Grace
The Saint
Me? Really? I.. I'll try my best.

Base stats
- Max health
- 575
- Max mana
- 110
- Starting mana
- 50
- Attack
- 0
- Base attack damage
- 20
- Attack speed
- 0
- Base attack speed
- 0.38 / sec
- Attack range
- 4
- Projectile speed
- 4
- Magic
- 0
- Defense
- 25
- Crit
- 15
- Mana regen
- 8
- Mana lock time
- 1 sec
- Move speed
- 1.5 / sec
Rank progression
Draft a duplicate Hero or use a rank-up event. Each row shows the decision made at that rank and cumulative gains above Rank C.
| Rank | What changes | Cumulative stat gains |
|---|---|---|
| C | Starting kitStarts with Salvation. | Base stats |
| B | Choose one fixed specializationCompare this Hero's three fixed choices below. | Max HP +12.5%Defense +8Attack +6Magic +6Attack Speed +5Crit +4Mana Regen +1 |
| A | Choose one class modifierOffers come from the class draw set below. | Max HP +12.5%Defense +8Attack +6Magic +6Attack Speed +5Crit +4Mana Regen +5 |
| S | Choose a second class modifierDraw again without repeating the Rank A pick. This is the maximum demo rank. | Max HP +12.5%Defense +16Attack +6Magic +12Attack Speed +10Crit +4Mana Regen +5 |
Starting ability
Fixed specialization choices

The Benevolent
On cast after Stall (20), permanently give the target primary stats for each of their classes. This ability only triggers 1 + 1 × Rank times per combat.

The Radiant
Whenever a Mystic Shields a Hero, give that Hero 4 + 4 × Rank Attack and Magic. Works while the Hero is in Reserves.

The Selfless
After Stall (10), Salvation targets all Heroes. While the Hero is in Reserves: After Stall (20 and Stall 40), apply 250 + 250 × Rank Shields to all Heroes and heal them for half that amount.
Class modifier draw sets
Each rank offers three modifiers from the class set. Pick one; that modifier cannot be offered again at Rank S.
Mystic modifiers15 possible - show list
Arcane GrowthOn cast, permanently gain 1 Magic.
Debuff AmplificationOn cast, increase the amount of each Debuff on enemies in range by 50% of Mana Regen.
Debuff ChannelingOn cast, gain 1 Mana Regen for each type of Debuff on all enemies.Debuff ProtectionOn cast, give the lowest percent health Hero 1 Shield per 2 Debuffs on all enemies.
Empowered MagicOn cast, give other Heroes 100% of Mana Regen as Attack and 100% of Mana Regen as Magic.
Protective MagicOn cast, give the lowest percent health Hero 100 + 500% of Mana Regen as Shields.
Rolling ConduitMystics gain 1 Mana Regen for each reroll this game. Works while the Hero is in Reserves.
Shard WeaverEvery other cast, gain 2 Shards.
Shield FormationAt start of combat, give this Hero and adjacent Heroes 250 + 250% of Magic + 1000% of Mana Regen as Shields.
Shield MagnificationWhen this Hero applies Shields, apply 50% more Shields.Sideline EmpowermentWhile the Hero is in Reserves: At start of combat, give Heroes 4 + 4 × Rank Mana Regen, 50 + 25 × Rank Attack, and 50 + 25 × Rank Magic.
Sideline SupportWhile the Hero is in Reserves: At start of combat, gain 5 Shards and give Heroes 500 + 500 × Rank Shields.
Stall BatteryOn Stall trigger, gain 1 Shard and give Heroes 3 Mana Regen. Works while the Hero is in Reserves.
Stall CertaintyStall abilities trigger 6 seconds faster. Works while the Hero is in Reserves.
Stall EnlightenmentAfter Stall (30), permanently gain 2 Mana Regen.Build relationships
Mechanics, stats gained at rank-up, and heroes that share Grace's classes, guild, or mechanics.
Lore
Background
The bookish one in a family of athletes, Grace never expected to end up in a rift. Then her awakened powers turned up a rare healing affinity, and the Department of Guild Affairs fielded her before she'd decided if she wanted it. Frightened before every fight, frightened after every one, and back again for the next anyway. It's exactly the story Frontline's self-improvement campaigns are built to tell.
Motivation
Give her the confidence she's missing. Believe in her, and she becomes the backbone of your team.
