Hoyoung
The Newcomer
Everything is lining up.

Base stats
- Max health
- 675
- Max mana
- 75
- Starting mana
- 40
- Attack
- 0
- Base attack damage
- 37
- Attack speed
- 0
- Base attack speed
- 0.47 / sec
- Attack range
- 5
- Projectile speed
- 6
- Magic
- 0
- Defense
- 30
- Crit
- 50
- Mana regen
- 4
- Mana lock time
- 0.5 sec
- Move speed
- 1.5 / sec
Rank progression
Draft a duplicate Hero or use a rank-up event. Each row shows the decision made at that rank and cumulative gains above Rank C.
| Rank | What changes | Cumulative stat gains |
|---|---|---|
| C | Starting kitStarts with Killshot. | Base stats |
| B | Choose one fixed specializationCompare this Hero's three fixed choices below. | Max HP +12.5%Defense +8Attack +6Magic +6Attack Speed +5Crit +4Mana Regen +1 |
| A | Choose one class modifierOffers come from the class draw set below. | Max HP +12.5%Defense +8Attack +6Magic +6Attack Speed +5Crit +19Mana Regen +1 |
| S | Choose a second class modifierDraw again without repeating the Rank A pick. This is the maximum demo rank. | Max HP +12.5%Defense +16Attack +12Magic +12Attack Speed +5Crit +19Mana Regen +1 |
Starting ability
Fixed specialization choices

The Conduit
Gain the Mystic class and 6 Mana Regen.
On kill, permanently gain 2 Mana Regen and Stealth for 4 seconds. At start of combat, other Assassins and Mystics gain all Mana Regen gained from this ability. Works while the Hero is in Reserves.

The Hunter
Killshot gains 50 + 50 × Rank Crit the first 1 + 1 × Rank times it is cast each combat. On kill, gain 1 Shard for each hex from the enemy.

The Sniper
Gain the Warrior class, 50 Attack, 40 Max Mana, and 5 Attack Range.
Always choose to target the furthest enemy. Auto attacks gain 10 + 10 × Rank Attack and 3 + 3 × Rank Crit for each hex from the enemy.
Class modifier draw sets
Each rank offers three modifiers from the class set. Pick one; that modifier cannot be offered again at Rank S.
Assassin modifiers15 possible - show list
Banked PresenceFor Rush (10), Assassins gain 1 Crit per Shard in bank. Works while the Hero is in Reserves.
Brutal PrecisionGain 60 Crit and 20 Omnivamp.
Critical DefensesAt start of combat, if this Hero is in the front row they gain 250% of Crit as Defense.
Critical InvigorationOn Crit, heal 50% of Crit health and gain 3 Mana.Critical Offense GrowthOn Crit, permanently gain 1 Attack and 1 Magic.Enforced PresenceOn Rush trigger, Assassins gain 15 Crit, 12 Attack, and 12 Magic. Works while the Hero is in Reserves.
From the ShadowsAt start of combat, if this Hero is in the back row they gain +100% Crit and Stealth for 5 seconds.LurkerAt start of combat, gain Stealth for 4 seconds.
On kill, gain Stealth for 4 seconds.Poisonous BurstOn Crit, inflict 1 + 10% of Crit Poison on the target.
Poisonous EdgeGain +66% Crit against enemies with Poison.
Poisonous EyeAt start of combat, inflict 30 + 33% of Crit Poison on all enemies.
Rush OverdriveRush abilities last 3 seconds longer. Works while the Hero is in Reserves.Shard CollectorEvery other Crit, gain 1 Shard.
Shard PlundererOn kill, gain 8 Shards.Build relationships
Mechanics, stats gained at rank-up, and heroes that share Hoyoung's classes, guild, or mechanics.
Mechanics
Rank gain stats
Related heroes
Lore
Background
Even by a marksman's standard he's reliable to a degree that's rare, and no one can trace where he learned it: no paper trail, no prior guild, no training on record. He keeps to himself, says only what needs saying, and the shot lines up every time. He's covering a younger brother's tuition; once it's paid, he may leave the way he arrived.
Motivation
A smaller guild means less time waiting at the back of a big raid and more contracts he can actually close. More contracts, more rank, more money. The math isn't complicated.
