains a Shield equal to 250% of their Defense.

Item · Epic · 25 shards

Sacrificial Scythe

At start of combat, lose 25% Max HP. The first time each combat the holder reaches 100% Max HP, gain 5 Shards.

Item · Common · 5 shards

Salve

HP per Second +10

Item · Epic · 25 shards

Scroll of Enlightenment

Epic item quest. Requirement: Cast 15 times. Reward: Gain +25% Magic and +25% Mana Regen.

Item · Epic · 25 shards

Scroll of Perseverance

Epic item quest. Requirement: Take 7500 Damage. Reward: Gain +25% Max HP and +25% Defense.

Item · Epic · 25 shards

Scroll of Violence

Epic item quest. Requirement: Auto attack 100 times. Reward: Gain +25% Attack and +25% Attack Speed.

Item · Rare · 15 shards

Searing Contract

Rare item quest. Requirement: Inflict 300 Burn. Reward: Whenever the holder inflicts Burn, inflict 33% more.

Item · Rare · 15 shards

Searing Lance

On auto attack, inflict 1 Burn.

Item · Unique · 5 shards

Searing Ring

Unique item quest. Requirement: Inflict 75 Burn. Reward: Gain 10 Shards.

Item · Unique · 5 shards

Searing Tome

On cast, inflict 15 Burn on the nearest enemy.

Item · Unique · 5 shards

Searing Vest

Whenever the holder is auto attacked, inflict 1 Burn on the attacker.

Item · Rare · 15 shards

Sentinel's Plate

At start of combat, if the holder is alone in the front row triple this item's stats.

Item · Epic · 25 shards

Serrated Dagger

On Crit, reduce the target's Defense by 3.

Item · Epic · 25 shards

Shattering Charm

Whenever the holder Shields another Hero, damage all enemies equal to 33% of the Shield applied.

Item · Unique · 5 shards

Shielding Flask

Gain 30 Crit and 4 Mana Regen while Shielded.

Item · Unique · 5 shards

Shielding Ring

Unique item quest. Requirement: Apply 750 Shields. Reward: Gain 10 Shards.

Item · Unique · 5 shards

Shielding Vest

At start of combat, gain 500 Shields.

Item · Common · 5 shards

Sigil

Attack Speed +10, Omnivamp +7

Item · Epic · 25 shards

Siphoning Dagger

On auto attack, steal 1 Mana from the target.

Item · Epic · 25 shards

Sniper's Jewel

Attack Range +1, Crit +22, Omnivamp +22

Item · Rare · 15 shards

Spellblade

On cast, gain 30 Attack. On auto attack, gain 2 Magic.

Item · Rare · 15 shards

Spiked Plate

Rare item quest. Requirement: Take 2500 Shield damage. Reward: Reflect 33% of Shield damage taken back to the source.

Item · Rare · 15 shards

Squire's Helm

At start of combat, if there is exactly one Hero in front of the holder they both permanently gain 40 Max HP.

Item · Rare · 15 shards

Squire's Sword

At start of combat, if there is exactly one Hero in front of the holder they both permanently gain 6 Attack.

Item · Epic · 25 shards

Sword of Combustion

On auto attack, deal bonus damage equal to the Burn on the target.

Item · Epic · 25 shards

Sword of the Spark

Epic item quest. Requirement: Inflict 600 Burn. Reward: Whenever the holder inflicts Burn, inflict 66% more.

Item · Unique · 5 shards

Tank's Buckler

If this item is held by a Tank, double its stats.

Item · Unique · 5 shards

Tank's Cape

If this item is held by a Tank, double its stats.

Item · Unique · 5 shards

Tank's Crest

The holder counts as a Tank during combat.

Item · Epic · 25 shards

Tank's Glyph

The holder counts as a Tank during combat. If they were already a Tank, they gain +15% Defense.

Item · Rare · 15 shards

Tank's Tower Shield

On Stall trigger, if held by a Tank this item gains 2 Defense.

Item · Epic · 25 shards

Temporal Accelerator

The holder's Rush abilities last 5 seconds longer.

Item · Epic · 25 shards

The Golden Standard

Gain 1 Attack, 1 Magic, 1 Attack Speed, and 1 Defense per 12 Shards generated this game.

Item · Common · 5 shards

Tome

Magic +25

Item · Rare · 15 shards

Toxic Contract

Rare item quest. Requirement: Inflict 100 Poison. Reward: Whenever the holder inflicts Poison, inflict 50% more.

Item · Rare · 15 shards

Toxic Dart

On Crit, inflict 3 Poison.

Item · Unique · 5 shards

Toxic Gauntlet

Every 3 times the holder is auto attacked, inflict 1 Poison on the attacker.

Item · Unique · 5 shards

Toxic Ring

Unique item quest. Requirement: Inflict 25 Poison. Reward: Gain 10 Shards.

Item · Unique · 5 shards

Toxic Shiv

On Crit, inflict 1 Poison.

Item · Epic · 25 shards

Tranquil Eye

After Stall (40), gain +33% basic stats.

Item · Rare · 15 shards

Vanguard's Bracelet

On Rush trigger, if held by a Vanguard this item gains 20 Max HP.

Item · Unique · 5 shards

Vanguard's Buckler

If this item is held by a Vanguard, double its stats.

Item · Unique · 5 shards

Vanguard's Crest

The holder counts as a Vanguard during combat.

Item · Epic · 25 shards

Vanguard's Glyph

The holder counts as a Vanguard during combat. If they were already a Vanguard, they gain +25% Max HP.

Item · Unique · 5 shards

Vanguard's Sword

If this item is held by a Vanguard, double its stats.

Item · Epic · 25 shards

Venomous Gauntlets

On auto attack, inflict 1 Poison on the target. When auto attacked, inflict 1 Poison on the attacker.

Item · Rare · 15 shards

Viscera Collector

Rare item quest. Requirement: Trigger Rush 5 times from any source. Reward: For Rush (7), the holder's auto attacks gain 150 Crit.

Item · Unique · 5 shards

Warrior's Bow

If this item is held by a Warrior, double its stats.

Item · Unique · 5 shards

Warrior's Crest

The holder counts as a Warrior during combat.

Item · Epic · 25 shards

Warrior's Glyph

The holder counts as a Warrior during combat. If they were already a Warrior, they gain +25% Attack.

Item · Rare · 15 shards

Warrior's Greataxe

On combat survival, if held by a Warrior this item gains 12 Attack.

Item · Unique · 5 shards

Warrior's Sword

If this item is held by a Warrior, double its stats.

Item · Epic · 25 shards

Wizard's Focus

At start of combat, if the holder is the only Hero in the back 2 rows they gain 50 Starting Mana and 50 Crit.

Item · Unique · 5 shards

Zeus's Thunder

Unique item quest. Requirement: Attack 250 times. The holder must be Irini. Reward: On auto attack, deal bonus damage to all enemies equal to 66% of the holder's Attack Speed.

Relic · Unique

Acceleration Accumulator

Unique relic quest. Requirement: Trigger Rush 3 times. Reward: Rush abilities last 1 second longer.

Relic · Epic · 30 shards

Acceleration Ascendancy

Epic relic quest. Requirement: Trigger Rush 15 times. Reward: Rush abilities last 4 seconds longer.

Relic · Rare · 20 shards

Acceleration Conduit

Rare relic quest. Requirement: Trigger Rush 6 times. Reward: Rush abilities last 3 seconds longer.

Relic · Common · 10 shards

Acceleration Lattice

For Rush (10), Heroes gain 25 Health per Second.

Relic · Legendary Quest · 25 shards

Acceleration Mandate

Legendary Quest relic quest. Requirement: Trigger Rush 25 times. Reward: Increase your team size by 1 (Max: 5).

Relic · Rare · 20 shards

Acceleration Reactor

On Rush trigger, give Heroes 5 Crit and 10 Attack Speed.

Relic · Common · 10 shards

Acceleration Vessel

Common relic quest. Requirement: Trigger Rush 4 times. Reward: Rush abilities last 2 seconds longer.

Relic · Epic · 30 shards

Alignment Ascendancy

Epic relic quest. Requirement: Trigger Rush or Stall 25 times. Reward: On Rush or Stall trigger, Heroes gain 15 Attack Speed and 15 Defense.

Relic · Unique

All In

Gain 40 Shards. Start with Emergency Rewind unavailable.

Relic · Rare · 20 shards

Arcane Amplifier

Mages and Mystics gain 50 Magic and 4 Mana Regen.

Relic · Epic · 30 shards

Arcane Backup Prism

Heroes gain 20 Magic per rank of each Mage in the reserves and 2 Mana Regen per rank of each Mystic in the reserves.

Relic · Rare · 20 shards

Arcane Conduit

Rare relic quest. Requirement: Cast 25 Active Abilities. Reward: Heroes gain 25 Starting Mana.

Relic · Legendary Quest · 25 shards

Arcane Mandate

Legendary Quest relic quest. Requirement: Deal 15000 damage with active abilities. Reward: Increase your team size by 1 (Max: 5).

Relic · Legendary Quest · 25 shards

Ascension Mandate

Legendary Quest relic quest. Requirement: Win a combat with Heroes of 3 or more different ranks in combat. Reward: Increase your team size by 1 (Max: 5).

Relic · Unique

Assassin Crest

Get an item which makes a Hero count as an Assassin during combat.

Relic · Epic · 30 shards

Assassin's Elevation Prism

Whenever an Assassin kills an enemy they permanently gain 7 Crit then you gain 1 Shard per 100 Crit they have (Max: 10).

Relic · Rare · 20 shards

Assassin's Emblem

If there is an Assassin in combat, Heroes gain Stealth for 3 seconds the first time they go below 66% Max HP each combat.

Relic · Unique

Assassin's Greed Banner

Assassins gain 1 Attack and 1 Magic per 5 Shards you've generated this game.

Relic · Rare · 20 shards

Assassin's Memento

At start of combat, gain 5 Shards per Assassin in combat.

Relic · Unique

Attack Parcel

Get a random rare item that gives Attack.

Relic · Common · 10 shards

Backline Aggressor

At start of combat, Heroes in the back row gain 10 Attack Speed and 15 Crit.

Relic · Rare · 20 shards

Backline Quickener

At start of combat, Heroes in the back row gain 40 Attack Speed and increased move speed.

Relic · Rare · 20 shards

Backline Sharpener

At start of combat, Heroes in the back row gain 25 Crit and increased move speed.

Relic · Epic · 30 shards

Blight Resonance Prism

Whenever an enemy takes Poison or Burn damage, heal all adjacent Heroes to them for 50% of that damage.

Relic · Unique

Bossy

Unique relic quest. Requirement: Win 6 combats. Reward: Gain 40 Shards.

Relic · Unique

Burn Accumulator

Unique relic quest. Requirement: Inflict 150 Burn. Reward: Gain 15 Shards.

Relic · Rare · 20 shards

Burn Amplifier

Whenever a Hero inflicts Burn, inflict 33% more.

Relic · Epic · 30 shards

Burn Ascendancy

Epic relic quest. Requirement: Inflict 1200 Burn. Reward: The first time each enemy reaches 100 Burn, inflict 50 Burn on their nearest ally.

Relic · Unique

Burn Bauble

At start of combat, inflict 15 Burn on all enemies.

Relic · Rare · 20 shards

Burn Catalyst

For Rush (15), enemies receive 50% more Burn damage.

Relic · Rare · 20 shards

Burn Conduit

Rare relic quest. Requirement: Inflict 600 Burn. Reward: Whenever a Hero inflicts Burn, they gain 1 Magic and 1 Attack per 6 Burn inflicted.

Relic · Epic · 30 shards

Burn Migrator

Whenever an enemy dies, transfer their Burn to the nearest enemy.

Relic · Common · 10 shards

Burn Vessel

Common relic quest. Requirement: Inflict 300 Burn. Reward: Heroes gain 200 Max HP and 25 Attack.

Relic · Rare · 20 shards

Combative Codex

Heroes gain 1d6 Attack. On combat victory, permanently increase the Attack gained by 6.

Relic · Unique

Crest Windfall

Get two random items which make a Hero count as having an additional class.

Relic · Unique

Crit Parcel

Get a random rare item that gives Crit.

Relic · Epic · 30 shards

Critical Ascendancy

Epic relic quest. Requirement: Crit 100 times. Reward: Each Hero's first auto attack against each enemy gains 1500 Crit and Stuns them for 2.5 seconds.

Relic · Legendary Quest · 25 shards

Critical Mandate

Legendary Quest relic quest. Requirement: Crit 200 times. Reward: Increase your team size by 1 (Max: 5).

Relic · Common · 10 shards

Critical Vessel

Common relic quest. Requirement: Crit 20 times. Reward: Heroes gain 25 Attack Speed and 5 Omnivamp.

Relic · Unique

Debt

At start of combat, Heroes take damage equal to 10% of their Max HP.

Relic · Unique

Deceleration Accumulator

Unique relic quest. Requirement: Trigger Stall 3 times. Reward: Stall abilities trigger 2 seconds faster.

Relic · Epic · 30 shards

Deceleration Aegis

After Stall (15, 30, and 45), Heroes gain 700 lasting Shields.

Relic · Epic · 30 shards

Deceleration Apotheosis

After Stall (25, 50, and 75), give Heroes +15% to all their basic stats.

Relic · Epic · 30 shards

Deceleration Ascendancy

Epic relic quest. Requirement: Trigger Stall 15 times. Reward: Stall abilities trigger 9 seconds faster.

Relic · Rare · 20 shards

Deceleration Conduit

Rare relic quest. Requirement: Trigger Stall 6 times. Reward: Stall abilities trigger 6 seconds faster.

Relic · Epic · 30 shards

Deceleration Corruptor

After Stall (15) and (30), double the amount of Poison on all enemies.

Relic · Common · 10 shards

Deceleration Lattice

After Stall (20), Heroes gain 15 Health per Second.

Relic · Legendary Quest · 25 shards

Deceleration Mandate

Legendary Quest relic quest. Requirement: Trigger Stall 25 times. Reward: Increase your team size by 1 (Max: 5).

Relic · Rare · 20 shards

Deceleration Reactor

On Stall trigger, give Heroes a 10% Max HP Shield and 8 Mana.

Relic · Common · 10 shards

Deceleration Vessel

Common relic quest. Requirement: Trigger Stall 4 times. Reward: Stall abilities trigger 3 seconds faster.

Relic · Unique

Defense Parcel

Get a random rare item that gives Defense.

Relic · Rare · 20 shards

Defensive Amplifier

Tanks and Vanguards gain 45 Defense and 300 Max HP.

Relic · Epic · 30 shards

Defensive Backup Prism

Heroes gain 30 Defense per rank of each Tank in the reserves and 200 Max HP per rank of each Vanguard in the reserves.

Relic · Legendary Quest · 25 shards

Desperation Mandate

Legendary Quest relic quest. Requirement: Win a combat with only 1 surviving Hero. Reward: Increase your team size by 1 (Max: 5).

Relic · Common · 10 shards

Divergence Vessel

Common relic quest. Requirement: Win a combat with 3 or more Heroes that do not share a Class in play. Reward: Gain 25 Shards.

Relic · Legendary Quest · 25 shards

Dominion Mandate

Legendary Quest relic quest. Requirement: Inflict 5000 Debuffs. Reward: Increase your team size by 1 (Max: 5).

Relic · Unique

Duelist Crest

Get an item which makes a Hero count as a Duelist during combat.

Relic · Unique

Duelist's Chill Banner

Whenever a Duelist auto attacks, they inflict 2 Frost on their target.

Relic · Rare · 20 shards

Duelist's Emblem

If there is a Duelist in combat, Heroes deal 30 bonus damage with each auto attack.

Relic · Unique

Duelist's Flame Banner

Whenever a Duelist auto attacks, they inflict 3 Burn on their target.

Relic · Rare · 20 shards

Duelist's Memento

For each Duelist in combat, Stall abilities trigger 4 seconds earlier.

Relic · Unique

Duelist's Outbreak Banner

Whenever a Duelist auto attacks, they gain 1 Attack Speed and 1 Attack per type of Debuff on their target.

Relic · Epic · 30 shards

Duelist's Profusion Filigree

After Stall (12), whenever a Duelist auto attacks they also hit the nearest enemy to their target, dealing 25% damage and applying on-hit effects.

Relic · Epic · 30 shards

Duelist's Rhythm Prism

Whenever a Duelist auto attacks, they randomly inflict 2 Poison, 4 Frost, or 6 Burn on their target.

Relic · Unique

Duelist's Toxin Banner

Whenever a Duelist auto attacks, they inflict 1 Poison on their target.

Relic · Rare · 20 shards

Enchanted Codex

Heroes gain 1d6 Magic. On combat victory, permanently increase the Magic gained by 6.

Relic · Unique

Fast Track

Instantly rank up the above Hero. Start with 10 fewer Shards.

Relic · Common · 10 shards

Fire Starter

Each second for Rush (10), inflict 3 Burn on all enemies.

Relic · Rare · 20 shards

Frontline Barricader

At start of combat, Heroes in the front row gain 60 Defense and grow in size.

Relic · Common · 10 shards

Frontline Defender

At start of combat, Heroes in the front row gain 100 Max HP and 15 Defense.

Relic · Rare · 20 shards

Frontline Embiggener

At start of combat, Heroes in the front row gain 400 Max HP and grow in size.

Relic · Unique

Frost Accumulator

Unique relic quest. Requirement: Inflict 100 Frost. Reward: Gain 15 Shards.

Relic · Rare · 20 shards

Frost Amplifier

Whenever a Hero inflicts Frost, inflict 33% more.

Relic · Epic · 30 shards

Frost Ascendancy

Epic relic quest. Requirement: Inflict 800 Frost. Reward: The first time each enemy reaches 75 Frost, Stun them for 2 seconds.

Relic · Unique

Frost Bauble

At start of combat, inflict 10 Frost on all enemies.

Relic · Rare · 20 shards

Frost Catalyst

After Stall (15, 30, and 45), all enemies receive damage equal to 5 times the amount of Frost they have.

Relic · Rare · 20 shards

Frost Conduit

Rare relic quest. Requirement: Inflict 400 Frost. Reward: Whenever a Hero inflicts Frost, they gain 1 Magic and 1 Attack per 4 Frost inflicted.

Relic · Epic · 30 shards

Frost Migrator

Whenever an enemy dies, transfer their Frost to the nearest enemy.

Relic · Common · 10 shards

Frost Surge

At start of combat, inflict 15 Frost on all enemies.

Relic · Common · 10 shards

Frost Vessel

Common relic quest. Requirement: Inflict 200 Frost. Reward: Heroes gain 30 Defense and 3 Mana Regen.

Relic · Rare · 20 shards

Generation Conduit

Rare relic quest. Requirement: Generate 25 Shards. Reward: On Shards generated, Heroes gain 15 Crit and 500 Shields.

Relic · Epic · 30 shards

Glacial Guard Prism

Whenever a Hero inflicts Frost, they gain 6 Shields per Frost inflicted.

Relic · Epic · 30 shards

Golden Ascendancy

Epic relic quest. Requirement: Win a combat with 66 or more Shards in your bank. Reward: Get 4 random Crest items. Crest items make a Hero count as having an additional class.

Relic · Legendary Quest · 25 shards

Greed Mandate

Legendary Quest relic quest. Requirement: Win a combat with 100 or more Shards in your bank. Reward: Increase your team size by 1 (Max: 5).

Relic · Unique

Health Parcel

Get a random rare item that gives Max HP.

Relic · Unique

Item Bazaar

Items cost 2 fewer Shards.

Relic · Unique

Legacy Charm

Heroes gain 1d1% basic stats. Every 2 combat victories, permanently increase the amount of basic stats by 1%.

Relic · Unique

Mage Crest

Get an item which makes a Hero count as a Mage during combat.

Relic · Epic · 30 shards

Mage's Administration Filigree

Whenever a Mage casts, they deal damage to the lowest-health enemy equal to 300% of their Magic.

Relic · Unique

Mage's Elemental Banner

Whenever a Mage casts, all enemies in their range take 4 damage per Frost and 2 damage per Burn they have.

Relic · Rare · 20 shards

Mage's Emblem

If there is a Mage in combat, your Hero's active abilities gain 100 Crit.

Relic · Unique

Mage's Frostbite Banner

Whenever a Mage casts, they inflict Frost on their target equal to 66% of the Mana spent.

Relic · Unique

Mage's Inferno Banner

Whenever a Mage casts, they inflict Burn on their target equal to 100% of the Mana spent.

Relic · Rare · 20 shards

Mage's Memento

At start of combat, inflict 12 Frost on all enemies per Mage in combat.

Relic · Epic · 30 shards

Mage's Transmutation Prism

Whenever a Mage auto attacks, they deal bonus damage to their target equal to 100% of their Magic.

Relic · Unique

Magic Parcel

Get a random rare item that gives Magic.

Relic · Rare · 20 shards

Martial Amplifier

Assassins, Duelists, and Warriors gain 15 Crit, 20 Attack Speed, and 25 Attack.

Relic · Epic · 30 shards

Martial Backup Prism

Heroes gain 10 Crit per rank of each Assassin in the reserves, 15 Attack Speed per rank of each Duelist in the reserves, and 20 Attack per rank of each Warrior in the reserves.

Relic · Legendary Quest · 25 shards

Merchant Mandate

Legendary Quest relic quest. Requirement: Reroll the shop 8 times, then complete a combat. Reward: Increase your team size by 1 (Max: 5).

Relic · Epic · 30 shards

Momentous Differentiator

Heroes gain 2 Attack Speed for each time you've rerolled the shop this game.

Relic · Rare · 20 shards

Multiclass Conduit

Rare relic quest. Requirement: Win a combat with 4 or more combined classes in play. Reward: Get 3 random Crest items. Crest items make a Hero count as having an additional class.

Relic · Unique

Mystic Crest

Get an item which makes a Hero count as a Mystic during combat.

Relic · Unique

Mystic's Barrier Banner

Whenever a Mystic casts, they Shield the lowest-health Hero equal to 500% of their Mana Regen.

Relic · Rare · 20 shards

Mystic's Emblem

If there is a Mystic in combat, Heroes gain 4 Mana Regen and 10 Health per Second.

Relic · Epic · 30 shards

Mystic's Inundation Prism

Whenever a Mystic Shields a Hero, damage their nearest enemy for 50% of the Shield applied.

Relic · Rare · 20 shards

Mystic's Memento

At start of combat, Heroes gain a 15% Max HP Shield per Mystic in combat.

Relic · Unique

Mystic's Outbreak Banner

Whenever a Mystic casts, they gain 2 Magic per type of Debuff on all enemies.

Relic · Epic · 30 shards

Mystic's Prosperity Filigree

Whenever a Mystic casts after Stall (15), they give the nearest Hero Magic and Attack equal to 66% of their Mana Regen.

Relic · Unique

Mystic's Protection Banner

Whenever a Mystic casts, they Shield the nearest Hero equal to the total number of Debuff stacks on all enemies.

Relic · Legendary Quest · 25 shards

Omnity Mandate

Legendary Quest relic quest. Requirement: Win a combat with a Hero of all 7 classes in combat or in the reserves. Reward: Increase your team size by 1 (Max: 5).

Relic · Epic · 30 shards

Perfect Divergence Prism

At start of combat, if no Heroes in combat share a Class all Heroes gain +25% to all their basic stats.

Relic · Epic · 30 shards

Perfect Unity Prism

At start of combat, if all Heroes in combat share a Class all Heroes gain +20% to all their basic stats.

Relic · Epic · 30 shards

Plague Accelerator

For Rush (12), if an enemy would gain a Debuff they gain 2 more.

Relic · Rare · 20 shards

Plague Amplifier

For Rush (12), if an enemy would gain a Debuff they gain 1 more.

Relic · Epic · 30 shards

Plague Ascendancy

Epic relic quest. Requirement: Inflict 25 Poison, 50 Frost, and 75 Burn on a single enemy. Reward: At start of Combat, inflict 25 Poison, 50 Frost, and 75 Burn on all enemies.

Relic · Unique

Plague Bauble

At start of combat, inflict 3 Poison, 6 Frost, and 9 Burn on all enemies.

Relic · Unique

Plague Collector

Unique relic quest. Requirement: Inflict 250 Debuffs. Reward: Gain 15 Shards.

Relic · Rare · 20 shards

Plague Conduit

Rare relic quest. Requirement: Inflict 750 Debuffs. Reward: Gain 30 Shards.

Relic · Common · 10 shards

Plague Generator

At start of combat, inflict 5 Poison, 10 Frost, and 15 Burn on all enemies.

Relic · Rare · 20 shards

Plague Harvester

After Stall (15), Heroes gain 1 Defense and 1 Magic per 25 Debuffs on all enemies.

Relic · Epic · 30 shards

Plague Velocitizer

Every 4 seconds, Heroes gain 1 Attack Speed and 2 Attack per type of Debuff on all enemies.

Relic · Rare · 20 shards

Plated Codex

Heroes gain 1d10 Defense. On combat victory, permanently increase the Defense gained by 10.

Relic · Unique

Poison Accumulator

Unique relic quest. Requirement: Inflict 50 Poison. Reward: Gain 15 Shards.

Relic · Rare · 20 shards

Poison Amplifier

Whenever a Hero inflicts Poison, inflict 33% more.

Relic · Epic · 30 shards

Poison Ascendancy

Epic relic quest. Requirement: Inflict 400 Poison. Reward: The first time each enemy reaches 50 Poison, they lose 33% Max HP, 66% Attack, and 66% Attack Speed.

Relic · Unique

Poison Bauble

At start of combat, inflict 5 Poison on all enemies.

Relic · Common · 10 shards

Poison Bloom

After Stall (10 and 20), inflict 10 Poison on all enemies.

Relic · Rare · 20 shards

Poison Catalyst

After Stall (15), whenever an enemy with Poison is auto attacked, they take damage equal to their Poison.

Relic · Rare · 20 shards

Poison Conduit

Rare relic quest. Requirement: Inflict 200 Poison. Reward: Whenever a Hero inflicts Poison, they gain 1 Magic and 1 Attack per 2 Poison inflicted.

Relic · Epic · 30 shards

Poison Migrator

Whenever an enemy dies, transfer their Poison to the nearest enemy.

Relic · Common · 10 shards

Poison Vessel

Common relic quest. Requirement: Inflict 100 Poison. Reward: Heroes gain 20 Attack Speed and 15 Crit.

Relic · Rare · 20 shards

Precise Codex

Heroes gain 1d4 Crit. On combat victory, permanently increase the Crit gained by 4.

Relic · Rare · 20 shards

Precision Conduit

Rare relic quest. Requirement: Crit 40 times. Reward: On Crit, reduce the target's Defense by 4.

Relic · Common · 10 shards

Precision Lattice

Each Hero's first attack against each enemy gains 250 Crit.

Relic · Rare · 20 shards

Precision Nexus

On Crit, the Hero that Crit heals 30 and gains 3 Mana.

Relic · Rare · 20 shards

Precision Reactor

For Rush (10), Heroes gain 60 Crit.

Relic · Rare · 20 shards

Protective Differentiator

After Stall (15 and 30), give Heroes a lasting 1% Max HP Shield for each time you've rerolled the shop this game.

Relic · Unique

Quality over Quantity

Heroes can equip two additional items (Max: 6). Max team size is decreased by 1.

Relic · Unique

Quantity over Quality

Increase max team size by 1 (Max: 5). Heroes have 1 fewer item slot (Min: 1).

Relic · Unique

Relic Bazaar

The shop shows an additional relic.

Relic · Epic · 30 shards

Reserve Ascendancy

Epic relic quest. Requirement: Win a combat with 2 Heroes in your reserves. Reward: At start of combat, Heroes in the Reserves permanently gain a small amount of every stat.

Relic · Unique

Shard Accumulator

Unique relic quest. Requirement: Generate 20 Shards. Reward: At start of combat, gain 2 Shards.

Relic · Epic · 30 shards

Shard Ascendancy

Epic relic quest. Requirement: Generate 25 Shards. Reward: On Shards generated, generate 1 more Shard.

Relic · Epic · 30 shards

Shard Energy Velocitizer

Heroes gain 1 Attack Speed per 5 Shards you've generated this game.

Relic · Rare · 20 shards

Shard Extractor

On combat victory, gain 6 Shards.

Relic · Unique

Shard Fluctuator

On Shards generated, deal 500 damage to all enemies.

Relic · Common · 10 shards

Shard Lattice

On combat victory, gain 3 Shards.

Relic · Unique

Shard Maximizer

Gain interest on saved Shards. At the end of each combat, gain 1 additional Shard per 5 Shards in your bank (Max: 20. Does not count towards generation).

Relic · Epic · 30 shards

Shard Precision Prism

Heroes gain Crit equal to the number of Shards in bank (Max: 1000).

Relic · Unique

Shard Resonator

On Shards generated, Heroes gain 1000 Shields.

Relic · Common · 10 shards

Shard Vessel

Common relic quest. Requirement: Generate 15 Shards. Reward: Heroes gain 20 Crit and 5 Omnivamp.

Relic · Legendary Quest · 25 shards

Shelter Mandate

Legendary Quest relic quest. Requirement: Apply 30000 Shields. Reward: Increase your team size by 1 (Max: 5).

Relic · Unique

Shield Accumulator

Unique relic quest. Requirement: Apply 1250 Shields. Reward: Gain 15 Shards.

Relic · Epic · 30 shards

Shield Ascendancy

Epic relic quest. Requirement: Apply 15000 Shields. Reward: Heroes gain +50% Defense and +50% Crit while Shielded.

Relic · Rare · 20 shards

Shield Bastion

After Stall (15), Heroes gain a lasting 33% Max HP Shield.

Relic · Unique

Shield Bauble

At start of combat, heroes gain 250 lasting Shields.

Relic · Rare · 20 shards

Shield Conduit

Rare relic quest. Requirement: Apply 7500 Shields. Reward: Heroes gain 100 Attack and 100 Magic while Shielded.

Relic · Epic · 30 shards

Shield Converter

Whenever a Hero gains Shields from any source but itself, damage the nearest enemy to them for 50% of the Shield applied.

Relic · Unique

Shield Fluctuator

Heroes gain 15 Crit and 4 Mana Regen while Shielded.

Relic · Common · 10 shards

Shield Generator

At start of combat, Heroes gain 400 lasting Shields.

Relic · Epic · 30 shards

Shield Investment Filigree

At start of combat and after Stall (20), spend 1 Shard to apply lasting Shields to all Heroes, then permanently increase the amount of Shields this applies by 50.

Relic · Rare · 20 shards

Shield Repriser

Whenever an enemy damages a Hero's Shields, deal 75% of the damage back to the source.

Relic · Common · 10 shards

Shield Vessel

Common relic quest. Requirement: Apply 2500 Shields. Reward: Heroes gain 30 Magic and 30 Attack.

Relic · Legendary Quest · 25 shards

Slaughter Mandate

Legendary Quest relic quest. Requirement: Deal 15000 damage with auto attacks. Reward: Increase your team size by 1 (Max: 5).

Relic · Unique

Stability System

Emergency Rewind starts with 25 more Shards.

Relic · Epic · 30 shards

Stalwart Differentiator

Heroes gain 3 Defense for each time you've rerolled the shop this game.

Relic · Unique

Starter Bundle

Gain a random common item, a random common relic, and 3 Shards.

Relic · Unique

Survivor Charm

Gain 1 extra Shard per surviving Hero at end of combat.

Relic · Rare · 20 shards

Swift Codex

Heroes gain 1d5 Attack Speed. On combat victory, permanently increase the Attack Speed gained by 5.

Relic · Unique

Tank Crest

Get an item which makes a Hero count as a Tank during combat.

Relic · Rare · 20 shards

Tank's Emblem

Each second if there is a Tank in combat, Heroes gain 1 Defense.

Relic · Epic · 30 shards

Tank's Intercession Prism

Tanks gain 50 Defense per enemy targeting them. Every 10 Seconds, the Tank with the highest current HP Taunts all enemies.

Relic · Rare · 20 shards

Tank's Memento

At start of combat, inflict 20 Poison on all enemies per Tank in combat.

Relic · Legendary Quest · 25 shards

Temporal Mandate

Legendary Quest relic quest. Requirement: Trigger Rush or Stall 40 times. Reward: Increase your team size by 1 (Max: 5).

Relic · Unique

The Red Rift

Enemies gain 5% basic stats.

Relic · Epic · 30 shards

Thermal Inverter

Whenever a Hero inflicts Burn, also inflict 50% of the Burn applied as Frost. Whenever a Hero inflicts Frost, also inflict 50% of the Frost applied as Burn.

Relic · Epic · 30 shards

Trigger Bounty Activator

Every other Stall trigger, gain 1 Shard. Every other Rush trigger, gain 1 Shard.

Relic · Epic · 30 shards

Trigger Safeguard Activator

On Stall or Rush trigger, give Heroes a lasting 10% Max HP Shield and 2 Mana Regen.

Relic · Epic · 30 shards

Trigger Synchrony Activator

Every 3 Stall triggers, Stun all enemies for 2 seconds. Every 3 Rush triggers, Stun all enemies for 2 seconds.

Relic · Legendary Quest · 25 shards

Unity Mandate

Legendary Quest relic quest. Requirement: Win a combat with 4 or more heroes of the same class in combat or in the reserves. Reward: Increase your team size by 1 (Max: 5).

Relic · Common · 10 shards

Unity Vessel

Common relic quest. Requirement: Win a combat with 3 or more Heroes of the same Class in play. Reward: Gain 30 Shards.

Relic · Rare · 20 shards

Vampiric Codex

Heroes gain 1d2 Omnivamp. On combat victory, permanently increase the Omnivamp gained by 2.

Relic · Unique

Vampirism

Heroes gain 10 Omnivamp.

Relic · Unique

Vanguard Crest

Get an item which makes a Hero count as a Vanguard during combat.

Relic · Unique

Vanguard's Aegis Banner

At start of combat, Vanguards gain Shields equal to 25% of their Max HP.

Relic · Rare · 20 shards

Vanguard's Emblem

Every 5 seconds if there is a Vanguard in combat, Heroes gain 150 Shields.

Relic · Epic · 30 shards

Vanguard's Frenzy Prism

Whenever a Vanguard goes below 50% Max HP for the first time each combat they gain +33% Attack Speed, +33% Attack, and +33% Defense.

Relic · Rare · 20 shards

Vanguard's Memento

At start of combat, inflict 45 Burn on all enemies per Vanguard in combat.

Relic · Epic · 30 shards

Venom Precision Prism

Whenever an enemy takes Poison damage, Heroes gain 2 Crit.

Relic · Legendary Quest · 25 shards

Victory Mandate

Legendary Quest relic quest. Requirement: Win 4 combats. Reward: Increase your team size by 1 (Max: 5).

Relic · Common · 10 shards

Victory Vessel

Common relic quest. Requirement: Win 3 combats. Reward: Gain 25 Shards.

Relic · Rare · 20 shards

Violence Conduit

Rare relic quest. Requirement: Auto attack 200 times. Reward: Each Hero's first auto attack against each enemy gains 750 Crit.

Relic · Rare · 20 shards

Vital Codex

Heroes gain 1d50 Max HP. On combat victory, permanently increase the Max HP gained by 50.

Relic · Unique

Warrior Crest

Get an item which makes a Hero count as a Warrior during combat.

Relic · Unique

Warrior's Aegis Banner

At start of combat, Warriors gain a lasting Shield equal to 500% of their Attack.

Relic · Unique

Warrior's Bravery Banner

Whenever a Warrior Crits, they deal bonus damage equal to 100% of their Attack.

Relic · Rare · 20 shards

Warrior's Emblem

If there is a Warrior in combat, your Hero's auto attacks gain 50 Crit.

Relic · Epic · 30 shards

Warrior's Exaltation Prism

Whenever a Warrior kills, they gain +50% Attack, heal 100% of their Max HP and gain 100 Mana.

Relic · Rare · 20 shards

Warrior's Memento

For each Warrior in combat, Rush abilities last 2 seconds longer.

Relic · Epic · 30 shards

Warrior's Sundering Filigree

For Rush (8), whenever a Warrior Crits an enemy reduce the enemy's Defense by 15.

Search the linked catalogue

Try “Rush”, “Irini”, “Burn”, “Mushroom”, “shop price 15”, or “campfire”.