Dragomir
The Executive
You'll want me here. Trust me.

Base stats
- Max health
- 800
- Max mana
- 75
- Starting mana
- 35
- Attack
- 0
- Base attack damage
- 35
- Attack speed
- 0
- Base attack speed
- 0.45 / sec
- Attack range
- 1
- Projectile speed
- 0
- Magic
- 0
- Defense
- 40
- Crit
- 50
- Mana regen
- 4
- Mana lock time
- 0.5 sec
- Move speed
- 1.5 / sec
Rank progression
Draft a duplicate Hero or use a rank-up event. Each row shows the decision made at that rank and cumulative gains above Rank C.
| Rank | What changes | Cumulative stat gains |
|---|---|---|
| C | Starting kitStarts with Devour. | Base stats |
| B | Choose one fixed specializationCompare this Hero's three fixed choices below. | Max HP +12.5%Defense +8Attack +6Magic +6Attack Speed +5Crit +4Mana Regen +1 |
| A | Choose one class modifierOffers come from the class draw set below. | Max HP +12.5%Defense +8Attack +6Magic +6Attack Speed +5Crit +19Mana Regen +1 |
| S | Choose a second class modifierDraw again without repeating the Rank A pick. This is the maximum demo rank. | Max HP +12.5%Defense +16Attack +12Magic +12Attack Speed +5Crit +19Mana Regen +1 |
Starting ability
Fixed specialization choices

The Greedy
Devour generates 2 + 1 × Rank more Shards on kill. On cast, consume 2 Shards to permanently gain 1 + 1 × Rank Omnivamp and 1 + 1 × Rank Crit.

The Kingpin
Gain the Vanguard class and 200 Max HP.
For Rush (8), Assassins and Vanguards gain 1 Omnivamp and 1 Crit per Shard generated this game. Works while the Hero is in Reserves.

The Sanguine
Gain the Mage class and 25 Magic.
On cast, gain 5 × Rank Omnivamp and teleport behind the lowest health enemy. On Devour kill, gain 60 Mana and Stealth for 4 seconds.
Class modifier draw sets
Each rank offers three modifiers from the class set. Pick one; that modifier cannot be offered again at Rank S.
Assassin modifiers15 possible - show list
Banked PresenceFor Rush (10), Assassins gain 1 Crit per Shard in bank. Works while the Hero is in Reserves.
Brutal PrecisionGain 60 Crit and 20 Omnivamp.
Critical DefensesAt start of combat, if this Hero is in the front row they gain 250% of Crit as Defense.
Critical InvigorationOn Crit, heal 50% of Crit health and gain 3 Mana.Critical Offense GrowthOn Crit, permanently gain 1 Attack and 1 Magic.Enforced PresenceOn Rush trigger, Assassins gain 15 Crit, 12 Attack, and 12 Magic. Works while the Hero is in Reserves.
From the ShadowsAt start of combat, if this Hero is in the back row they gain +100% Crit and Stealth for 5 seconds.LurkerAt start of combat, gain Stealth for 4 seconds.
On kill, gain Stealth for 4 seconds.Poisonous BurstOn Crit, inflict 1 + 10% of Crit Poison on the target.
Poisonous EdgeGain +66% Crit against enemies with Poison.
Poisonous EyeAt start of combat, inflict 30 + 33% of Crit Poison on all enemies.
Rush OverdriveRush abilities last 3 seconds longer. Works while the Hero is in Reserves.Shard CollectorEvery other Crit, gain 1 Shard.
Shard PlundererOn kill, gain 8 Shards.Build relationships
Mechanics, stats gained at rank-up, and heroes that share Dragomir's classes, guild, or mechanics.
Mechanics
Rank gain stats
Related heroes
Lore
Background
Dragomir's Awakening nearly killed him. Look closely and you could argue it partly did. Yet every year since, he's looked a little more vibrant, a little more alive; his doctors stopped trying to offer explanations long ago. He's well-spoken, with an old-world courtesy that puts people at ease and keeps anyone from investigating his condition too closely.
Motivation
Aegis is starting to ask questions. A new guild means new faces and answers he won't have to give for years.
