Karsu
The Finisher
I'm not here to talk.

Base stats
- Max health
- 650
- Max mana
- 85
- Starting mana
- 45
- Attack
- 0
- Base attack damage
- 33
- Attack speed
- 20
- Base attack speed
- 0.53 / sec
- Attack range
- 5
- Projectile speed
- 5
- Magic
- 0
- Defense
- 29
- Crit
- 15
- Mana regen
- 4
- Mana lock time
- 1 sec
- Move speed
- 1.5 / sec
Rank progression
Draft a duplicate Hero or use a rank-up event. Each row shows the decision made at that rank and cumulative gains above Rank C.
| Rank | What changes | Cumulative stat gains |
|---|---|---|
| C | Starting kitStarts with Snowpiercer. | Base stats |
| B | Choose one fixed specializationCompare this Hero's three fixed choices below. | Max HP +12.5%Defense +8Attack +6Magic +6Attack Speed +5Crit +4Mana Regen +1 |
| A | Choose one class modifierOffers come from the class draw set below. | Max HP +12.5%Defense +8Attack +6Magic +6Attack Speed +25Crit +4Mana Regen +1 |
| S | Choose a second class modifierDraw again without repeating the Rank A pick. This is the maximum demo rank. | Max HP +25%Defense +8Attack +12Magic +6Attack Speed +25Crit +8Mana Regen +1 |
Starting ability
Fixed specialization choices

The Falling Snow
Snowpiercer fires 5 more arrows. After Stall (20), Snowpiercer arrows gain 25 + 25 × Rank Crit.

The Frostbite
Gain the Warrior class and 40 Attack.
On auto attack, fire an additional arrow that inflicts 1 + Attack Speed ÷ 100 Frost and deals 1 + 10% of Attack of normal auto attack damage.

The Warband
On cast, permanently gain 1 Crit, 2 Attack, and 3 Attack Speed. At start of combat, other Duelists gain all stats gained from this ability. Works while the Hero is in Reserves.
Class modifier draw sets
Each rank offers three modifiers from the class set. Pick one; that modifier cannot be offered again at Rank S.
Duelist modifiers15 possible - show list
Burning AccelerationWhenever a Duelist attacks an enemy with Burn, they gain 2 Attack Speed. Works while the Hero is in Reserves.
Burning AttacksOn auto attack, inflict 1 + Attack Speed ÷ 40 Burn (Max: 9).
Critical InvigorationOn Crit, heal 50% of Crit health and gain 3 Mana.
Critical TimingFor Rush (5), gain +50% Crit.
After Stall (20), gain +50% Crit.Debuff VelocityOn auto attack, gain 1 Crit and 1 Attack per Debuff on the target.
Freezing AccelerationWhenever a Duelist attacks an enemy with Frost, they gain 2 Attack Speed. Works while the Hero is in Reserves.
Freezing AttacksOn auto attack, inflict 1 + Attack Speed ÷ 80 Frost (Max: 6).Golden EyeEvery 9 auto attacks, gain 1 Shard.
Poisonous AccelerationWhenever a Duelist attacks an enemy with Poison, they gain 2 Attack Speed. Works while the Hero is in Reserves.
Poisonous AttacksOn auto attack, inflict 1 + Attack Speed ÷ 100 Poison (Max: 3).
RangerGain 1 Range.
Rolling SpeedDuelists gain 2 Attack Speed per reroll this game. Works while the Hero is in Reserves.Rush DynamoDuelists gain 1 Attack Speed per Rush trigger this game. Works while the Hero is in Reserves.
Scaling SpeedAt start of combat, if this Hero is adjacent to exactly one other Hero they both permanently gain 20 Attack Speed.
Stall DynamoDuelists gain 1 Attack Speed per Stall trigger this game. Works while the Hero is in Reserves.Build relationships
Mechanics, stats gained at rank-up, and heroes that share Karsu's classes, guild, or mechanics.
Mechanics
Rank gain stats
Related heroes
Lore
Background
She's a frost duelist: patient, exact, and the one who actually finishes the fights everyone else in the punk guild loves starting. She came over from Aegis Global, Dragomir's department officially, and whatever she walked away with isn't on any record. A Temple offered her a contract on the spot.
Motivation
She doesn't think the big, official guilds will ever end this crisis. If your guild does things differently, she'll listen.
