Funke
The Shackled
Let me do things my way.

Base stats
- Max health
- 650
- Max mana
- 85
- Starting mana
- 45
- Attack
- 0
- Base attack damage
- 21
- Attack speed
- 0
- Base attack speed
- 0.47 / sec
- Attack range
- 4
- Projectile speed
- 6
- Magic
- 25
- Defense
- 27
- Crit
- 15
- Mana regen
- 4
- Mana lock time
- 1 sec
- Move speed
- 1.5 / sec
Rank progression
Draft a duplicate Hero or use a rank-up event. Each row shows the decision made at that rank and cumulative gains above Rank C.
| Rank | What changes | Cumulative stat gains |
|---|---|---|
| C | Starting kitStarts with Wildfire. | Base stats |
| B | Choose one fixed specializationCompare this Hero's three fixed choices below. | Max HP +12.5%Defense +8Attack +6Magic +6Attack Speed +5Crit +4Mana Regen +1 |
| A | Choose one class modifierOffers come from the class draw set below. | Max HP +12.5%Defense +8Attack +6Magic +31Attack Speed +5Crit +4Mana Regen +1 |
| S | Choose a second class modifierDraw again without repeating the Rank A pick. This is the maximum demo rank. | Max HP +25%Defense +8Attack +6Magic +31Attack Speed +5Crit +8Mana Regen +2 |
Starting ability
Fixed specialization choices

The Detonator
On cast, all enemies in range take 7 + 7 × Rank ticks of Burn damage.

The Inferno
Gain 2 Attack Range. At start of combat and after Stall (15), inflict 25 + Magic ÷ 3 Burn on all enemies in range.

The Stoked
Mages gain 1 + 1 × Rank Magic whenever an enemy in their range takes Burn damage. Works while the Hero is in Reserves. Funke gains 1 Mana whenever an enemy in his range takes Burn damage.
Class modifier draw sets
Each rank offers three modifiers from the class set. Pick one; that modifier cannot be offered again at Rank S.
Mage modifiers15 possible - show list
Arcane DestructionOn cast, gain 100 Crit.
Burning AbsorptionOn cast, gain 1 Magic per 6 Burn on enemies in range.
Burning CastsOn cast, inflict 50% of Magic Burn on enemies in range.
Enchanted AttacksOn auto attack, deal 100% of Magic bonus damage.Fast CastGain 8 Mana Regen and 40 Starting Mana.
Freezing AbsorptionOn cast, gain 1 Magic per 5 Frost on enemies in range.
Freezing CastsOn cast, inflict 25% of Magic Frost on enemies in range.
HermitAt start of combat, if this Hero is alone in the back 2 rows they gain +33% Magic and +50% Crit.
InstacastAfter Stall (15, 30, and 45), gain 100 Mana.
Mage ArmorAt start of combat, if this Hero is in the front row they gain 100% of Magic as Defense.
Magical GrowthAt start of combat, Mages permanently gain 15 Magic. Works while the Hero is in Reserves.
Stall CertaintyStall abilities trigger 6 seconds faster. Works while the Hero is in Reserves.
Stalled ColdAfter Stall (20), inflict 35% of Magic Frost on all enemies.
Stalled GrowthAfter Stall (30), permanently gain 40 Magic.
Stalled HeatAfter Stall (20), inflict 66% of Magic Burn on all enemies.Build relationships
Mechanics, stats gained at rank-up, and heroes that share Funke's classes, guild, or mechanics.
Mechanics
Rank gain stats
Related heroes
Lore
Background
Funke's flames were never meant to be carried inside one body. He ended raids alone and took half the site with him. The incident reports stopped distinguishing between "victory" and "collateral" years ago. A Temple is the only guild that can work with him at all, and even that takes everything he has to hold back. Sometimes he goes quiet mid-thought, like he's listening to something else.
Motivation
Every guild so far has wanted him smaller, contained. Be the first to ask what happens when he stops holding back, and he'll show you personally.
