Irini
Second Wind
They said I'd never do this again.

Base stats
- Max health
- 650
- Max mana
- 75
- Starting mana
- 10
- Attack
- 0
- Base attack damage
- 31
- Attack speed
- 20
- Base attack speed
- 0.54 / sec
- Attack range
- 3
- Projectile speed
- 5
- Magic
- 0
- Defense
- 29
- Crit
- 15
- Mana regen
- 4
- Mana lock time
- 0.75 sec
- Move speed
- 1.5 / sec
Rank progression
Draft a duplicate Hero or use a rank-up event. Each row shows the decision made at that rank and cumulative gains above Rank C.
| Rank | What changes | Cumulative stat gains |
|---|---|---|
| C | Starting kitStarts with Limitless. | Base stats |
| B | Choose one fixed specializationCompare this Hero's three fixed choices below. | Max HP +12.5%Defense +8Attack +6Magic +6Attack Speed +5Crit +4Mana Regen +1 |
| A | Choose one class modifierOffers come from the class draw set below. | Max HP +12.5%Defense +8Attack +6Magic +6Attack Speed +25Crit +4Mana Regen +1 |
| S | Choose a second class modifierDraw again without repeating the Rank A pick. This is the maximum demo rank. | Max HP +25%Defense +8Attack +12Magic +6Attack Speed +25Crit +8Mana Regen +1 |
Starting ability
Fixed specialization choices

The Electric
Gathering Storm: Call down lightning, dealing 10 + 20% of Attack Speed + 10% of Attack + 10% of Magic damage per Stall and Rush triggered this game.
Call down lightning, dealing 10 + 20% of Attack Speed + 10% of Attack + 10% of Magic damage per Stall and Rush triggered this game.

The Mighty
After Stall (10), whenever a Duelist auto attacks it gains 1 × Rank Attack Speed and 1 × Rank Attack. Works while the Hero is in Reserves.

Class modifier draw sets
Each rank offers three modifiers from the class set. Pick one; that modifier cannot be offered again at Rank S.
Duelist modifiers15 possible - show list
Burning AccelerationWhenever a Duelist attacks an enemy with Burn, they gain 2 Attack Speed. Works while the Hero is in Reserves.
Burning AttacksOn auto attack, inflict 1 + Attack Speed ÷ 40 Burn (Max: 9).
Critical InvigorationOn Crit, heal 50% of Crit health and gain 3 Mana.
Critical TimingFor Rush (5), gain +50% Crit.
After Stall (20), gain +50% Crit.Debuff VelocityOn auto attack, gain 1 Crit and 1 Attack per Debuff on the target.
Freezing AccelerationWhenever a Duelist attacks an enemy with Frost, they gain 2 Attack Speed. Works while the Hero is in Reserves.
Freezing AttacksOn auto attack, inflict 1 + Attack Speed ÷ 80 Frost (Max: 6).Golden EyeEvery 9 auto attacks, gain 1 Shard.
Poisonous AccelerationWhenever a Duelist attacks an enemy with Poison, they gain 2 Attack Speed. Works while the Hero is in Reserves.
Poisonous AttacksOn auto attack, inflict 1 + Attack Speed ÷ 100 Poison (Max: 3).
RangerGain 1 Range.
Rolling SpeedDuelists gain 2 Attack Speed per reroll this game. Works while the Hero is in Reserves.Rush DynamoDuelists gain 1 Attack Speed per Rush trigger this game. Works while the Hero is in Reserves.
Scaling SpeedAt start of combat, if this Hero is adjacent to exactly one other Hero they both permanently gain 20 Attack Speed.
Stall DynamoDuelists gain 1 Attack Speed per Stall trigger this game. Works while the Hero is in Reserves.Build relationships
Mechanics, stats gained at rank-up, and heroes that share Irini's classes, guild, or mechanics.
Mechanics
Rank gain stats
Related heroes
Lore
Background
A champion athlete, until a shoulder injury ended her career. Her powers awakened soon after, healing her - but making her too strong to fairly compete against ordinary people. Frontline signed her soon after. The performance guild built an entire marketing campaign around her: a champion everyone wrote off, coming back stronger than ever. In the rifts she's known for her ambition and explosive power.
Motivation
A new guild is a clean track: real stakes, a team that needs her to perform rather than pose.
